
Real-time strategy game with commander task control. Pilots-Mercenary, each with their own character, and many unique ships for them. Interesting missions. Base development, various technologies and space exploration.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Пока авансом меняю на положительный за оперативную отзывчивость разработчика. Из плюсов довольно большое разнообразие насчет улучшений и исследований для такой игры. есть разнообразие по кораблям и в принципе задумка всем известный вариант игры перенести в космос заслуживает похвалы. Разработчик на связи. Аудио звезд с неба не хватает, лучше включить свое на фоне. Также на текущий момент не нашел как сохраниться Для меня крайне критично. Ну и как понимаю это все таки ранний доступ, а не релиз. Почему плашки только нет не понятно. Из за этого баги есть и довольно критичные
Majesty in space. Kinda rough around the edges but fun game overall. It desperately needs more clarity because there is no information about various elements in the game.
Took me a while to figure out how the management system works. But once it clicked, I started enjoying it. At some point it almost becomes an idle game - you can just watch your pilots flying around doing their thing.
There’s a mix of weapons, shields, engines, and support modules to experiment with. Enemy encounters stay exciting because different foes require different tactics—some swarm you with fighters, others rely on heavy artillery. Watching your fleet adapt is fun.
The economy is satisfying, the combat is dynamic, and the exploration rewards clever fleet builds. The module system means there’s always a new strategy to try.
I am not very happy about this purchase. It mostly comes down to I don't know how to play it or can't tell buildings apart. Graphics isn't very functional, distinction between different modules is not good enough, so I need to click all of them to see what they do and find the particular one I want to execute some actions on. Missing tooltips. There is a long array of modules and actions, but I don't know what they do until I spent research points to unlock and build the building which is a big investment. Still haven't figured out what I need to do to speed up building of capital ships. Apparently I have to buy parts or get them through trading? Which level do they need to be etc. There is a game breaking bug of losing control when I sometimes get too close to the edge of the map, but this is rare and may be exclusive to Linux which is officialy not supported. Other than that, I like the game, concept certainly has the potential.
Ох. игру бы в ранний доступ да допиливать. Но задумка хороша, так что лайк.
The module system is nice. It look like PoE skills system. You can make fast interceptors, tanky brawlers, stealthy scouts—and every choice matters. Enemy variety keeps combat fresh, from nimble raiders to massive capital ships.
This game nails the feeling of building your own fleet from scratch. The ship customization is good: many modules to mix and match. Enemy factions keep things fresh too, with pirates, rogue AI fleets, and even mysterious alien threats keeping you on your toes. The trading system is satisfying (some traders moving from portal to your base and back), especially when you see your trade routes flourish. UI is not very bad, but not very good). Graphic is normal for strategy.
汉化不完全 全是口口口口口口口口口口口口
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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