
Station is a single-player, tactical first-person shooter game with elements of survival through combat or avoidance, navigation, and resource management. It is designed with a minimalistic approach, focusing on tactics and orientation rather than attempting to visually stun the player.
Modeled estimate, not a reported figure. How we estimate →
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About
Station is an indie game with a minimalistic approach to object design, utilizing some free or attribution-required assets. It's relatively small—up to 2GB depending on the player's OS—and should run even on modest hardware.
It uses common gameplay inputs through the keyboard (WASD, space, Q, E, C) and mouse (look, shoot), with support for gamepad controls.
Levels are procedural generated on level load.
The game saves player progress automatically, either upon player "death" or the successful completion of a level. It also saves statistical data, which the player can check through the Statistics menu.

The events in this game are set on a series of remote scientific outposts throughout the Solar System. These outposts are called Stations.
The player assumes the role of an "operator," remotely controlling the recon-combat robot called the "mannequin."
The task is to investigate a series of stations to figure out why humans had to abandon them.
This is not a horror game.

The challenge in this game is to navigate through a series of stations with limited resources in a hard-to-orient environment full of danger.
The first two levels are brief tutorials that teach the player how to move and use screen information. The next two levels are partly tutorials and partly gameplay, gradually increasing the challenge level. Subsequent levels introduce more complexity to the gameplay.
The game offers three difficulty levels: Normal, Hard, and Very Hard. Normal difficulty is the default and recommended for a first playthrough. On more complex difficulties, the player will be further challenged with restricted orientation and resources. Very Hard difficulty additionally favors the enemies.

The player can choose their own approach to the challenges: offensive (aggressive), tactical (balanced), or defensive (ghost, recon-like movement). However, combat cannot be completely avoided.
Play time is not limited.
Levels can be restarted or loaded upon request after the player successfully passes the level. For example, Level 8 can be loaded anytime after the player has successfully progressed to Level 9.

Along with Steam achievements, there are several hidden in-game achievements that will appear in the game "start room" once they are obtained.

The game contains references to great literature, cinema, and music, aiming to credit the authors and spark the player's interest in these works.
The game aims to improve the player's orientation, planning, resource management skills, and patience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I like the game challenges even on normal difficulty. The game maybe lacks fancy graphics but makes up with challengies combining platform and shooter expiriance to the user. Have fun!
没中文,有成就。
有成就 没中文 《空间站》 《空间站》是一款独立游戏,采用极简主义物体设计,使用了部分免费或需署名的资源。游戏体积较小——根据玩家操作系统不同,最大不超过2GB——即使在普通硬件上也能运行。 ### 操作与系统 - **控制方式**:支持键盘(WASD移动、空格、Q/E/C功能键)和鼠标(视角、射击)操作,也兼容手柄控制。 - **关卡生成**:关卡在加载时通过程序随机生成。 - **进度保存**:玩家“死亡”或成功通关后自动保存进度,同时记录统计数据,可在“统计”菜单中查看。 ### 世界观与剧情 游戏事件发生在太阳系一系列偏远的科学前哨站,这些前哨站被称为“空间站”。玩家扮演“操作员”,远程控制名为“人体模型”的侦察战斗机器人,任务是调查一系列空间站,探寻人类被迫撤离的原因。**注意:这并非恐怖游戏**。 ### 游戏挑战与设计 - **核心玩法**:在资源有限、难以辨别方向且充满危险的环境中探索空间站。 - **教程设计**:前两关为简短新手引导,教授移动和屏幕信息使用;接下来两关兼具教学与实战,逐步提升难度;后续关卡进一步增加玩法复杂度。 - **难度层级**: - **普通**(默认,推荐首次游玩) - **困难**(限制方向辨识与资源) - **极难**(额外强化敌人优势) ### 策略与重玩机制 - **玩法策略**:可选择进攻(激进)、战术(平衡)或防御(潜行侦察)风格,但无法完全避免战斗。 - **时间与关卡控制**:无游玩时间限制;通关后可随时重启或加载关卡(如通关第9关后可随时加载第8关)。 ### 成就与彩蛋 - **成就系统**:包含Steam公开成就及游戏内隐藏成就,解锁后会显示在“起始房间”。 - **文化致敬**:游戏内含对经典文学、电影和音乐的致敬元素,旨在向创作者致敬并激发玩家兴趣。 ### 游戏目标 提升玩家的方向辨识、规划能力、资源管理技巧与耐心。
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