
SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 12 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 9.1Kreviews | 95% | — | $518.2K |
| $19.99 | 1.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вторая SteamWorld Dig, более прокачанная версия первой части. Больше интересных локаций, больше интересных апгрейдов, больше интересных персонажей, интересный сюжет и заготовочка на 3 часть. Кто любит метроидвании или проходили первую часть и вам понравилось, советую! P.S. Секретный уровень полная ****!
честно, шокирован высоте скачка в качестве по сравнению с первой части, при чем это касается и хайста море новых локаций, отменный геймдизайн - все схватываешь на лету ощутимая прогрессия: с каждым новым предметом думаешь "ну теперь то я точно имба", все эти абилки используются постоянно и всем их находится применение это уже не простое спинномозговое копание вниз, а полноценное приключение одна из лучших метроидваний и игр в принципе, что я играл
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $19.99 |
| 1.4Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This sequel of SteamWorld Dig is even better ! The Metroidvania vibes are everywhere and digging is funnier than before. Played on Steam Deck, as usual, and don't regret it.
steamWorld Dig 2 крайне специфичный платформер, особенно постарались над мягким везуалом и подходящей под локации музыкой, каждый запуск этой игры радует, прямое продолжение первой части очень сильно порадовал лор и камичность диалогов пушка а не игра
卖9年没中文
[h1]picar, picar y PICAR 2[/h1] ⭐[u][b]Calificación:[/b][/u] 4.3/5 🏆[u][b]Logros:[/b][/u] 34/34 📅[u][b]Completado:[/b][/u] 24 de enero de 2026 [hr][/hr] [h2]🎮Experiencia de Juego🎮[/h2] [b]SteamWorld Dig 2[/b] es mi segundo contacto con la franquicia y la respuesta corta, si te gustó el primer [url=https://steamcommunity.com/profiles/76561198311100543/recommended/252410/]SteamWorld Dig[/url] entonces este te va a gustar, es lo mismo, con ligeros cambios pero muchísimo mejor en todo, con ligeros cambios en algunas herramientas y sobre todo en la movilidad, pero en esencia es lo mismo, pero mejor; ahora si no has jugado al anterior, así para que te hagas a la idea, es como mezclar [i]Ori + la minería[/i], por lo menos a eso me recordó este juego. [hr][/hr] [h2]🌎Mundo, Narrativa y Ambientación🌎[/h2] En esta ocasión la historia es la continuación directa del juego anterior, llegamos a una nueva ciudad en busca de pistas de nuestro amigo [spoiler]Rusty (protagonista del primer juego)[/spoiler] eso sería lo esencial, es una historia simple, pero está mucho mejor construida que la del juego anterior, antes la historia era una excusa para minar, acá minamos por querer descubrir la historia, está mucho mejor planteado todo; en cuanto a su mundo, presenta unas cuantas locaciones muy diferenciadas entre si y con sus formas propias de jugar cada zona. [hr][/hr] [h2]🎨Presentación Audiovisual🎵[/h2] Otra mejora notoria es su apartado visual, mantiene su estilo propio, pero con mucho más detalle, con animaciones más suaves, mayor variedad de colores y efectos, ahora si sus planos son un cuadro. Por el lado sonoro, los sonidos ambientales en general, están bien, lo que si tuvo, es una mayor variedad de temas musicales, cada zona con su canción propia. [hr][/hr] [h2]⚙️Rendimiento y Aspectos Técnicos⚙️[/h2] - [u][b]Procesador:[/b][/u] AMD Ryzen 5 7600X CPU @ 5,3GHz - [u][b]Tarjeta Gráfica:[/b][/u] NVIDIA GeForce RTX 4060 - [u][b]RAM:[/b][/u] 32GB DDR5 6000MT - [u][b]Almacenamiento:[/b][/u] NVMe de 1TB (Gen 5) - [u][b]Monitor:[/b][/u] 1440p - 120Hz El rendimiento se mantuvo estable en 120 FPS en 1440p y no tuve crasheos ni bugs importantes que destacar. [hr][/hr] [h2]✅Conclusión✅[/h2] [i]SteamWorld Dig 2[/i] es en esencia es lo mismo que el primero, pero con esos 4 años de diferencia que lo mejora en todo, el primero es [b]nostalgia y experimentación[/b], el segundo es [b]evolución[/b], toma lo que funcionaba del primero lo combina con las tendencias de ese entonces y tenemos este gran juego, recomendado tanto si vienes del primero o si te gusta el género, también podría recomendarlo a jugadores nuevos, no es un juego tan difícil comparados con otros más conocidos.
[b]My score: 6.5/10[/b] [h2]Overview[/h2] This is more SteamWorld Dig ([url=https://steamcommunity.com/profiles/76561199851789306/recommended/252410/]🔗review here[/url]), and when I say "more" I mean in every aspect - map size, presentation, etc -. What I [i]don't[/i] mean is "better". Yes, this is one of those cases where both the story and gameplay kinda overstay their welcome: it feels like the game keeps going, and going, and going. There are also a few questionable design choices (e.g., in the hub town, the teleport and the main merchant are oddly placed; nothing major at first, but it adds up since you'll visit the hub every 10 minutes or so), and some frustrating platforming sequences. Soon enough, you’ll just be begging for the game to end—and that’s never a good sign. Finally, some achievements are insanely demanding, even more so than in the first game... [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] Overall manageable, but sometimes leans heavily on the hard side of the "metroidvania test-of-skill" spectrum (think White Palace from Hollow Knight, but less precise and polished). [*][h3]PRESENTATION:[/h3] Same art direction as SWD1, but with better graphics. Some tracks, however, are repetitive to the point of being unpleasant—a recurring problem in this series. [*][h3]STORY:[/h3] Too much. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] Dig, dig, find upgrade, dig more. [*][h3]TECHNICAL POLISH:[/h3] I haven't encountered any glitches or bugs. [*][h3]MONEYxCONTENT VALUE:[/h3] €19.99 is ridiculously high for this type of game, but there is a bundle (SWD1 + SWD2) priced at €3, which is an excellent deal. Highly recommended if you’re looking for value.
An improvement over the first game in every way, and I found the first game to be really good already. The gameplay loop of finding minerals in the mine, selling them and then upgrading your equipment remains satisfying and the game has many different upgrades, equipment mods and a fairly robust story connecting to the first game. The game feels more fluid, the graphics are improved and it's much like the first Steamworld Dig, just with more production value. Not much to complain about - if you enjoyed the first game, this is a must-buy too!
I am a bit torn on how to rate this game. On one hand, I enjoyed the mining and exploration aspects. This game rewards exploration quite well with ample secrets to find. The side caves offer simple puzzles but a fun diversion from digging. Although tagged as a Metroidvania, there is little reason to backtrack in the game until the penultimate objective sends you slightly deeper into the mine than you could access previously. On the other hand, the core mechanic of the game is almost pointless. Mining is a chore to get money to upgrade your character, but the real fun of the game is to explore deeper into the mine. Mining is presented as the core aspect early on, but the only good reason to return to town is to heal and recharge the lantern. It seems like the game forces you to interrupt your progress for no apparent reason, which turns out to be okay, but—why!? I enjoyed the game, yet I also feel like the game is kind of pointless? It's a bit too long for the underwhelming story, but it's also too short for what it could have been if it capitalized on the mechanics. I guess I'll just say this game is perfectly adequate for what it is.
I want to 100% this game. the story is good. The platforming is fluid and they need to make a third one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $389.7K | 11K | 94% | $1.49 | |
| $215 | 9 | 89% | $0.99 | |
| $0 | 6 | 83% | Free | |
| — | 0 | — | — | |
| — | 351 | 90% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $518.1K | 2.2K | 83% | $9.99 | |
| $518.4K | 1.4K | 96% | $19.99 | |
| $517.9K | 1.2K | 59% | $19.99 | |
| $517.9K | 787 | 63% | $29.99 | |
| $518.7K | 708 | 70% | $24.99 | |
| $517.3K | 16.3K | 88% | $0.99 |