
Spirit Hunter: Death Mark II is a suspense-horror game set at a prestigious academy. When rumors circulate about supernatural occurrences at the famed Konoehara Academy in Tokyo’s H City, it’s up to the head of the Kujou family, also known as the “Spirit Doctor,” to take on the case.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: Not as good as the first Death Mark, but better than NG, get it if you liked either game. This game is really good, I love that we went back to our protagonist from Death Mark 1, it felt like "coming home" in a sense. I also really like the shift to a side scrolling perspective, on the flip side, I also think it's the culprit for my biggest criticism of this game... PROS: - I think the story is very well written, I don't think it's better written than 1 or NG overall, but I still think it's a very strong story that grips you the whole time. - The VA, when it's there is really strong like the previous entries. - The characters are as well written as ever, with a few standouts. - The art is still beautiful and there are more CGs than NG (which was a big complaint of mine with that game) - They added cutscenes! Kind of, I can't say much without spoiling. - The side scrolling adds a layer to the gameplay, and helped keep me engaged even more, as I wanted to explore as much as possible. NEUTRAL: - The art is less realistic leaning than it did in the previous 2 games, especially NG, it feels more anime-ish? I personally like it, but it's definitely a bit of a shift. - I personally think the Departed's voice filter makes them sound super silly and not threatening AT ALL. - While I really like the side scrolling aspect, it is still bare bones, but a great effort for what is their first try at it. CONS: - This is the point I brought up in my intro, I think because they put a lot of focus on making it a side scroller instead of just a static dungeon crawler, it feels like the environments hardly change for a decent chunk of the game, it's all basically in one location. It fits that it hardly changes as your character is hired to figure out a mystery as a school, and the artwork is beautiful for every location. Sadly though, it's not like Death Mark 1 or NG where it feels like it's a new location every case. - I think a lot of the voice filters they put on the spirits just made them sound silly, and not scary at all. - A lot of the cases tread the same paths and rooms as others. The cases in this game are quite good, and most are well written, but a lot of them do feel like set dressing for the main plot once it's all said and done. - I think a lot of the spirit designs are overall weaker than the previous 2 games. - This game randomly jump scares you, and I just think it kind of cheapens the experience and atmosphere.
死印1≥NG>死噛 (死噛立绘好拉可以说吗 真下悟 你真的好爱他啊 挚友就是挚友 是不可以变成那种关系的... 无官中
人形には気を付けるメリ
Весьма хорошая часть серии. Точно лучше NG и может поконкурировать с первой частью. В техническом плане она точно лучше первой - сайдскролинг стал хорошим дополнением к серии, да и в целом стала менее заметной основная проблема первой части - то, что большая часть глав была абсолютно неважна для основного сюжета. Здесь эта проблема не совсем исчезла, но прогресс есть. Единственный минус, который можно ей дать - это локации. Школа выглядит восхитительно, но первая часть была хороша как раз тем, что давала прочувствовать разные тематики проклятых мест. И школу, и лес, и заброшенную лабораторию и т.д. Здесь этого сильно не хватает. А, ну и система сражений с духами из первой части (с комбинациями нескольких предметов) ощущается гораздо интереснее, чем просто выбор персонажа, который будет атаковать и проценты успеха из этой. Не понимаю почему они отошли от неё и в NG, и здесь. Но всё равно во время скидок весьма рекомендую к покупке (без них цена, сказать честно, сильно завышена).
I really love this game, although I scream at every jumpscare lol
玩法:阅读文字,探索地点、搜查物品,根据信息推理出线索/真相。含遭遇战,遭遇战可选择动作和行动者,选择完毕后会开始成功率检定,只有当动作、行动者均正确且行动成功时,该轮对抗成功。 主观体验(无剧透): 客观质量可以给十分,主观感受给7-8分,属于是又爱又恨的一作。 爱主要是因为制作精良和玩家友好。本作美术风格统一、配套UI也做得很有特色,配乐和配音不多,但都出现得恰到好处,而且用音效等方式弥补了文字游戏相比其它类型在演出上的先天不足。 友好度体现在本作有许多贴心设计。游戏内转场/背包等都有几率出现跳吓,除了第一个无法避免外,其它都可以在设置中关闭。怪物出场一般会有前摇,可以给玩家一定时间做心理准备。且每一章节的boss最终登台前,会弹出惊悚内容提示,可以直接跳过动画,使用纯文本观看。此外玩法上也有不少小细节,比如2D地图设计很大程度上避免了迷路,场景内只留有一定信息量的东西用来交互,无关的子场景会暂时做封闭处理、以免走弯路,大多数情况下还可以一键传送回存档点、不必来回折返跑。 恨么也主要是因为视觉呈现。本作的视觉呈现是很优秀的,但是从中期开始就有“观赏“她人痛苦之嫌,尤其女角色的死亡/战损CG做得非常,怎么说呢……很诡异地有美感;男角色的CG则是重点强调这个角色遭受的痛苦和场景的诡异。可以理解这是画师的个人癖好吧,但是看到最终章the departed的背景时,文字结合CG非常割裂。一面是主角口口声声说希望拯救、心怀不忍,一面又用审美的视角反复展示对方的痛苦。 主要的讲完的,下面想到哪说哪吧。 首先是本作挺适合学英语,表达灵活;剧情重视叙事过于剖析情感,遇到生词可以根据上下文推测此意;而且相对生僻的词会重复出现、便于记忆。 其次是剧情,比较传统,也可以说老套。如果说看第一章的时候还是用的新脑子、期望不同的剧情,看完第二章就会完全唤醒以前的记忆,最后章节属于是看到证物就能猜个七七八八。 再就是恐怖程度,个人认为本作的恐怖元素主要是靠存档点+选择的不确定性+部分强制跑图实现的。 存档:基本只能在“安全屋”和章节最后完成,半途如果不回安全屋无法存档。 遭遇战中:成功率最高的未必是正确选择,做出的正确选择又未必会成功。 跑图:黑暗阴森的环境下,操纵角色独自走过长长的路,即使关闭跳吓也会制造出一定的紧张感。 最后是用代号称呼人蛮好玩的。如果卡关或者怕遗漏道具,可以参考社区的无剧透全流程攻略,很齐全。
ホラーって低予算でもセンスで何とかなるジャンルであるだけに、 奇をてらった展開が考えられすぎて、ファンはメタ読みしがちでありますよね。(私はこれを否定しませんが) そんな背後を取り合うFPSゲーマーみたいな事になってるジャンルで、 本作は真正面から描くホラー物のビジュアルノベルとして楽しめるものだと思います。 ただ割引無しだとちょっと割高感があると思うので、セールしてる時に買えば、 「これなら前作も買ってみようかな?」と、思えるくらいに満足感はあると思います。 良い意味で漫画やアニメで居がちな消費カロリーの高いキャラもあまり居ません。 それら相互作用のおかげで、少し控え目に見えるキャラ達の スケベなサービスショットもより貴重な感じに見えます。 ちなみにジャンプスケアやグロいシーンをオフにしたりする配慮もあります。 僕は意地でもオフにせず薄目の状態で遊んでました。 広尾さんはおばさんじゃないです。僕はとてもかわいいと思います。 2ダメージってなんだよ!可哀想だろぉ…!
[b]There are not enough horror games like this.[/b] I love the art, and the Twilight Syndrome inspired side-scrolling, and everything. This is a great example on how to take the Visual Novel and turn it into a Video Game.
This series always delivers in the cute ghosts, cozy scooby doo vibes and really really beautiful art department. PS: Your personal taste for cute and cozy may differ from mine.
疑問が残るのが「隠しエンドを迎えた。」のトロフィーが無いこと。これによってグッドエンドを迎えた時点で終了してしまうプレイヤーがいたらもったいない。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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