
Endless Firepower puts you behind the trigger of millions of procedurally generated weapons and gives you a reason to use them in this fast-paced action roguelike where everything is generated and you'll never know what or where you'll be fighting next.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I'm struggling a bit with Endless Firepower, because while I love the core concept, I do feel that if you're willing to list your game on Steam, Early Access or not, it needs to be finished and polished enough for players to play and enjoy. You are making money off it, after all. That said, this is a mixed bag. Endless Firepower is a first-person roguelite heavily inspired by Borderlands, all the way down to the randomized weapon and shield generation and item crates/boxes strewn throughout the levels. Conceptually, this could be great - take the most addictive parts of Borderlands and boil them down into a concise roguelite. However, it has a number of pitfalls preventing it from truly being worth your time at this juncture: - Levels are repetitive and uninspired - you'll be looking at a lot of the same, room after room - Enemies are braindead and emphasize dead-eye player tracking, making avoiding and killing them both feel like chores - Hitboxes are nonsense - sniper rifles are borderline useless as a result - Poor implementation of boomer shooter movement - why do I need to hold shift to run? Why is walking even an option? - Lackluster roguelite mechanics - abilities are poorly explained, perks seem largely worthless, and no progression is preserved across runs - Item generation is random to the point of total dilution - you're barraged by guns and shields which seem to largely have similar stats, only occasionally being blessed with a truly unique item - FPS mechanics require refinement - shotgun shells travel hilariously slow, sniper zoom doesn't scale your mouse look speed/sensitivity, etc. And these aren't to say anything of the actual technical issues and bugs present - it's Early Access, so I'll toss the devs a bone there. There's a great concept here, and the presentation is really slick. Unfortunately, myriad mechanics just don't work well right now, leading to an underwhelming experience that's definitely not worth the asking price. I'll happily revisit this review as the game progresses. Hopefully the devs whip all this into shape. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
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Hours played at review time, across 23 reviews with recorded playtime.
I like it. Smooth controls, good weapon handling. Needs more content and variation in environments but I have no regrets buying this in early access.
Endless Firepower is a fps with many loots to get set on differents planet, fighting horde of enemy with you’re weapon. Graphics (7.5 / 10) : The graphics are really nice, randoms planet to visits with some different atmospheres, nice mix of cell-shading with cubic area, differents types of foes and boss. Gameplay (6 / 10) : The battle gameplay is well done, 3 classes and some types of weapon in battle (gun, rifle, sniper …), each foes have his own partern and own attack, each weapon have multiple stats set on damage, firepower, accuracy … (like Borderlands series), and you can also found shield to protect again enemy hits. Unfortunately, the current game have a no character progression, one you die during you’re run, you lost everything, and start from over, I hope the developper will add a way to keep progress after death in future update, could because really interesting in my opinion, for still become stronger and stronger (like in hack’n’slash or borderlands games) Also you can get scrap during run for refill ammo, get a new weapon or upgrade one of you’re weapon. There no true gamepad support (at last for moving, skills, interact and jump). There no tutorial actually. Price (5 / 10) : The game cost around 8 euros, because of lack of progress I found it a little high actually, but the price will keep the same even with future update, so may could become a really good one in the future. Story/Music/Optimisation (6/10) : No story The Music and sound design are quite nice. No major problem optimisation, some fps drop but no freeze during gameplay (played on a i5, 2Go VRAM and 8Go RAM), get some bug after my first death for leaving the game. Final Note (6.1 / 10) : Endless Firepower is a fps with a good loot system that make you the felling to me stronger during the run, but there isn’t constant progress after finishing a run. Could only recommend this game if you are a fan of roguelike with fps gameplay actually. + : - Battle gameplay. - Many types of enemy to defeat. - Many types of weapon, optimisation of you’re character with weapon and shield during a run. - : - No Tutorial & no gamepad control. - Quite repetitive. - No character progress after finishing a run, we lost everything we get after dying a start from over. - Some bugs.
Endless firepower? More like endless fun! I like shooting the robots and then they go [b]BOOM BOOM BOOM[/b]. Guns are fun to. Walrusking and Diomonder did some solid work on this game and it shows. This is a [b]must buy[/b] for all gamers.
It's not bad, a fair bit of love has gone into this game to make it a strong base for a potentially great game in the future. The bit that stops me from playing right now is the air control, it's too much, when you let go of the movement buttons mid air you just stop, it gave me a bit of a headache to be honest. I did like a few of the guns I got, one rapid burst fire shotgun in particular. Will be keeping an eye on this game.
This is a very okay-ish game at best, I know it's still very early access but I feel like the bosses of the first zone are very broken to the point I keep dying on it. I wouldn't recommend it as of yet but maybe in the future on the plus side, it can be very addictive but I feel like for the bosses mostly, they need fixing as I feel like they are broken ATM I'd gladly edit this review as they update as I know it's still very Early Access but for right now I'd wait
Roguelike game with no variety
Reminds me of a permadeath Borderlands. Its pretty bare bones right now but its super fun and challenging.
10/10 I love it.
One of my favorite point and click adventure games
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