
The girl Mei is framed to kill, become the inmate of X prison. The player plays a girl in the prison to survive and eventually try to escape the prison.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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我给这个不推荐绝不是跟风给的,也不是因为任务流程长重复率高给的,我确信我认真的玩了目前版本的所有内容了,包括地图探索和任务。我用CE改了足够的金钱和礼物,完成了作者目前为止设置的所有任务之后,晚上出门探索了所有目前可以到达的区域。 能感觉到作者最开始时候的宏大设想:首先监狱版图设计的挺好的。整个监狱大监区有两个,办公区也有两个,设计的很像,应该是子母监区。有一个很小的双层监区,估计是重刑犯区?那么点大位置有两个警卫转圈盘还有一个警卫堵路。还有两条上下层分开的监区,我猜是禁闭室吧。一楼禁闭室门口的空间就是被抓后挨打的房间。禁闭室一层最末端有个房间,但二层没有这个房间。 吐槽一波这个没做完的半成品吧: 1.健康值低于75不会触发捡垃圾任务环节,而且被抓住之后健康值再也达不到100了(最多达到75,夜晚被抓健康会变成0,然后去医务室治疗一次恢复25,一天只能恢复一次,恢复到75便不能跳转医务室,找医生买的创可贴医疗箱使用之后除了物品库存少了一个之外并不会回血也不会有任何变化,可能是作者觉得正常玩家没有闲钱买药品,也有可能是作者考虑到健康值低除了捡垃圾之外没有任何用处,所有干脆没做功能。 2.不吃东西不喝水不洗澡并不会掉饥饿值口渴值卫生值,我后来干脆嫌麻烦不吃了,我也不确定是不是只是显示的值没掉实际上有影响,不过我买的鸡蛋面包和汉堡在背包里一样没用,使用除了背包里少了一个之外没有任何变化。 3.广场上的制作人能制作的东西里,剪刀锤子的原材料我是一个也没找到,我估计作者根本就没做这几样原材料。晚上翻垃圾桶最多能出一两个烟头酒瓶咖啡罐。我最初晚上在监区到处转猛翻垃圾桶,那爆率叫一个高啊,翻了这么多天好像就翻到一点点东西,用过的茶包都没翻出来过,付出和收获不成正比。(小吐槽一下,用过的茶包和烟头制作茶叶和香烟感觉上是还能做出来的,但是空酒瓶和空咖啡罐做酒和咖啡总有点莫名其妙的想笑,不过我倒是感觉还能接受,毕竟游戏嘛,瞎子守卫卡视野这种很正常) 4.我才发现你的介绍视频里和介绍截图最后一张上,女主可以蹲下??好像实际上游戏里没有蹲下选项吧,ctrl显示鼠标。 5.文字介绍写“并最终试图逃离监狱”,实际上到等待时机之后任务就好像结束了一样,很多天都不变。估计作者觉得不靠ce的话基本不可能有人有耐心做到这个任务吧。 6.走路时候的屏幕晃动实在是没有必要,本身这个游戏就不拟真,晃动屏幕除了让人烦之外没有任何用处。 7.长按鼠标交互实在不顺手,而且每次从一个人面前退出对话之后一定要前后动一下才能继续触发交互按钮,再搭配长按的时间,让人感觉游戏进展很慢,这个游戏重复度过高,实在不爽。 8.女主移速也过慢了,完全应该搞快点,不然这么多重复的事情就是折磨。不过可能是作者测试过吧,进入夜晚瞬间开门跑步左转下楼左转跑长廊到头再下楼之后走右前方的门可以全程不等待出监区,基本极限时间。 9.刷好感度实在不懂到底在干嘛,或者是作者想的很美好但是没做下去,除了和大清早的预警刷好感给了把钥匙之外,其他的刷好感完全没有任何意义,作者象征性的给1金币搞不太懂为啥,不知道作者是恶心人还是真的做一半不想做了留了个金币奖励方便以后修改成钥匙啥的。但是要考虑到玩家一天捡垃圾忍受那种卡住的动画也就挣二三百,一份礼物就要100,还分成了4种每天各5个,100礼物换100好感度,10000金币换了1金币就为了剧情推动,而且还要刷六七个人的好感度,这是在防退款吗。 10.典狱长房间的工作好像挣钱偏快,不过我忘记试能不能反复倒水按摩啥的反复刷钱,比较可惜,现在我这个存档也刷不出典狱长任务,我也不想重新刷了,嫌麻烦。 白天基本说完了吧,说说晚上探索吧: 11.首先就是狱警的探索区域只有走的特别近了才会显示出来,如果在跑动的话有时候会反应不过来。万幸的是扫描区不在同一平面的话不会被判定为被捉,估计这也是作者不愿给跳跃动作的原因吧。 12.扫描区域可以穿墙我是实在不理解,太扯淡了,穿墙扫描之后直接穿墙冲过来逮捕,导致走路要万分小心。但是有两个地方非常烦人,一个是重刑犯区的二楼入口的堵路狱警,直接导致两个监区的办公区唯一的通道被堵死没法通过。还有个就是禁闭区的的长廊走动狱警,我估计作者想要做的是让玩家走过去开禁闭室门躲进去来躲避狱警,结果扫描能穿墙,没法这样做,但我还是通过了这一区域到前面去看了。 13.怎么通过狭窄区域的狱警呢,自然是转身瞬间通过,据我观察,狱警的正常转向总是转向一侧,比如在远端是向左转,在近端就向右转,但是只知道这个不足以通过狱警,因为作者贴心的为狱警添加了一项机制,就是跑到狱警身后之后狱警会感觉到身后有动静(抬手摸头),然后狱警就会立刻转身,我遇到的情况里抬手摸头时都是向右转(包括在长廊,2号监区和堵门狱警的摸头转身都是向右转)不过我并不确定狱警的摸头转身是不是固定方向的,我每次都是贴着右边跑到身后,狱警抬手摸头时我立刻躲到左侧,然后就过了狱警了,为啥说这个因为这项功能带来了一些问题:一个是我隔着门跑步经过重刑犯区的堵路狱警身后,狱警也会转身然后穿墙逮捕,而相同位置我走过去把门打开了狱警也不会转身。还有一个是在监区走廊触发转身之后狱警会卡在走廊上不停的原地太空步,然后走廊就彻底堵死了。 14.整个地图就是个巨大的迷宫,前面说到了作者将监狱设计的挺不错的,后面就会发现没有地图真的容易迷路,右上角的小弟图显示清晰却不能放大,点开的大地图模糊度让我觉得回到了1922年。 15.所有通向楼外面的路被直接锁住,提示需要钥匙,玩到目前也没有发这些钥匙,我在楼里遛弯所有地方都去过了。建议把门打开,我感觉外面也是建模了的 暂时就想到这么多,顺便脚镣太扯淡了,能不能做一个正常走路的脚镣,中间是铁链子的那种,一蹦一跳不是扯淡呢。反手手铐挺好的,值得表扬。 看起来作者是完全不打算做完这个游戏了,那我提个建议,发钥匙也好,直接解锁也好,把所有去外面的门打开,让玩家转转。
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][i]This is the [b]24th[/b] review of the Steam Redlight series, a series where I purposely seek out negatively or controversially rated games on Steam to see if they're as bad as the Internet says they are. It's accompanied by a video review that can be found [b][url=https://youtu.be/yY790IlUWto]here[/url][/b].[/i][/quote] [b]In summary, I can’t recommend Prison Girl[/b], the game has a large variety of problems, but I’ll keep it brief in this paragraph. The game doesn’t carry (or even reference) the story mentioned in the Steam page and in conjunction with that, the game is missing English translations in some dialogues. In addition, the sound quality is overall lackluster, the graphics are distorted and suffer from clipping - including the removal of characters’ clothes. Lastly, the actual gameplay loop is [b]way[/b] too long, [b]way[/b] too boring, and reoccurs [b]way[/b] too often. [h2]Introduction[/h2] In Prison Girl, you’re [i]supposed[/i] to be playing as Mei, someone who’s trying to escape from a prison after being framed for a crime. In this game you’ll experience different parts of the prison, and in them you’ll encounter people who are ‘[i]in charge of[/i]’ those sections who you can talk to very briefly, do business with, offer gifts, or ask them to leave to the next section. The latter of those is your way around the prison as you won’t [i]actually[/i] be walking from place to place, but instead will be ported around. You’ll be visiting places starting with your cell, then into the showers, and then into the administration sector, the cafeteria, the yard, back to the showers, and then back into your cell. Each ‘chore’ in these areas will either provide you money or keep you healthy. The controls require their own special mentioning - while movement is WASD based, you’ll find that dialog options [b]require the use of a scroll wheel[/b]. In some opportunities, you’ll need your mouse cursor only to find that that’s hidden until you press Escape (or some other keys), in which you can use to open your inventory, your quest list, or the help menu to see the key bindings. Some unusual options present themselves as if you press [b]1[/b] or [b]2[/b] you can self-apply handcuffs or shackles to Mei. The shackles cause Mei to move slower and force her to hop around the prison -- neither of these options seem to provide any gameplay advantage unless you consider potential pleasure to the player. The gameplay loop in this game can be found in fulfilling quests - the most prominent ones are gathering 100 individual gifts to give to a specific person in the prison. These gifts can be purchased for money gained from chores, as your day will ‘[i]loop[/i]’ once you go to sleep - once you wake up you’ll be doing almost all your previous actions again. Ideally, each quest progresses you to your goal, but only the most persevering may get that far. Lastly, once you’ve completed your first loop you’ll get your cell key to leave your cell at night. This engages in a stealth-driven objective where if you sneak around guards to rummage through trash, you’ll find materials or resources that will further aid you in the game. If you happen to get caught, you’ll be dropped in this… [i]BDSM chamber[/i] where you can strike various poses with your punisher. No actual animations occur, and you can leave the chamber at any time by pressing the back button in the top-left and you’ll end up back in your cell with 0 health. When your health is less than 75, you’ll be routed to the infirmary to gain 25 health each loop instead of being able to earn money through chores. That’s about all the foundation we need, so let’s talk about what I liked about Prison Girl. [h2]The Good[/h2] This game [i]really[/i] made prison unappealing to me. Not that I really needed to feel that way, but the game accels at making you suffer from mistreatment or unfulfillment. I’m almost confident this game could be used as a replacement to that show [i]Beyond Scared Straight[/i] to keep today’s youth on the path of righteousness. That’s about all the game has going for it though, so let’s get onto the things I liked a little less. [h2]The Ungood[/h2] To start with the smaller inconveniences before hitting up the most dastardly, I’ll lead with the story. The story is just about as visible and demonstrated in the game as a ghost in a church. Aside from the short mention in the Steam page, there’s no named characters that I've encountered in the first 3.5 hours of playing the game. You don’t even know your character’s name in the actual game -- dialog boxes just refer to herself as “[b]I[/b]”. While there’s very little dialog boxes to consume, the game has plenty of statements or phrases that just aren’t translated at all. I’m not one to pick on games that suffer from translation problems, but having an absent translation is an [i]actual[/i] problem. There’s a specific encounter with the Warden where he offers three money-giving dialog exchanges that aren’t in English. While I could probably [i]read the room[/i] to guess what’s going on, the game doesn’t convey anything since it lacks animations or the text itself. There isn’t much to listen to when it comes to this game - there’s no background music and after 3.5 hours of playing I’ve only counted 10 unique sound effects in this game. A few of them are okay, but many of them are low quality, unbalanced, or set with a poorly-made loop. I guess since there’s so few it’s hard to be [i]that[/i] bothered, but it almost feels like there was hardly an attempt at all when it comes to sound direction. As we delve deeper into the dark, we can now cover the graphical complications this game has. The camera can be moved and rotated - but doing so makes it apparent that the graphics do not operate in conjunction with it. When rotating the camera you’ll clip it through objects revealing a lot about the world or just cause graphical distortion that’ll make parts of the environment vanish. In [i]very specific angles[/i], which is actually the reason this is so far down, you can rotate the camera to cause Mei’s clothes to disappear, revealing her (and certain other characters’) genitalia. While [i]I[/i] don’t personally care, that’s not a good thing since this game isn’t tagged as an Adult Only game, and I’m [i]almost[/i] certain that visible genitalia requires an age gate. Lastly, the thing that actually bothers me the most is the game’s gameplay loop. To keep it brief for the sake of character count, the task of giving someone 100 gifts to earn 100 friendship points takes [i]at least[/i] 40 minutes to execute when performed at the highest efficiency. I encountered this quest [b]three times in a row[/b] before deciding to stop playing the game. The loop of getting $500, buying 5 items, going to sleep, and repeating this 19 more times isn’t fun, exciting, and there isn’t even a slightly-decent reward at the end of the tunnel -- you get $1 (useless, it seems like -- gifts are $100 each) and the permission to do it again but for [i]someone else[/i]. I completed this quest twice because I foolishly thought it would get easier, but it doesn’t. The time investment required is just outright terrible and definitely needs to be redeveloped -- this game could be given to actual prison inmates to deter them from computer use time if the only thing available was to play this game. [h2]The End[/h2] That’s about all the character count we have space for -- I’d be interested in watching this game evolve since this is MA Games’ first release. Starting with some low hanging fruit like sound design and tweaking the numbers behind the quest requirements would be a great start. [quote][i]If you’re into curator groups, [url=https://store.steampowered.com/curator/38757311/]we have one of those[/url]. Did you like this written review? Watch the video review which does have some different coverage not talked about here:[/i] https://youtu.be/yY790IlUWto[/quote]
[h1]At a glance[/h1] [table] [tr] [td](Adult) Content[/td] [td]No.[/td] [/tr] [tr] [td]Censorship?[/td] [td]Not applicable.[/td] [/tr] [tr] [td]Hours of Gameplay[/td] [td]Thirty minutes.[/td] [/tr] [tr] [td]Modding Support?[/td] [td]No.[/td] [/tr] [tr] [td]Patch Available?[/td] [td]Not applicable.[/td] [/tr] [/table] [b]Prison Girl[/b] is an RPG/stealth game about walking around prison and completing objectives. [h1]Gameplay[/h1] Evade capture and complete objectives as you wander prison. By completing quests, you'll earn money, which can be exchanged for crafting materials and [i]cigarettes.[/i] Cigarettes and [i]coffee[/i] are the way to inmates' hearts. By forging friendships, you may unlock special items (such as the keys to your cell!) If you're caught somewhere you don't belong, you'll be delivered to the punishment room. Well, "punishment" is a bit subjective -- depends on how you feel about whips and tickle torture! [h1]Story[/h1] The main protagonist is unnamed, but she's in prison. . . and I think [i]she wants out.[/i] Apparently, she's done something [b]really bad;[/b] unlike her fellow cons, never are her cuffs undone! She's the only inmate to sport a tattered dress (as opposed to standard issue garb). . . considering her predicament, I don't blame her for not changing her garb.[b] It's no wonder she wants out![/b] [h1]Visuals[/h1] The titlescreen is thematically appropriate, but it's rather boring. If the developers are going to use a prison yard as the backdrop, the least they could do is [i]populate it.[/i] Language and resolution preferences can be adjusted from the main menu. There does not appear to be a means to adjust audio or display preferences. I would appreciate a form of graphical settings; there were numerous times I spotted visual errors that seemed to be the result of hardcoded, low-end graphical settings. The game isn't visually interesting, but the characters are reasonably attractive. . . but I've seen them many times before. [b]- The Goods -[/b] There is no nudity ([b]boo![/b]) However, there is BDSM! The main protagonist is always cuffed (but that's hardly saucy). When she is captured, she is taken to a room with a dominatrix -- here, you may have her tickle or whip the protagonist. The animations are repetitive and short-lived, and [i]frankly[/i] not worth watching. [h1]Verdict[/h1] I don't recommend this game. The gameplay is incredibly [b]boring.[/b] You're forced to painstakingly walk the same route [i]again and again,[/i] grinding for cigarettes every day. When you're finally allowed outside your cell, you're finally able to play a proper game; you must evade detection from the prison guard! But should you fail, it's back to square one -- [b]walking. Again.[/b] This game simply isn't fun. There isn't any meaningful adult content, and I dreaded every minute. When I purchased this game, I was hoping for a sort of sexy prison simulator. Instead, I got stuck with a [b]fetch quest simulator.[/b] [table][tr][td][url=https://wombattrap.com/review/prison-girl/]To read the full length review, click here![/url][/td][/tr][/table] [h1]Support the Wombat[/h1] [b]<3[/b] Follow the [b]Wombat Trap Curator[/b] page for more reviews! [url=https://store.steampowered.com/curator/36272124-Wombat-Trap/]Click here![/url] [b]<3[/b] Join the [b]Wombat Trap Group[/b] to stay up to date on propaganda! [url=https://steamcommunity.com/groups/wombattrap]Click here![/url] [b]<3[/b] Sell your soul to me with [b]Patreon[/b] to keep me alive! [url=https://www.patreon.com/datwombat]Click here![/url]
A game of the tamagochi genre - feed, sleep, ♥♥♥♥. All in a poor formula as much as possible. However, the overall ugliness and squalor is enriched by the game's size of 8 gibs, and the mangy loading times of successive rooms - which take 30 seconds each, and as you can guess, it's all about jumping between successive bedrooms, canteens or kibbles. The ♥♥♥♥♥♥♥♥ is clever and plays for time to avoid getting a refund. For dessert, the head forgot to translate the texts in the dialogues so you have lots of cubes and squares or other cracks. Sex and brawling may be there but I didn't get to it. At most, when you stick the camera in the wall the clothes disappear - super fun. I don't know why I'm even writing this here. In this way he wants to regain lost hopes and time. tl;dr Game is bad, look at this instead. ⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
开始i别人说我还不信直到我进入发现 是的 第一幕就过不去无论如何也无法选择离开或者送礼 警察站在门口一动不动 请问你让玩家如何进行下去 那些截图都是剪辑的把 你好歹能让玩家选择后面的呢选项以便游戏进行下去 你居然都不愿意做 那请问你放上来干嘛 骗钱 还是等着被举报?
♥♥♥♥
Well thank you to one of the other reviews for clueing me in that this game uses the scroll wheel to select options. I don't think I've ever seen a game 100% require the scroll wheel before and some indication would be very useful, but once past that step the game actually becomes quite engaging. Kind of reminds me of the 8-bit The Great Escape, biding your time and going through the daily prison routine. Still a bit glitchy, still needs a better English translation, still probably prone to crashing but I've only encountered it once. It does have some very long loading screens that really break up the action. But at the price, I'm finding this a fun little waste of time. I'm bumping my review from negative to positive, the first positive review for this game in English. I believe in you, Prison Girl.
这游戏太傻逼了 门口的警察好像有哪个大病??
Just avoid it Really painful to play, not intuitive at all, not really clear objectives. Looks like dev invest a lot of effort on making a huge prison but too little time in making a enjoyable gameplay.
判定很迷,动作僵硬
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
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