
Embark on a unique drafting adventure with an endless array of randomized cards inspired by classical ARPG-Loot. Transform your one-of-a-kind loot into powerful battle tactics! Take on enemy squads drafted by real players in a post-human world teeming with beasty conflicts.
Modeled estimate, not a reported figure. How we estimate →
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About
Above all else, Stash is a Looter game with randomized cards inspired by Loot from ARPG-games.
With an endless variety of unique cards, no two drafts are ever the same.
Every decision is a razor-sharp balance between pushing your luck for that perfect chase card and the urgency of locking in a game-changing pick before the next battle begins.
!!! Notice for players in CHINA:
Due to regional restrictions, the game is currently not playable in your region. We are working on a solution and plan to release a localized version in the coming months.
Make quick decisions with intuitive swipe-based card selection that feels just like opening a real pack of cards. Thanks to procedural generation, no two choices are ever the same. But don’t let the smoothness fool you, this is a game of deep strategy


Choose from six distinct card types: Heroes, Weapons, Relics, Quests, Consumables, and Upgrades. Craft unique heroes, build strategic advantages, or grab a quick buff to turn the tide of battle.
Compete against players who came before you in asynchronous multiplayer battles. Draft the right cards and combine them into unique Heroes that your overall strategy perfectly.

Explore a world map filled with bits of lore and opportunities to unlock new allies, uncover powerful weapons, and expand the pool of cards available in your loot.
Seasonal Content
In Stash, competitive players compete to climb the monthly rankings! The Alpha on the Leaderboard is crowned the King of the Land until a new contender defeats his deck and ascends to a new level.
Every new season, we will come with balance adjustments and new cards to unlock to mix up the challenge.
Launch date:
- Season 1: The Awakening
A global competition to compete for the first crown of King of Nyveris and seasonal unlockables!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An amazing deck builder/draft game with a lot of depth! Really cool comboes and decisionmaking, great replayability. I do reccomend that you try it out. There has been a few bugs one in a while, but they are getting fixed. edit after 100 hours: i still really enjoy the game, the develloper is good with updates and bugfixes and the game has a great community on discord. i still recommend it
Could be kinda funny, but matchmaking is annoying
sdfgzx
Really like this game. Have been playing battle brothers a while and was looking for an auto battler so I dont have to move the units all the time while keeping loot and party/inventory management. I was also playing hearthstone battlegrounds but the game is limited, the time factor (waiting for other rounds or having not enough time to apm with some builds) is not to my liking. Found this game and it really hit the spot. Cool mechanics, all explained while hovering over it while some of them take time to understand, but every run you learn something new.
Lots of depth, lots of replay value. Super fun already, hoping the game continues to grow!
Stash: A Card Looter is an inventive indie strategy title that blends the thrill of loot-driven progression with the careful planning of deck-building roguelites. Developed and published by WheeGaming, the game reframes familiar concepts from action RPGs—gear drops, upgrades, and build optimization—into a purely card-based format. Rather than focusing on flashy combat animations or heavy narrative exposition, it centers on decision-making, probability management, and long-term strategic thinking, creating an experience that feels both methodical and constantly surprising. The foundation of Stash lies in its drafting and looting systems. Each run presents players with a randomized selection of cards that represent heroes, weapons, relics, consumables, and upgrades. Choosing what to take and what to discard becomes the core challenge, as every decision has lasting consequences on how your deck performs later. The drafting process is intentionally tactile and satisfying, evoking the sensation of opening card packs and sorting through loot. This sense of randomness keeps the game fresh, while the strategic layer ensures that success depends on understanding synergies rather than luck alone. Heroes form the backbone of any deck, each bringing unique abilities and scaling potential that influence how the rest of your cards should be built around them. Weapons and relics add layers of complexity by modifying stats, triggering passive effects, or enabling entirely new playstyles. Consumables and temporary boosts introduce tactical flexibility during encounters, while upgrade cards allow you to refine and specialize your setup over time. The interplay between these card types encourages experimentation, as powerful combinations often emerge unexpectedly through careful drafting rather than predefined builds. One of the game’s most distinctive elements is its asynchronous multiplayer structure. Instead of real-time PvP, players test their decks against those created by others, allowing for competitive play without the pressure of simultaneous matches. This system supports ranked ladders and seasonal resets, giving competitive-minded players clear goals to pursue while keeping the overall meta fluid. Because you’re effectively competing against the strategic decisions of other players rather than their reflexes, the focus remains firmly on deck construction and long-term planning. Progression extends beyond individual runs through a world map that offers exploration, quests, and unlockable content. This map serves as a light narrative and structural framework, gradually expanding your card pool and introducing new challenges. The setting, a fractured post-human world filled with strange creatures and lingering remnants of civilization, acts as atmospheric flavor rather than a story-driven centerpiece. It provides context for the game’s mechanics without distracting from its primary focus on strategy and replayability. Visually, Stash opts for a clean, colorful 2D presentation that emphasizes clarity and usability. Card art is distinct and readable, making it easy to assess options quickly during drafting and combat phases. The interface is designed to support fast evaluation of stats and effects, which is crucial given how often players must make high-stakes decisions. Sound design is understated but effective, reinforcing actions without overwhelming the experience or pulling attention away from the cards themselves. Like many roguelite deck builders, the game’s appeal grows with familiarity. Early runs may feel overwhelming as players learn card interactions and optimal drafting strategies, but this learning curve is part of the experience. Over time, recognizing patterns, anticipating synergies, and adapting to imperfect drafts becomes deeply rewarding. That said, the reliance on randomness can occasionally produce uneven runs, and players sensitive to variance may find certain losses frustrating despite sound decision-making. Ultimately, Stash: A Card Looter succeeds by marrying the excitement of loot acquisition with the depth of strategic deck construction. It offers a strong sense of progression, high replay value, and a competitive framework that rewards creativity and adaptability rather than rote optimization. For players who enjoy roguelite card games, asynchronous competition, and the satisfaction of building powerful decks from unpredictable resources, it stands as a thoughtful and engaging entry in the genre that encourages experimentation and mastery over time. Rating: 7/10
very confusing with little to no explanation of mechanics. Also seems bugged in story mode. Updated review because while they haven't done any better at explaining things, I have spent more time digging in and learning. The game itself is fun, the story mode seems to not be bugged anymore. They still need to put in a lot of work for the tutorial, oncreen info and some kind of guide
The more I play it, the more I like it. That fact usually does not guarantee a good game.... :-D But in this case, it does. Some more hours spent, and the game feels better and better. Lovin' it!
Okay im SO hooked! Its a deeper game than it appears and has a bit of learning curve but if you are into some deeper roguelite strategy.. you might love this one!
Awesome artwork, unique ideas. Best autobattler I've ever played. Also I hate autobattlers so I got out of there when I could, but you'll love it! Go ahead and buy it; you deserve it!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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