
Developed by 5pb. and Nitroplus, STEINS;GATE was awarded Famitsu magazine's coveted annual Game of Excellence award and was voted one of the most emotionally charged “tear-inducing games” ever made, in a Famitsu poll. It is a gripping and moving Visual Novel, which has already spawned manga and anime adaptations.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 144 reviews with recorded playtime.
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SHEN
So freaking good
叙述节奏很拖沓,男主语气太中二了,而且太多无意义的日常让人失去游玩的耐心,本来慕名而来真的感觉到了坐牢,到后面就是不断地快进……
𝗦𝗧𝗘𝗜𝗡𝗦;𝗚𝗔𝗧𝗘 | 命运石之门 「 未来的事情,谁也不知道。正因为如此,就如同再次相见本身,未来才有无限的可能...」 - 这几天近乎废寝忘食的推完了所有线的结局。 这是一个在微科幻文本设定下在时间漂流中「抉择」的故事。 每一个人背后的世界线,对于冈部而言都没有完美或无代价的抉择。 但一次次与角色的接触中,才会发现这种命运感知能力并不是只有冈部才拥有。 所有人都还留有曾经世界线的记忆。 所以真结局到来才会如此震撼 「Steins Gate」这一个命题, 不是由命运赐予的世界线,而是无数次绝望之后,依然愿意再次迈出一步的人,亲手抵达的未来。 从这一层冰冷的科幻世界线收束率设定的外壳下, 将最为温柔的人性故事刻入了无数玩家的脑海中。 哪怕至今仍被奉为ACG时代视觉小说的代表作品。 它讨论命运、因果、自由意志,但最后留下来的,却只是一个很简单的答案... - 未来从来不是命定的或者已经存在的终点,是即使知道会失败,但也依然愿意伸手去争取的一种可能性 El - Psy - Kongroo. 2026.7.16
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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