
"Love 0 Kilometers" is a novel game with choices. The ending will change depending on the choices you make. Through a limited-time family swap, the protagonist spends time with his childhood friend, deepening his relationship with a cute girl and enjoying special conversations.
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About
"Ren'ai 0 Kilometer" is a novel game with choices.
The ending will change depending on the choices you make. Through a limited-time family swap, the protagonist spends time with his childhood friend, deepening his relationship with a cute girl and enjoying special conversations.


The Yazaki and Kinomoto families live next door to each other.
The Yazakis are four brothers raised by their father, and the Kinomotos are five sisters raised by their mother. Both families have long wished for the child they never had: the Yazakis want a daughter, and the Kinomotos want a son.
One day, the parents come up with a wild idea: "Let's each trade one of our kids and have them live with the other family for three months!” And so, the Yazaki's second son, Kyouichi, and the Kinomoto's second daughter, Sakuya, switch places and begin their new swapped lives.
The lively Kinomoto sisters are unsure how to treat Kyouichi at first—calling him "onii-chan" feels strange—but they gradually warm up to him. Kyouichi, for his part, is overwhelmed by life in a house full of girls. But even through the chaos, he begins to feel something he's never felt before: the warmth of a family.
The three-month deadline draws near. As Kyouichi, Sakuya, and their families spend time together, they begin to realize just how important they've become to each other.
When the time is up... will they go back to their old lives, or choose something new?


●Mayo Kinomoto, VA: Maya Suzuya
The cool and confident eldest sister.
She doesn't do chores at home, but serves as the dependable student council president at school. She's deeply protective of her sisters and was originally against the family exchange plan. However, she reluctantly agrees to the three-month trial after their mother insists.
Living with a boy for the first time proves to be full of unexpected heart-pounding moments...

●Sakuya Kinomoto, VA: Soyogi Tohno
The tsuntsun and headstrong second sister. She's in the same class as the protagonist.
She's secretly had a crush on him for years, though he's completely oblivious. Everyone around them, however, knows exactly how she feels.
She's upset about being sent to live next door in Kyouichi's place and can't help feeling jealous of her sisters who now get to live with him.

●Misaki Kinomoto, VA: Nazuna Gogyo
The kind and gentle third sister, always looking out for others.
She's modest and usually lets others take the spotlight. She's in the same class as the protagonist. Sakuya is her twin sister, but their personalities couldn't be more different—except for one thing: she's also been in love with Kyouichi for a long time.
But knowing how Sakuya feels, she's kept her own feelings hidden.

●Nokia Kinomoto, VA: Miyu Isuzu
The energetic and mischievous fourth sister.
She's always full of life and loves to make people laugh. She was thrilled about the family swap idea and excited to finally have a big brother.
She loves teasing her sisters and often cracks dirty jokes just to see their embarrassed reactions, usually leading to a lot of sisterly squabbles.

●Hana Kinomoto, VA: Misono Moriya
The sharp-tongued youngest sister.
She dislikes loud people and places, often getting into verbal fights with her noisy sister Nokia. Despite all the bickering, she looks up to her sisters and secretly feels proud to be part of the family.
She's a tsundere at heart. Even when she likes someone, she'll insist she doesn't.

Please note that in order to make this work suitable for all ages, some changes have been made to the story under the supervision of ASaProject.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 好的作品经得起时间的考验,烂的作品也逃不掉后世清算 [/h2] 一个占共通线绝大部分剧情的女1,居然在其他人的个人线里面,直接失去了其身为女1地位的正当性?这剧情逻辑本身就已经够离谱了,结果自己的个人线也是雷的不行。整体人物塑造,作为颜艺社作品写的太有米线了,但作为普通作品又太没有米线了,全员行为长期处于有米线和没米线的叠加态,看得人全程膈应。 想知道为什么古早傲娇会让人极度反感?可以来《恋爱0公里》试试咲耶线,玩完不红的是这个👍,当然嘴上说是傲娇,实际玩下来,用“绿茶”形容反而更贴切,(咲耶(姐)下文简称女1,实咲(妹)下文简称女2)[spoiler] 女1给女2送礼物,拉着男主一起去挑,结果来买礼物的女1鸡毛钱没带,这样就罢了,更离谱的是,她给亲妹妹选礼物,连妹妹喜欢什么都不知道,全程只挑自己中意的,最后挑了一枚死贵的戒指,给男主痛的不行,男主表示这个戒指在自己心里如同结婚戒指一样,听完这话女1又不高兴了,后面直接藏起来不送了,给戒指占为己有了,等到过了好一段时间,事情暴露了,才勉强想起来要还给妹妹???这诗人呐,真是好姐姐啊,而且插一句,更恶心的是,女1明明知道女2对男主有意思,这段抢东西的剧情,结合女2线看只会加倍难受。 戒指事件暴露后,女1又开始装好人了,逼着男主去喜欢女2,哎哟我,感情是你施舍给别人的物品吗?女2还算清醒,知道男主心意后主动放下,但耐不住女1偏要追着杀,哪怕男主当着两人的面明确表示只喜欢女1,她依旧不听,硬逼着男主接受女2,一边折磨妹妹,一边折磨男主,折磨到最后自己跑路了,男主和女2当场也是释怀了,让男主去追女1,以为折磨到此为止,结果迎来了全篇最大雷点:女1把男主花了所以积蓄买的戒指扔河里让男主去找,找到就在一起,啊?服从性测试都来了,你隔这训狗呢?还美其名曰什么“看神会不会原谅自己”,编剧写崩了就别拉着神明一起丢人。当你以为普通废萌一样随便找找就找到,实则不然,因为这女1戒指压根就没丢,大冬天的就让男主在河里找了一天一夜,让男主找一个根本不存在的东西,最后两家人全来了,给这神人擦屁股,男主一家花光积蓄把一条街所有戒指都买了扔河里才让男主给“找到”了,我想请问了你真的是傲娇吗女1,恶心啊,真的很恶心啊......) [/spoiler] 匹夫无罪怀璧其罪 就这样一部巨雷的作品,居然能被吹成颜艺社巅峰的,也是多少有点早期信息获取渠道不对等因素在里面,哪怕抛出这作最雷的女1线不谈,其余路线也只是普通废萌水平,放在颜艺社里顶多算中下水准。[spoiler]这里又让我想起来了,某标题3个字,一直没汉化让人吹“神作”的作品,还有某个6字誉为古早智斗巅峰的神作 [/spoiler]本质都是见不得光的存在。好作品吹不死,烂作品再怎么乱吹也变不成好,先搞清作品的真实定位,才能拥有正确的评价。 总结一下的话,烂剧情+烂人设+烂ui=烂完了。
看到很多推荐的遂买了,古早的ui,一般的剧情,文笔更是只能达到及格线,作为情怀作可以购入,但作为没打过这游戏的我,目前的感想就是一坨。共通线还挺搞笑的,但是进入角色单线后写得就比较一般了。目前刚打完乃来亚线,感觉乃来亚是小丑,部长是小丑,满心期待玩了这个游戏的我也是小丑🤡本以为会深入刻画一下乃来亚想要大家保持微笑的内核,结果旮旯通病,草了一次后角色就染上性瘾了,什么角色性格全都抛之脑后,推动剧情的只有哦我们来查查查一下吧。剧情可能是想增加一下深度吧,给了部长很多戏份,甚至和乃来亚约会约到一半又去写部长了,我才刚享受一秒乃来亚为了我特意打扮的萌呢!!那么用了这么多笔墨刻画的部长,难道性格非常好,有什么不为人知的神秘隐情吗?并没有,最后真相揭露的瞬间我感觉脸上多了个红鼻子,把部长刻画成心理这么神必扭曲的人,给人感觉只有“为了和弟弟配平”。甚至后日谈没有写和乃来亚的关系进一步,发发糖什么的,而是写了部长和弟弟在一起了,我请问呢??? 二编:打完真夜线了,真夜线也是一坨,我好无力。。。感觉没啥对剧情的期待了。这个游戏最雷人的就是这个龟男男主了。以及旮旯最重要的就是人设吧,角色写得越生动,萌点越多越好。但是这个游戏的所有角色都是真的纸片人,性格内核都十分表层,你都不用打角色线了,共通线能展示的就是这个角色性格设定的全部了,乃来亚就是表面不正经,实际这是她自己的一套待人的法则,真夜就是干物姐(表面靠谱,实际有些懒散) ,由此可得华就是毒舌,实际待人温柔;咲耶就是傲娇,实咲就是人妻;角色线就是单纯制造冲突让男主有个交往的契机,然后搞点特殊cg,对角色更深一层的刻画是一点没有的。[spoiler]剧本有种没接触过女生的处男感,所有人产生恋爱情愫后,剧本给安排的情节都是“心里焦躁不安→对喜欢的人发火→告白”。乃来亚线里这个龟男真是看得我鬼火冒,乃来亚和他搞暧昧,他说你对我做这些暧昧的事,是不是不把我当男的,对乃来亚大发一通火,后面甚至还是乃来亚跑来哄他,然后两人才说开了开始表白。男主是什么古早言情小百花女主吗?自己胡思乱想然后等着“男主”乃来亚来哄他?好吧我支持我们乃来亚把男主纲门草开花了。甚至真夜线也是一样的流程,真夜撮合男主和咲耶、实咲的过程中意识到自己的心意,然后对男主暧昧不清的态度感到恼火,对男主发了火,后面坦白告白。剧本是只会写这么一套流程吗? 然后我更恼火的来了,废物男主和真夜交往后除了查查查和腻歪干了0件事,发现真夜因为沉迷恋爱在学校影响力下降,被评头论足,男主只是在心里想随他们去吧,后面被老师约谈,甚至影响到华,此龟男才终于想起来口头辱骂两句。反倒是咱们咲耶真男主,真夜姐被评头论足她秒开团,影响到华他第一时间冲去找真夜说我也要帮忙,男主呢?男主就在旁边露出一抹迷之微笑。后面解决这些事也是靠的真夜自己,甚至真夜在安排方案实施的时候,男主还在那说风凉话觉得大家是在迁就着“我们”(男主和真夜)乱来,剧本写这句是想体现男主对学生会成员的”亚撒西“吗???这角色线写得让我感觉男主就是纯给所有人添堵来的。还有那老师,谁惹你了?自己离婚不顺心,就拿学生撒气,谁又比谁轻松呢,木之本家难道不辛苦吗?事后就是淡淡给老师洗白白,说老师也不容易,然后小孩拽着老师过来和华道个谢就万事大吉了。白天上完学,放学了还要去做志愿工作,到剧本嘴里就变成和小孩悠闲玩耍了,制造冲突也不是睁眼说瞎话吧,角色线里的所有冲突给人的感觉都跟闹着玩一样的。[/spoiler]
颜艺社最粪一作,没有之一, 美术古老也就算了风格问题,但为啥全篇两个好看的就只有实咲和对面妈妈,其他几个我就不忍拆穿。大姐怪怪的,华一直半眯着眼。实乃璃正常的时候还算可爱。 但是一件反直觉的事情,颜艺社把控不住颜艺。要么过度颜艺导致猴化(本作实乃璃有点、间接之恋里沙最牛逼),要么人为了搞笑太脱线跟真正的傻子一样(决胜战茉莉)。日和是两者的大平衡奇迹,地位就像0d00之于柚子,是颜艺社颜艺不可超越的巅峰。 UI也古老,Steam版本有所改善,但不多。 剧情太拉了,写的真的太差了。只有实咲能吃,实乃璃如果能忍颜艺也还行。华作为傲娇只傲不娇,女一号与其说是傲娇不如说是犯病......一整个绿茶+作,没带钱逼着男主买下昂贵戒指作为礼物,男主肉痛说这么贵肯定要结婚了,然后女一就走不动道了回头把戒指戴自己手上。按照正常人写,这也就是一个少女心,看了两下摘下来念念不舍明天给实咲就对了,一个傲娇+不甘败犬不就立住了?然后呢?一个礼拜没给......woc,这还是个窃。后面还有更逆天的,吃得下去的是这个👍 女一崩盘了就代表这一作整体评价就一定拉了。华一直眯着个眼,娇也没有咋表现出来。大姐线写的也就一般般,还不如她们妈妈有特色。受不了了,恋0玩到恋初,这真的是颜艺社最粪一作,没有之一。
玩过最开心的galgame!可以让人从头笑到尾,实在是太欢乐了!玩之前还在想5个姐妹的故事该怎么展开,没想到能把群像写的那么好!最最最喜欢实咲!最开始觉得这个角色怯生生又软糯糯的似乎不是很有个性,随着剧情的逐步推进才知道实咲多么有个性,多么伟大!实咲,love!
美少女游戏厂商颜艺社的早期作品《恋爱0公里》,游戏首发于11年10月,后续又在PSP和PSV上推出了全年龄向的便携版。随着旗下大量的作品出海,时隔多年后本作也推出了面向海外玩家的高清重置版,由kawaiinium社负责发行工作。 [h1] 游戏剧情 [/h1] 矢崎家与木之本家互为邻居,矢崎家由父亲独自抚养4个儿子,而木之本家则是由母亲抚养5个女儿。一家十分渴望能有个女孩,而另一家则希望能有个男孩,于是在这样的契机下双方的家长想出了一个绝妙的点子,一场为期三个月的家庭成员互换。于是男主京一被送去了木之本家,面对突如其来的新家人,京一感到十分地不知所措。不过随着日子一天天过去,京一逐渐适应了下来,这场家庭实验也终于要迎来了最终的结果。 [h1] 线路分支 [/h1] 游戏的交互方式采用了比较传统的选择肢,数量不算太多,不过线路比较丰富。游戏中可攻略的人物共有5人,也就是木之本家的5个女儿,包含木之本家中的4个和被送去矢崎家的1个。在PSP版中加入了小泽芽瑠和小泽萌两位新角色,以及对应的个人线路,在PSV版中则是追加了氷室屋灰和矢崎夕空两名配角的线路。不过由于便携版都是面向全年龄玩家的作品,因此本次重置版并未收录这些新线路,依旧维持了初版的内容。 [h1] 游玩体验 [/h1] 本作的剧本依旧是走的欢乐风格,搭配上祖传的颜艺让体验十分轻松,不过其中也不乏有各种槽点和高血压操作。例如矢崎夕空虽然明面上是男主的弟弟,但实际上是个从小当男孩养的妹妹,并且PSV版中还成为了可攻略人物,所以一开始交换家庭的目的是什么。本次重置对原画进行了高清化处理,不过UI比较难用,对比原版没什么优势。游戏的原画由ぱん太、柊暁生和夕凪セシナ共同完成,前两人并不是业界常驻人员,不过最后一位是颜艺社的御用画师,参与了时至今日旗下所有作品,从本作可以看出其早期的画风。游戏的CV阵容也非常豪华,包含小野凉子、清水爱和种崎敦美等众多业界老资历,视听体验非常出众。 [h1] 结语 [/h1] 颜艺社的早期作品,优点和缺点都十分明显,适合不带脑子玩。虽然年代久远,但是能看出颜艺社的不少传统都是早已有之,视听体验方面的表现也十分稳定。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
从性价比的角度,我将用最直白最不绕弯子最一针见血的文字告诉你,这作拉完了,如果他卖20,那我觉得那一点好内容还算配得上它的价格,如果是70甚至80,我只能说不推荐任何人买,除非你真的游戏荒到没边了,在废萌里也算是比较抽象的一档了,主线所有的矛盾都是咲耶制造的,男主的努力大家的鼓励居然都是为了对抗---咲耶制造出来的矛盾,想起来就#流汗黄豆,古早傲娇确实够劲,我不知道有什么好燃的,观感属实不行,这条线给个-100分,凑数的三姐妹内容还是不错的,就是进线之后的恋爱日常短得离谱,只有实咲线我可以打个90分,比较符合废萌的处理方式,真女主的待遇,但如果你有80块,我建议你去买别的游戏,毕竟本作设定没有非常独特,不值得花时间来吃
玩着玩着就不知不觉少了好几个小时,剧情真的甜到爆表。 重点是还有多个角色的故事线,糖分直接拉满,简直让人有点“吃不消”。 虽然一开始觉得界面和操作有点不太顺手,不过随着剧情推进,很快就完全不在意这些了,只想继续看后面会发生什么。 当时不管是动画还是游戏,“傲娇”女角色都特别吸引人,所以一开始也有点担心会不会又是那种千篇一律的人设。但实际玩下来完全不是这样,每个角色的个性都很鲜明,而且不管哪个都超级可爱。再加上画风精致细腻,看着非常治愈。 如果最近缺点“糖分”,真的非常推荐玩这款游戏,能让人从头甜到尾,身心都很放松。
其实是被朋友按头安利的...总之就买了...买完才发现怎么春促了啊!!!亏了一杯奶茶。 游戏其实蛮有趣的,确实超出了我对于嘎鲁的一般印象。当成普通的动态有声视觉小说看的还挺津津有味的... 没错!“普通的”...我他喵的忘记搞补丁了!!!!!!找朋友问了一下应该是已经过了一部分的颅内升华的部分,只好重新开始... 即便如此,也算是好玩的。蛮好笑的,活人感很重。石板都淡了... 唯一的缺点大概是...屏幕晃动有点太频繁了...?本身就是吐槽、梗、惊讶很多的剧情。每次都会伴随着屏幕晃动。一开始还好。打了一段时间尤其到了夜里,看着有点眼晕。只能把电脑放远一点了。
Story: 10/10 Voicing: 10/10 Translation Quality: 7/10 UI: 6/10 ---- The writing quality is actually insane for a classic Japanese VN, and though the game does lean into some tropes, all of the characters still feel unique and not just representations of their trope. Like Mayo-nee [spoiler]actually being god awful at housework despite being a model girl in most things, lol...[/spoiler] I actually had a hard time picking who to go for in my first playthrough... But the voice quality??? Since when did spicy bishojo games have like, good male voicing...?! The crazy facial expressions and the comedy scenes actually had me crying from laughter! [spoiler]I still don't know how to feel about Kisa's BL writing, haha...[/spoiler] On the translation, there were some deviations from the original JP, but I felt they were alright in their context. I did find a couple typos though...? ^^" For a remake, I'm kind of disappointed they didn't put more effort into modernizing the UI. It took a bit of effort to figure out how to set up autoplay and whatnot... And you'll need to play the game in Windowed mode if you want an exit button, because the menus don't include one for whatever reason, and right mouse didn't seem to work on my computer... I guess some Japanese players are purists?
[h1]《恋爱零公里》:始于借宿邻家的恋爱物语~特点是日常和颜艺颇为有趣[/h1] 恋爱零公里,颜艺社十五年前的作品~相较于后来的寄宿之恋和恋爱成双以及表情包出圈的恋爱我借走了,其无论是美术表现还是人物塑造在我看来都略逊一筹:一如立绘中部分观感微妙的人体结构,二如关于主人公品性匮乏的闪光点描写~故而即使是将本作放在一众萌系作品中也算不得多么出彩。但是颜艺社之所以能被称为颜艺社自然有着它的独到之处。相信粉丝们在游戏中最为希望瞧见的还得是角色偶尔搞怪浮夸的奇葩表情与充满吐槽和段子的欢乐日常。它们融入进主打恋爱题材的视觉小说中,在令人物性格更为生动的同时亦拉近了玩家与常见于文娱创作中所谓完美人设的距离感,而这些归根结底也就是厂商对恋爱糖水中枯燥日常的趣味化可读化:什么情节编排风格美术,先让读者绷得住文本才是正事。所以对于想要在本作中找到什么爆点的玩家我劝你还是算了,游戏剧情内容整体水平和其他废萌并无不同。只是就论日常情节,恋爱零公里确乎能给你一段不错的阅读体验~ [h1]何为恋爱零公里[/h1] 恋爱零公里的剧情起源于作为邻居的矢崎家和木之本家家长面对各自全是女儿和儿子的烦恼而展开的一段限时亲子交换~于是作为主人公的矢崎京一住进了青梅家中自此多了几个姐姐妹妹,而在之后的相处中它们之间的感情也逐渐升温俨然一副将要交往之相……虽然这个开局在我看来挺不自然,就像抓着男主往女人堆里塞,不过想起来后面寄宿之恋明显也是以本作为蓝本也就释怀了。一条线大概九小时,剧情结构简单,整体表现中规中矩 人物塑造:本作共设置五个可攻略角色,划分性格属性分别对应姐系青梅系妹系无口和吐槽役~个人只推荐无口和吐槽役,妹线姐线较为平淡,而需要避雷的则是青梅线~个人一直认为萌系作品剧情差点无所谓人物塑造好就行了,但咲耶这角色就挺扯淡的:拿妹妹戒指骗男主丢了大冬天在河里捞……我也是懒得评价了,就跟寄宿之恋世计丸吐口水一个样。不过讲到男主也生气,主要是情商太低了:关于女孩子想拉个手,我却直接转头就走 [h1]日常欢乐做卖点[/h1] 熟悉日GAL的玩家肯定清楚,因为日本文化真哀艳寂的美学追求,其传统文学经常性地去描写一些细微小事的落寞时刻。这些描写通常并不有趣甚至稍显啰嗦,但因文学严肃性作者既然付诸了笔墨也就被读者安上了各种深意~不过当这种写作偏好侵染进更加通俗的文娱产品中它就不可避免地成为了很多读者口中的车轱辘话。这种情况在视觉小说的废萌作品中尤其常见~正如对于本作中像去餐厅吃饭组队捡垃圾这样的情节,无法产生矛盾亦不存在解决矛盾近乎独立于感情线之外,真的很难想象它们究竟有什么意义~抑或是其存在本身就是意义,由此成为了恋爱糖水的必要构成。于是在这个赛道上,颜艺社能把日常部分做成卖点已是相当不易。当损友口中突然爆出热点段子惹你会心一笑,当女主人公们惊现搞怪表情代替言语,你就会知道它尽管方式低级却总归能给予读者情绪上最直接的触动。并如开头所言视觉小说无不严肃,看似是为低级趣味的吐槽和颜艺也未必会使得多少人反感 [h1]古早美术之缺陷[/h1] 几乎是很多老作品共有的毛病,零公里的立绘CG已然跟不上时代潮流:不仅是因为绘画技法生产工具的迭代更新,还在于玩家的美感需求更加充盈严苛~比如过去以CLANNAD魔法少女小圆等ACG作品,角色的青蛙脸长眼距放到现在定为灾难。而就算把目光放到现在也很难说多少作品像海沙风云翩翩夕零等有着独特的视觉体验,大多数还是较为传统的日系画风久而久之易审美疲劳。恋爱零公里美术的毛病主要体现在人体和阴影细节的处理。关于前者可以参考木之本真夜这个角色,斜方肌群拉地太高连同脖子观感略显细长导致立绘和CG看着都不像一个人,夸张的胸前脂肪更像是在毫不掩饰地说:咱就是个小X游,绅士们快来玩吧~关键是一涉及到胸部衣物的体积感便荡然无存,隔着里面穿的胶衣似的十分难崩。至于阴影的问题则是立绘中如头发上衣大面积的亮暗邻接部分不做过度,搭配单一的上色和组线条又显得单调~虽说整体没什么大问题,但细节上仁者见仁吧 [quote][b][u]❀欢迎加入自由评测!❀[/u][/b] [b]❀关注→❀[url=https://store.steampowered.com/curator/44119519-%E8%87%AA%E7%94%B1%E8%AF%84%E6%B5%8B/]自由评测[/url]❀←鉴赏家❀[/b] [b]❀加入→❀[url=https://steamcommunity.com/groups/Liberal_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
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