
Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your followers out on missions while away. Over 40 hours of gameplay with a deep story!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When reading, keep in mind this is not a finished game! I am giving it a thumbs up based on the direction I see it heading and its potential. Never buy an early access game if you want a bug-free, totally polished experience. That being said, Steam Bandits: Outpost has great potential. It plays a like a mix between Kingdom for Keflings/World of Keflings and Torchlight/TL2, but with a good old fashioned turn-based fighting system. I like real time fighting as much as the next gamer, but it's been a while since I played a game with turn-based fights so it's a fun change. The art is lovely. The quests (past the tutorial) have a nice sense of humor. In fact, the whole game has a lighthearted feel that I enjoy. The writing, combat, and parts of the UI need some work, and sometimes it feels a little too much like a Zynga game (such as weird wait times for things to complete), but remember, this is still in beta. For things that need improvement, the dev team is extremely responsive to suggestions and bug reports. Do get this game if you like town-building and questing, and want to be part of the development process. Your feedback very literally will shape the direction of the game. That's pretty cool.
In it's current form, it is a no from me. It HOWEVER, is a GOOD game, but the lack of features and the issues it has make it not yet ready to be an outstanding game. Some issues include -no music in background. (silence a lot) -slow paced battles. (intentional? it is a turn based RPG.. but i thought it was rather sluggish) -not everything yet has sound effects. -point and clicking for movement (intentional) doesn't always go where you want to or correct interaction. -missing various things that have buttons in game but do not function yet from lack of an update but the game is an RPG and City Growth/Builder, and more things unlock as you go, like buildings that give you more objects, and moving to other planets for quests and exploration (collecting resources too!) so when this updates a bit more, i would recommend it to people.
If you spend less than a few hours in this game, you may quickly draw the conclusion that this game belongs on Facebook among the likes of animated farming simulators and kitchen-cookeries. However, like I have found - - you will reach the conclusion that this game is geared to have vast content and that between daily tasks, leveling, gearing, and keeping a tie-down on whats going on in your village you will have more than enough to do. The game is still in development, and there are bugs; some of which can be a bit on the annoying side. Combat is bland for the time being, and looks like something out of a flash game; but that is quickly being fixed. If you buy into this game you have to think of what it will be, not what it currently is; having said that i'm a few hours in and still having a good time.
Normally I do not purchase early access games, but I had been following this game for quite some time. When I saw it included in a bundle it was a no brainer, so I got it. This game alone has changed my opinion of early access games completely! This is a fun, light hearted, casual city builder/RPG. You build a city and collect resources every so often, adventuring to other lands inbetween. The graphics are great and everything runs really smoothly. Pros: Charming graphics Multitude of things to do combines city builder/RPG really well Resource collecting/crafting implemented very nicely Cons: Combat animations are to slow No world map for the different islands you visit As others have mentioned the combat can be agonizingly slow, especially against some enemies that heal every other turn and drag out the fight. So I would recommend some tweaking to the combat system overall! Also seems like no matter what weapon you choose, you do the same amount of damage. While combat is annoying, I am able to look past this for now. The other major downfall of this game is there is no world map for the lands you visit. I constantly find myself wondering around trying to find a specific person for different quests. This can be really annoying when trying to progress through the game. Overall it is a well polished game, and a steal for $15! In its current state I would rate it about a 7.5/10. I have faith that it will reach its full potential in the near future!
Steam Bandits is a mix of classic turn based RPG, and townbuilding, set in a steampunk universe. Did I mention everything is on floating islands? There are many ways to play the game and advance your town and characters. In the town you can craft weapons and armor, send other captains on missions, or go on missions yourself! As a fan of steampunk games, I suggest giving Steam Bandits a try!
EDIT [2015-06-04]: This review is out-of-date. The developers contacted me to tell me they've greatly improved the game and ask me to play and review the game again which I just haven't gotten around to. This game looks beautiful and I hardly ever encountered game breaking bugs, i.e. on average less then 1 in 10 hrs. The game starts of nice and smooth, pacing feels good but soon turns into tedium. Around player level 10 you rarely get the feeling of progression. Still the game is quite addicting. It scrapes facebook-ishiness but manages to keep the player occupied, i.e. you don't have to wait for some stupid energy bonus to pop up every X minutes. The reduction of player progress to a crawl is what makes me not recommend this game. Fortunately this game is still in development (2014-11-04: version 0.3.1b.62) so you don't really need my partial venting below. However here are some pointers as to pros and cons for Steam Bandit Outpost. The wishlist at the end may also give more insights. Pro: * Nice graphics featuring multiple biomes and a multitude of NPCs and support characters * Potential to be developed into a well-balanced game * Good enough story * Almost no game breaking bugs and only one so far a restart won't fix * Highly addictive Contra: * No character development, only new characters and new equipment * Combat disregards attack power and defensive capabilities * Next to no rewards for grinding which is still essential to game progress * Combat feels like stupendous clicking with unnecessary animation * Bad management of Captain Missions * Bad management of equipment (obvious tablet user interface structures) * Bad crafting management * Highly addictive * Upgrades are expensive and their respective usefulness not well documented About progress: Outside the main story line which is bound to player level progress it gets pretty hard to acquire XP. For example, progress from level 13 to 14 needs 3,676 XP. The main story line provided something like 1K XP, don't really remember, let's say 2K. So you need over 1,5K XP to get to the next level. By that time I have occasional access to repeatable fights granting roughly about 8-15 XP. So in the unachievable best case that's 100 fights which you need to unlock as battle islands in repeatable captain missions - as opposed to player missions they need time to finish (10-20 minutes). About fights: Now, the actual bad thing here is that you need to go through fights and fights are boring. The standard attack does not develop yet, neither does defense - both are roughly fixed right now, i.e. a standard attack does around 10 damage except for misses or critical (x2). So you need to find weapons which have special attacks dealing triple, 10-fold, 14-fold damage. Those weapons are given to you at some predetermined points in the main story line and with them you have a good chance of winning a 15XP fight but the enemies may also just wipe the floor with your three fighters. So, apart from a few boss fights, the "strategy" is hit enemies indiscriminately with your strongest attacks until one party is defeated. This alone calls for an autofight feature - right now your click and confirm each attack, targets are auto-selected and can be changed. The battle animations are unfuriatingly slow or rather feel that way after hundreds of fights. This calls for a skip animations feature. Basic fights feel like obstacles rather than challenges. They require unending clicking and give almost no rewards - human enemies drop money (up to 8 gold; my next financial goal is 10K :( ) and the very rare random enemy may drop equipment. I almost want to request a throw dice option to just tell me if I win or lose simply in order to not have to sit through the fight. About resources: In order to progress you need resources of which there are 5 types which come in different qualities, e.g. Wood can be made into Planks which I guess can be made into Sturdy Planks. I know there are Sturdy Planks because I found them in a chest but I can not yet produce them. Why is this important? Because crawling progress. I can make Planks from Wood, i.e. 1 Plank from 28 Wood, a process which must be individually scheduled for each Plank and takes 10 seconds to complete without scheduling (which takes about 2 seconds). While a workshop produces nothing else can be scheduled. The last level upgrade for my main building, I think to level 4, requires 96 Planks. So whatever amount of Planks I don't find I need to schedule in a workshop. I can have three workshops in parallel (actually more but then on different sites switching between those being to slow to be considered feasable). The upgrade also needs 96 Glass which can be produced from 28 Silica (sand) each - again in 10-second individually-scheduled production cycles. This is fun for about 30 seconds. Wishes: * No Click-Through; clicking some UI elements also counts as a click on the terrain below deselecting buildings or resulting in unwanted movement * Easier Captains Management; If there is a picture of a captain have access to load-out * Easier Missions Management; Show all Captains with stats and all Missions as list * When equiping captains make other captains easily available * Have every time displayable on map, e.g. resource gathering buildings ** Display progress bars in interaction UI (bottom right), maybe along the circle, don't forget actual time * Crafting queues ** In Engineering have a slider to order multiple productions of the same higher-level resource * While equiping display in-battle skills (Heal, Smash, Poison etc.) with equipment * It's bad design to have equipment that is a wrench not affect Engineering * Have pets display required items before they are used * Have building extensions show what they do (harvester 20->30;tavern 50->70->100) * Have building show current stats, resources held vs max capacity * Auto-fight/deactivate combat animations * Remember starting settings * Toggle animation of essential action aka less animation, more effect
This game is an inventive blend between questing and city building in a colorful world. Many of the issues lingering among older negative comments have already been addressed by the design team during the beta phase.
Edit: I have since reported the game as broken and abandoned. At this point i cannot recommend this game at all. While it looks charming it feels like a half finished (to be fair the version is at 0.5) browser game and at a 20$ price tag you can get either more value or more potential. Its supposed to be F2P without the campaign at some point, but what i can see so far that campaign is not going to be worth 20$. Looking for some charming small studio game to support? Check out Highlands here on Steam. As a side note I paid less than 4$ for a key so i do not feel like i wasted too much money and if this game turns out to be awesome in the future i will buy a key at full value for a friend. And dont be fooled by the 22h it says i have played. Most of the time i was waiting for the Jobs to finish(1-2h) while playing something else. The game does run while logged off (just like the hundreds of free browser games of the same type), but i found it too much hassle to exit and to keep logging back in.
I made an island and filled it with cats and other random small animals. I wish there was an option to romance your team members. I feel this is the only thing missing from the game. Best cat lady simulator 10/10
Very charming game with a lot of potential! Since Steam Bandits: Outpost is still in alpha, it's understandably still a bit rough, but even at its current state there's already plenty to do, and the art is great. Lots of quests and a budding story line, along with a JRPG feel, creature capturing system, town building and exploration. I'm looking forward to seeing where this game goes!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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