
Control an advanced hovertank, packed with the most advanced and sophisticated weapons as you fight against extraterrestrial invaders.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Spain, Polish, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's too much bumbling around between the action. Whole game you'll be shooting the same variety of enemies and there's not enough options with the weaponry either. The music is dull and the graphics are expectedly archaic by now. Through the whole game you'll be looking for keycards and buttons to press to progress to the next area, while shooting the same enemies over and over. It's not a bad game, but it's not very entertaining either.
This game loves to spawn in lots of enemies right on top of you any time you activate or pick up anything. Okay, I could deal with that, but what I could not deal with was the tedious back-tracking through the level when i was 80% done with the mission and got killed when a hard-to-see boss spawned in right on top of me. The game does give you a map, but it's almost impossible to see where you are on that map, it's not clear what direction you are facing, and key features like locked doors are only displayed about 20% of the time. Even on easy mode the game is quite hard only because the game likes to completely surround you with a ton of enemies out of nowhere. It's not impossible to deal with, but it starts to feel very one-note very quickly. The game bounces between frantic hordes of enemies, and boring empty corridors feeling lost, and not a lot in-between those two extremes. This game is out to get you, and not in a fun way, and when it inevitably does, you know you are in for a bad time. When it's not trying to kill you, it's trying to bore you to deah There is a reason why respawn points were invented... and they existed long before this game came out. Any time you open a door or kill a boss there should be a respawn point. I would not even mind the fact that you lose your secondary weapons when you die, but it was the backtracking that killed the game for me. Play time says 2 hours but it was probably more like 90 minutes with AFK time.
Un jeu de tir en vue du dessus où l'on contrôle un vaisseau plutôt qu'un humain. Choix d'armes et d'angle d'attaque limités et le côté énigmes à résoudre pour avancer casse tout le rythme du jeu, je ne conseille pas il y a bien mieux.
:)
Seht gut!
pas mal mais ça vaut peut-être pas un tel prix
guut
It's okayish, worth about 5 bucks. Old-school twin stick shooter with frantic fights, dizzy making visuals, and chaotic map design.
https://youtu.be/nf97ziQbjeI Twin stick shooting, sorta, with wide open and empty levels occasionally featuring with randomly spawning enemies.
An underrated top-down view shooter. In 2011, games like this weren't very popular. But as they say it has digital immortality and has become part of Steam
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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