
STEEL STRIDER is the follow up to the acclaimed GIGANTIC ARMY and pays homage to the great run and gun games such as Turrican and Super Contra, but adds mouse / dual analogue stick-operated weapons!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
edit: It works on my steam deck and is pretty good, can rebind most* controls but I am unable to save my game. As with all of the sidescrolling mech games that I can find on steam, the keybinding does not work. So it is unplayable
The whole game is pretty decent, no stand out wow moments but the level design kept me interested in playing it through. I used gamepad, it works fine but the aiming can be a little tricky sometimes.
Just buy all Astro Port games, thank me later.
awful
Os controles são suaves, e eu gostei bastante do esquema de fases divididas em várias subáreas. Acaba imprimindo um ritmo acelerado do jogo, e torna mais fácil querer continuar depois de falhar em algum chefe. A maior parte do jogo é focada no tiro e na necessidade de exterminar ondas de inimigos, mas também tem algumas partes de plataforma, com algumas seções de furtividade e sequências de perseguição. A variedade de armas é boa, cada arma tem suas próprias forças e usos, a munição é limitada, então se deve usar tudo de maneira estratégica. De problemas, dá para citar que muitos cenários se parecem demais, a paleta de cores é bem monótona, com texturas excessivamente cinzentas. O enredo fala de um futuro onde uma guerra galáctica terminou e os conflitos entre organizações criminosas persistem, e é no geral bem clichê e dispensável. Não ajuda que toda história só é explicada por texto. O jogo só tem como opções de resolução 640x480 ou 1024x768, e eu iria gostar mais dele se houvesse uma opção para jogar em 16:9. Em alguns momentos tive a impressão de que os inimigos apareciam muito de repente na tela, dando pouco tempo para reação. No geral, creio que vale a pena, especialmente para quem gosta de jogos como Cybernator e Front Mission: Gun Hazard, e quer uma experiência retro com algumas conveniências típicas de jogos mais modernos. Apesar de só ter quatro fases, elas podem levar um tempo para serem concluídas, pois não se trata de um jogo fácil, apesar de eu ter achado a dificuldade justa na maior parte do tempo. A desenvoledora lançou outros jogos do mesmo estilo, mas peguei esse pois estava mais barato.
This is really disappointing, gonna try and refund. Don't make a shooting game where the aiming reticle moves on it's own and constantly resets or floats around without player input. That's not fun, challenging or even realistic gun sway, it's just maddeningly irritating. Graphics are really nice, but that's about it. Controls are abysmal and slow. Music is extremely bad techno with no identity or variety. Doesn't seem to be any variety in combat either.
Кто играл в шутеры от Астро Порт сразу поймете о чём идет речь. Можно брать практически любую их игру и это будет гремучая смесь Контры с боевыми роботами. Одинаковые эффекты, оружие и противники прилагаются. В целом мне импонирует подобный подход у этой линейки игр бодрый экшен, приятная сложность и они хорошо действуют на наши ностальгические чувства. Сюжет также обычен - корпорация АгроЭкспресс наводит мир во всём мире, направляя своих наемников для уничтожения плохишей под прикрытием торговых операций. Обычно я высоко оцениваю творения японцев, но почему то в Steel Strider их магия не работает. Возможно из-за технологической отсталости, может виноваты слишком короткие уровни, а может подобные игры просто приелись. Поставлю 6.5 рекомендую только любителям старых аркад в стиле Контры.
Fun Bite-sized platformer-shooter: Jammin Soundtrack, good Level design, excellent boss design and solid combat rounds out the package. Its short but sweet!
To me this is a great improvement from their previous game GIGANTIC ARMY. Has mouse and keyboard support, faster pacing, more weapons, more levels, more enemies and EXPLOSIONS, has a save/load feature so you don't have to finish the game in one sitting. And you can retry for infinite times, just without any recovery on HP and ammo. (which is pretty fair and good for practice) Recommended.
I would call Steel Strider a relaxed paced, twin-stick run 'n gun. While the game has a number of faults, I still kinda like it. Let's start with controls. For me, I found I had best results with an Xbox controller using the left stick for movement, jumping/jump jet and crouching. While the right stick was used for aiming. I haven't played with the options, but it'd be nice if I could just point my weapon at the angle I want to shoot and let off the stick. Instead, I have continually push in the direction I want to aim. Which feels a little awkward. The shooting and melee tied to the tiggers works well and the shoulders for weapon selection works too. I found myself off the other buttons since the right stick needed constant attention. While I can this game a run 'n gun, I found slowing up a bit to aim worked better than rushing forth. Most enemies really telegraph their ranged attack, and your character, while kinda slow, has enough mobility options to generally stay pretty safe. The game does want some platforming, but the player character has jump jets to really control their landing. So long as they have fuel left on their meter, which recharges automatically when no in use. The game features a number of boss fights which are pretty fun. Steel Strider has a number of weapons that the player slowly collects then collects upgraded versions. Your handgun has a slow fire rate but unlimited ammo. The Assault Rifle has a faster firing rate but uses ammo. Though, like the Shotgun, I rarely ran low on ammo. The previously mentioned Shotgun spreads shot for better cover further away. The Grenade Launcher fires a power attack but at an arc. The rocket launcher fires a little slower and has pretty limited ammo but packs a punch. The Missile Launcher fires a volley of homing attacks. The Lightning Gun fires a powerful continuous beam. And the Rail Gun shot passes through most enemies to damage anything in its path. The player character also has a powerful energy sword melee attack which is good for dispatching nearby enemies. The graphics, sound and music aren't great and look a little cheap to me. But they are functional and aren't off putting. I certainly can't say that Steel Strider is a great game. Not even a good game. Yet, I kinda like it. It doesn't look like anything special and the controls are a little janky (but that's easy to overcome). However, I do still find myself enjoying playing through the levels. So, I suppose I do recommend it, but only if the price is really cheap.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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