
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Steel Division: Normandy 44 remains the best WWII Western Front RTS out there. Steel Division 2 (hereafter SD2) does add some improvements to Normandy 44. Smart orders are great, the Army General mode is awesome (though some campaigns are much better than others), and the graphics are better. Nonetheless, Normandy 44 remains an outstanding game. Battlegroups in this installment are somewhat less customizable than in SD2, but I actually enjoy that each of Normandy's divisions are more unique due to the more limited customizability. Which model is better is more an issue of preference, but most people seem to enjoy SD2's greater options. As for SD2's graphic improvements, they are nice, but really only noticeable when you're in the armory or quite zoomed in on your units in combat, not where you'll be most of the time while playing. The stylistic differences of the two games mean Normandy's look still holds up well. The elephant in the room is that a number of dlc add many of Normandy's divisions to SD2 with the relevant mechanical and graphical upgrades. However, none of these dlc add any Western Front maps to the game. All of SD2's maps are Eastern Front maps. If you're anything like me, you have zero interest in fighting battles with Western Front units in Belarus or Poland. If you're looking to fight authentic WWII RTS battles, what's the point? Anyhow, all that means that despite the advent of its now fully-fleshed out sequel, including Western Front divisions, Normandy 44 remains extremely fun and the only real Western Front Steel Division experience. At this point, really all it needs is an expansion to add SD2's smart orders and a couple good Army General campaigns. Sadly, it appears that Eugen has long abandoned development in favor of SD2, but Normandy 44 is still great as-is. Also, definitely pick up the Back to Hell expansion if you're interested in some great historical battles and some fun divisions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the campaign is just far too difficult imo maybe its a skill issue but i just cant get through the rest of campaign
paradox正在干的事:1 社区控评,删除所有中国玩家的合理反馈,放任绝大部分歧视、侮辱、抹黑Chinese的言论,把自己包装成一个无辜的白莲花,控制舆论导向,把所有的问题归咎于中国玩家。 2、发布日志,对于中国玩家的诉求严辞以对,坚决不改,“我们不会回应那些骚扰或者危胁的要求”(问题全部在于中国玩家,paradox没有任何问题)
为了跪舔印度就恶心中国玩家,钢铁4锁国区,那我就把库里的P社游戏全部差评,你们会恶心我,我也不能不出声。P社带着西方人特有的傲慢,开始一次有一次针对国内玩家,所有的游戏不推荐!!!
[b]Что из себя представляет игра сейчас: [/b] [b]1) Короткая кампания: [/b] 12 коротеньких миссий которые проходятся в среднем за 20-30 минут. В основном хорошие, но довольно однообразные. Особняком стоят последние миссии за британцев и за немцев - просто симулятор душной суеты, портят все впечатление от кампании. Реиграбельности нет. [b]2) Мертвый мультиплеер:[/b] никто не играет паблик матчи. Впрочем даже когда мультиплеер еще был жив он был просто поломан, баланс в игре абсурдно плохой. [b]3) Режим "Прорыв":[/b] 4 мультиплеерные карты на которых нужно атаковать (или оборонять) конкретную точку. Играется 1 на 1, две карты можно играть 2 на 2. Для этого режима доступно всего 3 колоды за каждую сторону, 1 из которых платное dlc. Вообщем с юнитами не по экспериментировать. Честно говоря режим полная ерунда так как баланса между сторонами нет - у союзников куча танков, у немцев куча пт. [b]4) Исторические сражения: [/b] мое любимое - из 8 миссий 7 платное dlc )). Вообщем как вы поняли контента очень мало. Игру в свое время мариновали в раннем доступе, контент добавлялся по чайной ложечке на протяжении года, а потом сразу прекратили поддержку и анонсировали вторую часть, по сути убив и так дохлый проект. Я игру предзаказал за фулпрайс, так что чувствую себя кинутым.
Split up in sections for more pleasant reading or reading of specific sections. [u] Introduction: [/u] After a good 1000 hours in the game, I think I'll write my first real steam review. Not because I think this game is in dire need of publicity in !any! form, but because it's also just too good to be ignored and forgotten of after it's successors SD2 and WARNO. [u] Own feelings of the game: [/u] For me, it is the perfect WW2 RTS and could've been even better, if there had been a bit more love for this game in terms of development. I honestly hate modern DLC policys, but I'd love to have more SD44 DLC's just for the game to keep getting updated. We could've had so many more maps and divisions, it's a shame. SD44 got abandoned more or less two years after release, which basically is a joke for a game that good. Despite that it's well rounded, has instinctive hotkeys for RTS fans, and units are quick to react to actions taken. [u] Game mechanics [/u] I personally was opposed to learn the game at the start, because it seemed so stressful and complex. Turned out it just was the right amount of everything. Like many strategy games it takes it's good time to really learn it [in my case around 100 hours], and that's okay. But if you overcome this initial hurdle, it's only getting better and better from then on. The micro is easy to learn, hard to master. The macro is crazy in terms of possibilites. The scale is just perfect. If you lose a valuable unit, it actually changes the outcome of the game, your resources are limited, as is the scale. In SD2 it all loses it's individual worth and the map and scale overbloat to the point, that same levels of micro as in SD44 are not possible anymore. Someone that has good micro can still be a bad player because he knows nothing about cost efficiency or battle tactics. The game is actually pretty balanced on a high level of player proficiency with slightly better Allies, nothing too crazy. Ranges, Vision, movement and fighting works extremely good down to 2-3 slight bugs or errors that don't affect everyday gameplay. One of those problems being the vision mechanics connected to hill maps. It seems to be a bit random what one can see and what not, and there's not a reliable tool or mapmode, that let's you get more insight in that regard. You just roughly know: "Yeah this tank is looking barrel down the hill he should be able to shoot." but it's speculation in the end. Other than that among 1-2 minor errors its every aspect is astoundingly fleshed out, maybe somethings more or less not even on purpose by the developers. The frontline system being a much better choice than the flag system, that SD2 utilizes. Not leaving winning or losing points to your map side or placement, but simply by the percentage of the map controlled. [u] Graphics/Sound [/u] The graphics and sound are not even standing out for a game that was made in 2017, however it has it's own charm. It's got more of a cartoon-ish look as in SD2. The portraits of Generals and Soldiers are stylized in the same way. The 3D effect are less fleshed out as in SD2. But as someone who values practicality and a good running game more over being overpolished and bleak, I really like SD44's graphics. It's nothing crazy, but that also means the game runs on nearly every computer and it's not distracting. One major Pro also being the design of counters in this game. Obviously the scale is too big for most of the models to actually be visible, but you can see the counters and change their size. The color scheme is made for good distinction of foe and friend. Overall a well rounded part of the game, that trades practicality for a deceiving facade. Concerning sound, that is quite solid in my opinion, theres also a good community mod, that put more emphasis on realistic and more diverse weapon sounds, which takes around 2 minutes to download. [u]SP Campaign:[/u] Sweet little campaign with actually hard scenarios, even for seasoned players. It's apparent, that this campaign received the most love out of most game aspect, considering it got a ton of scenarios and maps, that are not even playable in MP. [u] Community [/u] I also started playing, when the community was already basically dead, desoite it theres still a sworn-in group of hardcore fans, that play it regularly. If you wanna get in there just search: [Steel Division Normandy 44 Elite] in the steam groups. This fact makes casual games easy to set up and fun to play, because everyone knows the rules and at least somehow knows to play. The games can be balanced for a optimal experience. In conclusion, I hope this game would reach a wider audience as it is vastly underrated and basically only got forgotten because of the fast release of it's (imo weaker) successor. It's wort the money and even worth to play if you will be too late to witness any multiplayer games. I liked the campaign aswell, even though I only play MP nowadays. So treat yourself to this game, maybe when it's on sale if you're not sure, and try it out. Every RTS player with a bit of patience to learn will have his joy with this game.
생각보다는 재밌게 하는중..ㅎㅎ
If you're looking for a review on this game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
作为战争游戏三部曲的忠实粉丝,首先很高兴看到这部作品的面世。在战争游戏三部曲完结之后,很多玩家在讨论的就是能否有机会看到二战版的战争游戏。如今这部作品的出现可谓是了却了很多玩家的心愿。 那么现在看一下游戏本身,说实话这款游戏在游戏大模式上与战争游戏类似外,在游戏细节方面还是和战争游戏三部曲有着巨大的差别。 第一,师级作战单位的选择。正式版中,德军与盟军各有9个师级作战单位,玩家需要选择其中一个师来作为自己组成战斗群的基础,而各个师都有自己的特色,有的是装甲师,有的是伞兵师,步兵师。可以说欧根在这一点上的设计使得兵卡(战斗群)的组成有了更大的趣味性和游戏性。各个师在ABC三个不同作战阶段都有着不同的点数以配合自身师级单位的特色,那么就要说到游戏在作战时间上的特色。 第二,游戏在时间上划分成了ABC三个阶段,召唤单位所花费的点数也是按照每个师在不同阶段的点数,例如德军装甲教导师在A(侦查)阶段每分钟固定获得75点,C(决战)阶段150点,B(遭遇战)阶段记不清了(不好意思)。目前游戏里,A、B阶段均为10分钟,20分钟后进入C阶段,你的单位也被划分成了ABC阶段可召唤的状态,B、C阶段才能出场的单位在A阶段是不能出场的。这样有效避免了RUSH流打法的出现,使得游戏更偏向于大局和大后期的战斗展开,。而不同的师在不同阶段也是会获得不一样的点数,也就造就了不同师在不同阶段的强势期,步兵师和伞兵师往往在前期拥有大量点数并获得大量步兵单位,而装甲师在前期缺少点数,并且前期不能召唤大量装甲部队作战,但在后期点数充足的情况下,装甲师可以很快有效地成形推进。(当然RUSH流打法依然被充满创意性的玩家开发出来了,德军前期利用222,234/1,233以及Puma在指挥车的带领下直接踩死盟军出兵点,事实证明这个战术面对盟军伞兵师屡试不爽,以至于经常多人对战出现了德军开黑拿出了116+21+12SS的丧病RUSH阵容;而盟军的灰狗RUSH已经被欧根公司砍掉了) 第三,改掉了战争游戏三部曲中较为废柴的指挥单位。因为在这个游戏中兵牌的星级对于部队的buff提升十分明显,指挥单位对于其他单位又有极大的提升,所以指挥单位的运用也成为玩家所关注的一点。 说完游戏特色,我说下目前这款游戏所存在的问题。 第一,空军与防空的判定。从测试版开始,这个游戏被大家一直吐槽的就是防空火力打不下敌方飞机,在我的测试下,我觉得目前欧根对于地面防空火力单位的定位更趋向于驱赶而非击落,依托高频率的对空火力给飞机制造压力,迫使其返航。但是目前的问题是,游戏的飞机往往是可以顶着防空火力有效投弹(特别是携带空对地火箭弹的飞机,打击效果异常优秀),而你想击落敌机的话,最好派出战斗机。我测试过,3门88炮,4门旋风防空车,3门37mm防空炮是没有办法击落美军P-47的,可是游戏中当对面飞机撤退时,战斗机击落敌机的效率极高,但在游戏中你用防空单位和空中单位打出这样combo难度之大,大家可以想象的到,因为毕竟战斗机没有空空导弹,只有飞到足够近的距离才能开火射击,时机把握太难。 第二,单位设定的。目前游戏中党卫军第12装甲师可以使用缴获的萤火虫和克伦威尔,第21装甲师还可以使用缴获的一个排数量的谢尔曼。而令人尴尬的是,作为德军主力坦克的豹式,在游戏中被设计得相当鸡肋,在后期数量成形的情况下,难以匹敌美军的Jumbo谢尔曼,更不要说被盟军的反坦克炮阴到死了。所以,这一点显得不平衡,此外测试版刚发布的时候,在没有虎式的支援下,德军的豹式难以打击美军的Jumbo,更不要说A阶段就可以上天的P-51,当时唯一能救德军的就是12SS缴获的萤火虫了,于是大家惊呼盟军不可战胜。 后来更新之后,德军的第21装甲师和第352步兵师登场,更重要的是这两个师带来了虎王和猎豹两款重装甲单位,胜利天平倾斜于德军,而目前正式版发布,万众瞩目的德军装甲教导师登场,他们可以拿出一个排的虎式坦克和盟军打......当然局势能不能拖到德军出那么多坦克就是另外一回事儿了。 但目前,整个游戏的平衡性显得异常尴尬。最终版发售至今,欧根先是砍了被誉为步兵之王的德军空降猎兵,接着是砍了近战之王美军101空降师的步兵卡组。可是显然欧根还是没有改掉战争游戏三部曲时代用脚做平衡的习惯。最近buff了德军Pak43 88mm重型反坦克炮,理由是该单位的使用数据显示较低,我只想说难道不是因为德军装甲力量过剩以至于反甲单位不用登场了么?所以还原历史和游戏平衡,欧根还需要再打磨打磨这个游戏。 德军: 党卫军第12装甲师:萤火虫天下第一!!!哈哈哈 装甲教导师:等老子撑到C阶段打死你们!!! 第352步兵师:没有什么是一门88炮解决不了的,有的话那就B阶段出两门。 第91空军野战师:A阶段进城绞肉,B阶段死守阵线,C阶段浑水摸鱼。 第21装甲师:什么?老子步兵又打光了? 第3空降师:400m到100m之间,我空降猎兵是所有盟军步兵单位的爹。 第716步兵师:88大法好,88保平安,进可攻城炸群盟,退可反甲打飞机。 党卫军第17装甲掷弹兵师:对不起,我有火力不足恐惧症。 第116装甲师:后面的盟军跟得上我火车流的speed么? 盟军: 美军第3装甲师:不是我弱,是我被针对了,你们能懂我意思么? 美军第2步兵师:美国工业使我们机械化海成为现实。 自由法国第2装甲师:我们的血,我们的土地!!! 英军第6伞兵师:对面的德军请不要玩火车流,对,没错,老子的小君主打不过222的。 加拿大第3步兵师:看我狙击手一枪狙爆你的桶车! 美军101空降师:我将带头摸树林!!! 英军近卫装甲师:德国佬你的75mm炮打得穿我的丘吉尔么?:) 英军苏格兰高地师:尽管出坦克,我17磅炮打不穿算我输。 可以说,从测试版到现在,这款游戏一直在进步,尤其在稳定性和优化上,正式版发售后我的电脑在运行这款游戏上比测试版游玩时要好了很多。可以看出来,欧根在这款游戏是下了很大功夫,关于玩家反馈的BUG,他们也一直在积极处理,大家也可以看到欧根回复玩家关于BUG反馈的感谢。目前这个游戏完成度很高,但不意味着这款游戏的发展度到头了,它是有创意工坊的,而且目前甚至已经有玩家利用创意工坊制作了新的师级单位模组。所以大家如果是喜欢这一类拟真类RTS游戏,我是很建议入手的,普通版160多元对得起这个游戏的完成度和未来发展度。 那么说了这么多,究竟我为什么要玩乃至于推荐这款游戏呢? 因为这不是星际争霸、红警和魔兽争霸,开矿造兵,A人必中,分秒必争苦经营,战术套路入人心。 这也不是近距离作战、战斗任务,硬核无比、战术至上,射界能决定一切,运气可确保胜利。 但人们总想在游戏性和真实性间找到平衡点,他们不想接着玩无聊的纯战术游戏,又不想沉迷开矿造兵的旧时代。 于是,当英雄连问世的时候,我们惊讶于RTS游戏拥有了新的血统,不再是单纯的开矿造兵,不再是无脑的暴兵A人,不再是复杂的战术设计,不再是麻烦的战术操作。当我们开始接触到战争游戏三部曲、R.U.S.E.的时候,才开始感叹战术层面游戏真正的魅力。战争本身就是个概率游戏,战争游戏三部曲和钢铁之师最能吸引人的地方也恰恰是概率与确定把握度的适宜。你的坦克手或许不能确保首发必中,但他一定能有效压制敌人的步兵;你的火箭炮或许这次不能正好炸死对面的防空炮,但他一定能把对面炸出状态;你的飞机或许这次不能击穿对面的装甲,但他一定能让对面在反坦克弹幕的洗礼中后撤。 有人曾问过,战争游戏三部曲有什么特色?第一,一个随时可达三军的战术指挥系统;第二,高仿真的地形与兵模。二者合为一体,使得战争游戏三部曲拥有可能是目前最具真实性与游戏性的RTS游戏,而继承这一血统的钢铁之师自然不逞多让。Bf-109、Fw-190与喷火、野马在空中狗斗,谢尔曼、萤火虫和四号、豹式在路口对射,正在侦查的Puma碰上了同样前进的灰狗,空降猎兵、突击队与伞兵、喷火兵在城市绞肉等等。战争游戏三部曲的完结让玩家们觉得可惜,但是钢铁之师的出现确实是使得欧根这一独特RTS设计理念继续得到传承。 我不希望大家因为官方中文版的不完善而选择放弃这款游戏,作为从测试版一路玩到正式版的预售版玩家,我真诚地向大家推荐这款游戏,当然也希望欧根可以在未来解决这个问题。 关于官中的话题,我还是想再说一下,如果没有玩过这款游戏,简简单单因为官中的不完善就给个差评,我觉得实在有失妥当,毕竟我们首先应该追求游戏本身的质量,而非因为中文版左右我们的理性判断。
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