
Steel Division 2 is a historically-accurate WW2 real-time strategy game set on the Eastern Front. Features 1:1-scale turn-based army management and real-time tactical battles with thousands of men at your order.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 12 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.6Kreviews | 79% | — | $10.4M |
| $39.99 | 110ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only thing dis game needs is that Nazi Ufo thing
nice
The game is really good i really like the freedom of deck builder and many ways you can customise your army to the way you are going to play. the game still has some problems like huge amount of dlcs that can be overpowerd like most of american divisions or underpowerd like yugoslavia , game also dont have many maps and most of them arent that good or are ony avabile in huge format. even tho i still recomend this game to everyone
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top
👍
Bon , mais niveau graphisme , effet a pris un coup de vieux a coté de warno , une amelioration a se niveau devrais etre fait
Despite really wanting to enjoy it and spending 8 Hours of skirmish with AI, I still can't tell what is going on. Phases are a crappy mechanic that limit initial forces and once you to end up with your final tier of units in C, you're either still deploying units you got in B phase or now end up with an abundance. Coming from WARNO, I also heavily dislike the fact you can't put tanks in certain forests. Half the maps I have played so far have crazy elevations to attack with heavy forest on top of them, and the smaller forests offer next to no good sight lines. They are pretty much equivalent of sitting in the open with how overpowered recon is with sight range in this game, in addition to radio communication being downright crazy. The other biggest kicker for me is there are no premade decks whatsoever so the only way to create a deck is to autofill. Some of these decks actually have open slots and other empty things still, but being an inexperienced player it proves confusing on what unit I need to put in which phase. On top of that, there's also the frontline mechanic which basically just gives your units negative debuffs if you get cut off. You're already pretty screwed in this scenario, but it effectively just makes the punishment even worse. It's not a bad game, but it plays completely different than WARNO with several confusing mechanics that hard to pick up. especially when you are used to more polished modern titles.
Should keep working on it. Some rounds are epic
You are using mods referencing models from DLS you don't own.
perfect for learning quick reaction strategies and fun to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.8K | 74% | $19.99 | |
| $484.4M | 377.1K | 90% | $49.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $3.3M | 6.9K | 83% | $14.99 | |
| $1.6M | 5.2K | 87% | $9.99 | |
| $1.3M | 3.4K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 12.1K | 88% | $34.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 14.7K | 83% | $24.99 | |
| $10.5M | 13.8K | 77% | $29.99 |