
Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]Steredenn is a very good Rogue-like Bullet Hell Shmup.[/h3] That being said, I cannot recommend it to people without also saying that it is a [b]really hard core[/b] game which I find crosses the threshold from [i]fair[/i] to [i]unfair[/i] often. Be it that you stand in front of a normal "elite" enemy that suddenly switches firemode and starts blasting you with [b]fast flying[/b] projectiles or the Boss doing the same. There is also [b]no graphic indicator[/b] as to when an enemy shoots, which would help the issue tremendously. Just a small blinking or something would be enough. I know this is not the norm in shmups but in most shmups enemies not suddenly switch the way they shoot. In one run the same enemies switch shooting mode... in the next run they don't, total unpredictable, even though you do see an effect when theis witch... you just can't predict which of the many ways they can shoot they will shoot. Most shmups are [b]predictable[/b] which is part of why they work. This game here switches up how enemies shoot from one second to the next and an enemy that just a second ago peppered the whole screen with bullets suddenly shoots a barrage of 5 projectiles that fly fast and are aimed strait at you. Where is the point of having [i]melee weapons[/i] if you can't predict when it is save to go in? Also the basic melee weapon of the first ship has a delay, so you better time it right. But... if you like Rogue Likes where you can't predict how the next run looks like... Steredenn is a really good game. The pixel Art is fantastic, with a good Art Style. You have all kinds of weapons, and the Music is also pushing you to play more.
good game fast, arcade style, enjoyable to discover all the weapons, and I like the soundtrack. Not the most replay value I imagine ill end off having played around 40 hours. For any seasoned bullet hell player this is a bit on the easy side.
Game is awful, don't waste your money. Cheapest game I've played in awhile. Really not sure how anyone is supposed to get anywhere close to 'progression' in this game.
コンセプトは好きです。 武器・パワーアップがランダムで毎回プレイ感が違うシューティングというのが、繰り返し遊べる要素でとても良い。 しかし、私には次の点が致命的過ぎました。 ・デカい超高速弾が多い ・自機の当たり判定もデカい これにより「なんだかなぁ」という死に方が多くて性に合わなかったです。
Good enough to be disappointed when it crashes(and it will). When it loses its connection to the leaderboards for a second, your game will lock up and you'll be forced to quit. No option to continue in an offline mode or save your game for later. It just becomes unresponsive but the timer is still ticking away letting you know it's still running... Fun for awhile but ultimately needs some TLC and fine-tuning that it never got. Graphics and music aren't bad but they get repetitive fast. Creative upgrade system. It's an Interesting idea for a shmup but poorly executed.
A good game that I die a lot in where you can fly a space ship that sometimes has saws There is a multiplayer mode, which is neat, although in some ways its a bit of a debuff because that's more you have to keep track of on screen and iirc you both share the same health bar I really like the music fade at the start of levels. I think it's a very nice touch my space ship has a KNOIFE 10/10
Si
lch mag dieses Spiel, weil es sehr viel Dynamik und coole Pixelgrafik bietet. Es gibt mehrere Schiffsmodelle und jedes hat seine Schwächen wie auch fehlende Stärken. Die gegnerischen Schiffe sind ausgewogen unfair und das Spiel versteht es den letzten Funken Hoffnung im Keim zu ersticken. Der Schwierigkeitsgrad kann zwischen schwer und unmöglich eingestellt werden, sodass für jeden etwas dabei ist. Nach einigen zertrümmerten Controllern, einem gespaltenen Tisch und mehreren Eingriffen mit Alt + F4 ist das Spiel aber halbwegs schaffbar. Ich mag das Spiel wirklich, jedoch habe ich noch nicht herausgefunden, wie man das Spiel ohne Rage-Quit, Schlag auf den Tisch oder Kopfschmerzen beenden kann. So als Gesamtbewertung würde ich sagen: "Es ist ein Spiel."
hope in and play, no fluff shmup with a nice sound track.
fantastic and addicting rogue like! love the aesthetic and the music
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dodgeball Academia | $297.7K | 677 | 94% | $24.99 |
| Joe Dever's Lone Wolf HD Remastered | $297.7K | 836 | 75% | $14.99 |
| LiEat | $297.9K | 4.7K | 96% | $2.99 |
| Gary Grigsby's War in the West | $297.6K | 178 | 85% | $79.99 |
| 2064: Read Only Memories | $298K | 1.7K | 79% | $9.99 |
| Barista Simulator | $297.6K | 680 | 78% | $14.99 |