
Developed by 5pb. and Nitroplus, STEINS;GATE was awarded Famitsu magazine's coveted annual Game of Excellence award and was voted one of the most emotionally charged “tear-inducing games” ever made, in a Famitsu poll. It is a gripping and moving Visual Novel, which has already spawned manga and anime adaptations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.83/day in the week to Aug 5 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.1Kreviews | 97% | — | $13.5M |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“Time is passing so quickly. Right now, I feel like complaining to Einstein. Whether time is slow or fast depends on perception. Relativity theory is so romantic. And so sad.''
开始很无聊啊 但越看越有趣
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steins;Gate Проходить нужно только в оригинале. Всё остальное - мусор. Я прошёл VN в оригинале и могу сказать одно: если вы хотите настоящий Steins;Gate, то играйте именно в визуальную новеллу. Не в аниме, не в Elite, не в Re:Boot. В оригинал. Почему? Аниме-адаптация следует только по маршруту истиной концовки. Все «плохие» концовки, альтернативные ветки, индивидуальные арки героинь — вырезаны. Удалены по воле хронометража. А это примерно 25% всего контента игры. Те самые моменты, где ты сидишь и чувствуешь безысходность выкинуты на помойку. Именно они формировали вес финала. Без них победа не чувствовалась бы так сильно. Elite - это убийство атмосферы. Тот же сценарий, но с кадрами из аниме вместо оригинальных иллюстраций. Вся атмосфера убита. Оригинальный арт более тревожный, более «ламповый», что ли. В Elite ты смотришь аниме с текстом, а в оригинале живёшь в этом мире. Re:Boot? Да пошёл он на... Анонсированный ребут продолжает линию Elite. Анимешная дристня, но с новой концовкой. Своеобразный но уникальный, шероховатый, но живой стиль заменяется глянцем.
Classic, timeless and most importantly, amazing VN. The characters just feel real, and much closer to actual humans rather than just mindless quirky anime characters, which I find very refreshing and fun. Dragons be here, the game is just as emotional as the anime. 5/5, el, psy, kongroo.
石头门是我最喜欢的动漫,高中时期娱乐活动少,记得动漫看了两遍(0只看了一遍),剧场版看了三四遍吧,很长一段时间我的头像都是助手的q版头像,但过了这么多年剧情细节还是有些记不清了,趁这次重制版推出在ns上玩通了,剧情还是那么神啊,明明都知道后续怎么发展了。也把动漫里没有的其他结局看了,很满足了,石头门赛高! El Psy Kongroo
[h1] 9分—10分? 無論什麽情況下都可以嘗試的時間系作品 [/h1] [h2] 緩慢悠閑的日常讓我流連忘返 [/h2]:本作對於09年左右的日本秋葉原刻畫極爲細緻,不管是人物口中的“宅用語”還是滿大街的"萌萌商店",劇情中多次出现的“@channel”界面几乎是把當時的網路畫面搬了出來,就連街上游戲店的促銷橫幅印著都是當年還在服役ps3和xbox360。很多人都説本作前期會感到無聊,但如果把這部分當作一次[h3] 前往09年 [/h3]秋葉原體會宅文化的聖地巡禮。我想說,還是很爽的(我不是二次元)。 [h2]構建日常,之後就是奪走嗎... [/h2] 在經歷了前期漫長的鋪墊后,中期的劇情展開直接讓游戲風格驟變。主綫的强勢引入,將游戲前期構建的溫情日常直接打破。不得不去面對的[b] 困難[/b],一定要改變的[b] 未來 [/b]。危機的接連出現,隐藏在前期的矛盾被不斷點燃,“絕望、憤怒、掙扎、背負”這些在前期完全不會感受到的字眼成爲了中期故事的代名詞。 [h2] 閃閃發光的,是那些不起眼的日常 [/h2] 本作的人物塑造,我只想用“細膩”來評價。其中對於初次時間穿梭時人物的心態轉變,表現出了一種瘋狂的“寫實感”,不惜花費大量“重複”筆墨,甚至有點犧牲玩家的情感體驗也要把主角的心境表述清楚。而在多次的時間穿梭中,也利用其“重複性”在一個個不起眼的日常裏完成了對主綫角色的塑造,使得真結局最後的情感爆發是那麽的純潔真摯,令人動容。 [h2] 感謝: [/h2] 《Steins;Gate》作爲一款有著“時間穿梭”、“世界綫”等等設定的知名時間系作品。在體驗之前我一度認爲其劇情框架會異常複雜,大衆看法中也有不少“前期勸退”的聲音,這在我正式投入之前也確實在心裏打起了退堂鼓。但實際體驗下來,前半段的日常完全可以看作一份有趣的懷舊日常。雖然可能會相比中後期沒有那麽强的緊張感讓人忍不住繼續,但其對於當年秋葉原生活的還原和氛圍營造也非常值得一看。而中期真正提及“時間穿梭”的劇情結構,結構整潔的讓我目瞪口呆,原以爲會是一團亂麻的劇情綫却非常好懂,且通過細膩的描寫可以說是把坐上“時光機”的各種反應幾乎都有體現且具備相關的劇情,真是...太棒了。很感謝能夠接觸到這樣的作品,很謝謝有個體驗過作品的朋友hhh。總之,真的是一段很不錯的旅途,請大家有時間的話,務必要體驗一下。 [h1] 對作品媚宅部分的吐槽... [/h1] 黃色不等於幽默,無腦提及情色只會毁了角色。把角色定義爲“龍珠悟空式福利機”的賣肉橋段,實在是毁了劇情的連貫節奏。且與之前提到的“細腻描寫”不同,是對劇情毫無作用,是破壞玩家體驗的東西啊! 至於,男二號完全就淪爲了製作者設計的“極端宅男代入者終端”,一個完完全全的工具,存在就是爲了提供劇情上必要技術支持,和在某些時刻説出黃色廢料來當氣氛組的工具人。太可憐了,本身設定上也是一個有不少亮點,值得被深挖的角色。
El·Psy·Kongroo
Bought Steins;Gate on sale and yeah it is good. It brought me through so many layer of emotions, and at the end everything clicked together like neatly aligned cogs. Most characters are cleverly developed and explored, with varied background and energy, including Okabe Rintaro. He's just a bit too gullible for me to comfortably self-insert, since I tend to do that reading visual novels. I have played through 2 another SciAdv games and this one seems to be the best. Though I started Steins;Gate 0 and it was pretty impressive so far. The illustration is beautiful, and the UI works without any problem. There's a gimmick - you can pull out the phone and do relevant stuffs with it, it was... fine, nothing to complain about it.
Thought it would be an interesting story, but the writing and characters are just kind of insufferable from the get go. I don't think I want to sit through 30 hours of this before it "gets good"
Курису стань реальной, пожалуйста. Эта игра полностью закрывает мой нереализованный синдром восьмиклассника, когда я думал, что я безумный учёный. Всем спасибо
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1K | 90% | $59.99 | |
| $0 | 0 | — | Free | |
| $9.6K | 83 | 84% | $6.99 | |
| — | 1.7K | 90% | — | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $1.8M | 4.9K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 16.6K | 96% | $29.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.6M | 7.8K | 74% | $39.99 | |
| $13.5M | 30.3K | 72% | $19.99 |