
Stick Nightmare is a simple puzzle-platform game where you control yourself after having some drinks at a local bar.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I've been following the development of the game since its early days. It always felt to me like the offspring of a threesome between Super Meat Boy, unsettling setup and physics based movement. The graphics can put people off, but if you give some time to it, you'll soon realize that the level design is really challenging and creative. And that desire to conquer the next obstacle, that "oh, on the next one I'm sure I can get it" moment will permeate your thoughts. Everything moves towards this feeling, including the fact that failing in the game is nothing big at all. If your char died, you restart from the last chekpoint in the very same second.
Don't be fooled by the simple graphics, this game has a great level design. It's very challenging and you don't feel like "rage quitting" a lot. You'll want to get that certain item or finish the courses. The physics are somewhat more realistic than most games, helping to create a more unique fell to this one. Give Stick Nightmare a chance. It may surprise you.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
This is a quite good game if you love challenge (timing plataforming) and good level design. Expect to die a lot, but at the same time you'll be learning and mastering the layout, to the point where things won't be so hard anymore, which is a lot rewarding in the end!
It's hard. Fun. Super hard. Frustrating. Impossible? Delightful -- when you finally beat the level after 150 deaths! This is a crazy game with a very original graphic style and a pretty good level design. Everything is placed and timed in a pixel and millisecond perfect manner to force you to find the right timing to run, walk, jump, warp, die and warp again... And it definitely does not feel random - when you finally beat a section of the level, it's because you understood the physics, the right timing, and it's very rewarding. Even though some of the graphics could use a bit more polish (e.g. the fonts, or the color palette), don't let them put you off. This is a really fun game and well worth its price. Note: At the time of its release the controls were quite frustrating, with lack of mid-air control making the game harder than it ought to be. This way quickly improved based on player feedback, the developer is very responsive and obviously put a lot of love in this game.
Do Not Underestimate The Simple Design of this Game, I Have Played Some of the Hardest Games Around, and this Absolutly Made Me Rage, it is Fun Exciting and Entertaining, Not something for a Person with a Heart Condition to Pick Up. Lolz
I reviewed this game for Two Credits. You can see the full review, the score I gave it, and some neat screenshots from my time playing the game here: http://twocredits.co/review/stick-nightmare/ [h1]Summary:[/h1] I could have forgiven the lousy aesthetic, the repetitive music, the lack of resolution options, even the clunky control scheme. I could have forgiven all of those things to an extent if only the gameplay were good - but it’s just not. The game is definitely challenging, but not in the way that classics like Super Meat Boy or some of the older Mario games are - it’s a challenging platformer because it handles awkwardly and will repeatedly test your patience with its bugginess and condescending tone. For masochists and people looking for an incredibly difficult platforming experience who are able to look past its numerous flaws Stick Nightmare could be worth a buy on sale, but for everyone else I’d strongly advise giving this one a skip.
My review is just an 30 minute game play opinion. Basic breakdown: Does the game do what it sets out to be? Yes. It is a simple puzzle platform game. Visuals - Although not visually entertaining as much as art goes, it does give the minimum needed to be enjoyed to play the game. Sound - Basic sound effects. Music - Generic looped music. Controls - Keyboard and gamepad. Can keybind. Game modes - Just one. Single player. Achievements - None. Steam cards - None. UI - Very basic, looks like what I had on my old TRS-80. Yet, gives you the info you need. Replay value - Somewhat. Only if you want to beat your previous time for a given room. My score rating - 4.5/10 Price evaluation - Easily a game for under 0.99.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $457.9M | 275.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $413.7M | 227.5K | 88% | $49.99 |
| Satisfactory | $314M | 231.8K | 97% | $27.99 |
| Ready or Not | $296.3M | 259.8K | 79% | $49.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.1K | 95% | $49.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
Related
| Geolosys | $526.7 | 52 | 83% | $0.77 |
| Where Kiwis 几维鸟在哪里 | $525.7 | 69 | 96% | $0.49 |
| Autumn and Girls | $532.5 | 86 | 85% | $0.49 |
| Futanari of the Amazon | $533.3 | 68 | 75% | $0.66 |
| Where Ghost Cats 幽咪在哪里 | $533.5 | 71 | 96% | $0.49 |
| Where Birds 鸟儿在哪里 | $533.5 | 70 | 96% | $0.49 |