
A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with thousands of star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!
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About
Build a squad of space mercenaries and explore a vast universe with thousands of Star Systems
Direct your squad in turn-based ground battles against mutations and hostile forces
Classless character progression and 240 perks allow for unrestricted customization. Specialize squad members or master all weapons skills
Tons of gear which can be upgraded with Nano-Tech and component parts. Most items can be crafted for your crew and ships, making the equipment system extremely flexible.
40 ships to choose from - Each can be customized with various quality grades of equipment and specialized as cargo, mining, exploration, or combat vessels
Disable, board, and capture ships with your away team. Loot and sell them for profit.
Mine asteroids, refine raw ore and trade commodities on the Trade-Net - Set beacons in Star Systems to stream trade data and dominate the universal commodities market
Scan planets to reveal exploration opportunities and resources that can be harvested using mining drones - a great way to earn money and gather resources for crafting
A living dynamic universe - Explore ancient civilizations, colonies, cave systems, and the ruins of hundreds of years of unrelenting warfare
Accept bounties, follow the main story or explore - the choice is yours
Stellar Tactics is a nostalgic return to the excitement and wonder of classic RPGs with a compelling narrative, strategic squad-based ground combat, and rewarding open-world space exploration. Survival will require the most skilled team and the best weapons, armor, and equipment you can get your hands on. With 10,000 sectors, tens of thousands of solar systems, and millions of planets to discover, you can explore, fight, and trade to your heart’s content as you build a party of seasoned veterans to dominate the challenges of deep space.
You are a genetically engineered mercenary who is woken from cryostasis after your escape pod is rescued. It has been years since a disaster struck the colony ship you were stationed on. Much has changed in the galaxy. A disease known as Phage is mutating and slowly consuming worlds while the galactic powers fight for supremacy and control. You must assemble a crew and choose your path while navigating the intricate politics and dangerous foes you will meet in your travels.
Can you find the source and end the Phage before it consumes the entire galaxy? Will you choose one of the political powers with which to ally yourself or stay strictly a mercenary for hire? The choice is yours.
Stellar Tactics combines the turn-based combat of classic RPGs such as Fallout with space exploration in a massive open-world universe. On the ground, explore space stations, ancient ruins, caves, planetary bases and interact with a variety of characters - each with their own goals and objectives.
Engage in turn-based tactical combat against mutants, monsters, and hostile forces such as raiders, pirates, and scavengers, with every weapon having its advantages and disadvantages. Harness the formidable power of Psionics, and an ancient alien force - Azimuth. Build your squad from novice mercenaries into experts as you choose what skills they will specialize and excel in with a classless system where character skills improve as you use them.
Explore a vast universe of over 160,000 star systems where you can embark on missions; hunt pirates and raiders for bounties; scan planets for data, hidden locations, and valuable minerals; disable and board enemy ships; and mine asteroids for precious ores to make additional money and craft powerful gear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't even start a new game it crashes every time
Stellar Tactics is one of those rare indie RPGs that quietly delivers more content, freedom, and depth than most big‑studio releases and for it's low purchase price, it’s honestly a steal. This is a massive, open‑ended sci‑fi universe built by a single developer, and the amount of work, care, and long‑term dedication behind it really shows. Knowing the dev pushed through personal hardship to keep this project alive only makes the achievement more impressive. There is a full sci‑fi storyline here involving the Phage and it’s genuinely interesting, but what I love is that the game never forces you down that path. You can follow the narrative when you feel like it, or you can just as easily carve out your own path exploring the galaxy. If you enjoy turn‑based combat, ship‑to‑ship battles, boarding actions, exploration, and building your own story at your own pace, this game absolutely delivers. The universe is huge — genuinely huge — and wandering through it, taking contracts, upgrading your ship, and shaping your squad feels incredibly rewarding. The game fully supports running multiple ships for different roles. I like that you can have one dedicated to exploration, another for mining, and a third built purely for ship‑to‑ship combat, and swapping between them is smooth. Sure, there are places that could use more polish, but the core experience is rock solid, and I haven’t run into any issues or crashes while playing. The combat is fun, the progression is deep, and the freedom to play your way is exactly what a sandbox RPG should offer. For the price, the scope, and the sheer ambition of a one‑person project, Stellar Tactics deserves far more love. If you’re even remotely into sci‑fi RPGs or tactical combat, give it a try, there’s a genuinely great game here.
It had me when I experience a gravity well for the first time" WHOAAAOAA!! Are you kidding me! Why hasn't anyone done this before! Simply brilliant mate!! Nostalgic, yet fresh, feels like i'm back in the 90's on my Amiga playing the latest and greatest. This game would have been an absolute banger back then, and well it is right now. This game has heart and a soul. I've just begun, but I can already tell this would have been game of the year in the early 90's. Tight like a rubber band around your thigh. My only complaint is how hard the space battles are.... I wish there was a difficulty slider on this. I haven't won a ship battle yet. It's confusing and seems like you don't have much control as to what happens. Maybe i'm just not understanding it, which could be the issue. But then, i feel if that is the case it needs a better tutorial that helps you learn it better. Other than that, it's a great game, i just avoid any space battles and try to stay clear from enemy ships. I'm playing with an explorer ship so maybe it's just not meant to fight at all.
I bought this game a while ago, I got stuck in some loop where I had to restart a bunch of progress. Shelved it. When I saw the 1.0 release I fired it back up and I have to say I'm having fun with it. For me it's just the CRPG stuff, running around shooting and upgrading weapons. I'm kind of swamped at work so I won't be able to put a ton of time into the ship stuff till after June. It's klunky, the voices are weird, and you can't really see the upgrades and stuff on your avatar but like I said... I'm having fun. I like the bad guys, it's tactically challenging on higher difficulties, and I'm bought in to seeing what the updates will bring.
Solo developer game -- Feels like a AAA game from the early 2000s made by a full dev team. So with that said, yes there's some bugs so save often. For whatever reason, my map just wouldn't load and couldn't close out of it, so i had to Alt F4. RPG system, i like it--use the item/action, you get better with it. Always loved these styles. Seems like it could get pretty in-depth. Movement and combat is, a bit "heavy" or slow. Not terrible, but it could be a bit more snappier. Sometimes the AP doesn't update as fast as you attack, still shows AP until you "unselect and reselect" type of stuff, or wait the 5-10 seconds for it to update on its own. The first several hours is like a long tutorial; expect to just run around on a 4 man team for awhile, then 3 man in the ruins, then finally you get to fly and go solo once you dock at your first station. Flying around feels like, "3rd person EvE online", and what i mean by that is you physically fly your ship, but the GUI (and possibly combat, have not done this) is very similar to Eve, but again, you control with WASD (Right + left click to "center your movement in the direction your facing"). not horrible concept, but unique. There are these random..."Lag spikes", ie. when you recruit a person, takes a second as they "despawn" and "respawn" in your squad, weird mission completes sometimes take a second to register and update. My biggest complaint except for the random bugs is...there's not point in targeting Legs/head/arms at least in early game--the damage is nearly identical but much less accurate? It does add a debuff, but i have not seen a reason to do any debuffs. Also, buffs/debuffs--no clue what they actually do; have not figure out a way to "hover over Icon" to get a description as to what it does, but no big deal. I do recommend if you are okay with some jank and understand it's developed by a single person, but if you are looking for a modern Wasteland 3 in space, I do not recommend this to you.
The phage infection in me compels me to write a positive recommendation. I love rpg's I love space So I love this game, a perfect combination....or so says the phage.
Nach der letzten Verschlimmbesserung sind die grotesk langen Ladezeiten ins Unendliche gesteigert worden. Nach 30 Minuten noch keine Rückmeldung erhalten - Spiel abgebrochen und deinstalliert.
Once you get to the ship exploration part the area is a big empty and the ship combat feels very uninspiring.
A delightful RPG which presses all the right buttons for me so far! Wonderful job from a solo dev. Can feel the tug of the grind in a few things early on, but progress seems pretty fun.
Exploring a large universe, divided by zone, dozens of different ships to aim for. Squad of four turn ground combat, choice of setting up a ship of crew to handle different tasks. Mining, goods Trading between outposts. Being prepared in ship equipment, crew equips is the way to go, backed by allocating proper stats. Issue with the game. Cranky controls. Limited viewable inventory spaces. Equip are aimed at crew's personal skill level, yet the combat drops are dropped based of crew levels. Too easy with one is too prepared. Combat gets too simple and repetitive, especially missions. Bought the game since released, took a long time to see achievements added before finally trying out. Game have little interest retention. Gets too bored after level 30s+, 100s of ship battles, boarding, and trading, hoarding few hundred millions, and multiple merchant and cargo ships. Neutral recommendation.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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