
In this game you can't pet the dog... because YOU are the dog! A relaxing and charming puzzle game about Roberto, a dog who really loves loooooooong sticks with a plan in mind.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Russian, Italian, Portuguese - Portugal, Japanese, German, Korean, Catalan
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
el palo
4.5章的谜题,讲述一个关于流浪狗的温情小故事,但是硬核程度其实也没有很低。主体像是滑块谜的变体:把一个特定长度的棒状物通过平移和旋转带出障碍物和机关到达目的地,整体比较顺滑有趣。扣分项:成就设置涉及不太贴合游戏体验的无聊重叠动作,感觉不是特别理想;部分章节弱指向性机关(必须靠试错发现)和暗场景强行提高难度。
I love it! It's simple and effective in it's premise and you'd think it's be simple enough and the possible solutions would be somewhat limited, but man they really stretched a lot of solutions and problems out of a dog with a stick and I am so impressed! This is a stellar game! Highly recommend!
泪目,从闹市穿过各种地方回到家里,只为了把棍棍带回家,一路上费尽心思也要带上的棍棍最后却怎么也带不走了,那就让棍棍在这里留下吧,再见好狗狗
好玩,作为画风可爱的休闲小游戏完全合格,就是有时候玩着玩着觉得我的智商不如一条狗
故事很短,却描述了狗狗颠沛流离的一生,狗狗很可爱,很温馨也很催泪
很短,但小狗可爱滴捏
What a lovely game. Difficulty is nice and the pup's motivation is amazingly wholesome.
recomendable
我好喜欢《过木不汪》的这个非常恰当的译名。 游戏成就的翻译也都很有意思,neta了很多很有意思的梗,融合了比如武打明星、漫画标题、电影标题等,还有一些替换关键字的成语。双关手法用得特别好。 游戏性方面,这是一个游戏形式比较简约的推箱子游戏,整体游玩过程还算轻松又有趣。 各个章节的机制引入做得挺好,还有指示牌进行提示,不至于试探很久才知道是什么原理。 关卡难度方面,大部分谜题都很简单,稍微操作一下就能解开。个人觉得比较难的部分是萤火虫之森这块,昏暗的氛围营造容易使玩家看不清可以行走的路面。 美术方面要分开两个部分说。 一个是通关每篇章节后的几张手绘插图。简洁明了地展示小狗罗伯特一路冒险的缘由,也体现出小狗的活泼可爱。 一个是游戏关卡内质感像翻糖蛋糕一样的小狗和地图模型。有一种看黏土动画的别样真实感的可爱。 说说我们操作的主角小狗罗伯特,是一只聪明可爱有自己坚定目标的小狗。连续按下叫声按钮的话还会出现一声外族语“喵”。喜欢这种制作组刻意设计的小巧思。 [spoiler]非常感慨呀,罗伯特努力了整个游戏回到主人身边,却还是不得不面对主人迟暮。也必须放下棍子,私以为这里的放下棍子既有不放下就无法离开的含义,也有向前主人表达敬意的意思。 希望小狗接下来的日子还会捡多多的木棍,开开心心的。[spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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