
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна з найкращих RTS ігор
发布于:2018 年 7 月 28 日 这个游戏是关于策略的,所以策略是十分重要的,没有一定的策略点的不推荐玩耍(土豪随意)。这个游戏中配兵种也是十分重要的,要对军事感兴趣,知道很多有关二战军事装备的人来玩才可以有很好的游戏体验(伪军迷除外),文科生只要能记住各项数据也可以很好的游戏。游戏中有简体中文,语言不用担心,联网人较少,不过等一会就有。游戏是个好游戏 如果有用的话麻烦留个免费的赞,求求哩 :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有什么好说的,我巴祖卡蹲树林,都给你们突突了
让我想起一个古早的游戏 那么就可以这样理解: 《虫虫大作战pro版》
I want to like the game. But I have seen a lot of things i don't like: - Infantry movement speed to running animation doesn't match. - Infantry running through fire which is burning and through objects. - Mortars shooting through trees, buildings and other objects. - Jeeps who are running over trees, which only tanks could do. However, also tanks can not run over trees in reality, if they are too big. - Infantry can shoot through walls when in buildings and don't shoot out of windows. - Jeeps and other vehicles have very unrealistic paths they choose. Sometimes they drive the whole path not on the street, but driving hundreds of metres through a fence beside the road. - In my short time playing Steel Division I have seen an incorrect animation of MG-squad running with MG not in their hands but floating slightly above their hands in the air. - And I don't like that infantry don't jump over fences and other obstacles and just run through them. - And I don't like that Anti-Air also shoot through trees without line of sight. - Unloading infantry from helicopters and vehicles is just teleporting them out and the vehicles or helicopters simply disappear instantly. - Infantry or vehicles can shoot through friendly units without any damage for them. But most important is: Friendly unit would never ever shoot in the direction of friendly units. I have seen this issue in mutiple forms. In my opinion Eugen System massively has to work on the - unit AI, - path finding, - respecting object borders, - the animation, - and the enemy AI. These are just some of the issues I don't like. All of these things are not realistic for me. And all of these things destroy the immersion for me. I would recommend this game for everyone who doesn't care about these things. Basically I would say, that if my described negative points weren't there, I could say that game is far ahead of games like company of hereos. However I hope Eugen System keep on working on their games, because I really want to play a game like this without those issues in the future. The idea of a more realistic game than Company of Hereos is still great for me.
自己的士兵跟个智障似的,炮兵但凡在树林连个屁都放不了关键还跟傻逼似的乱转悠,反坦克炮也是我打敌,敌不穿,敌打我一炮一个。但凡是个困难敌人就能把我虐个半死,气死个人。玩了10多年策略类游戏就这款跟陀屎似的!
норм
Gra jest trudna na poczatku ale z czasem będziesz lepszy w te klocki .
While this game certainly isn't for me, I can see why others might enjoy it. Steel Division is a great WW2 RTS game, with good graphics and a fairly simple burt difficult to master strategy/combat system. Unfortulately I did not have so much fun playing this game, but it definitely deserves a recommendation.
its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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