
Embark on a unique drafting adventure with an endless array of randomized cards inspired by classical ARPG-Loot. Transform your one-of-a-kind loot into powerful battle tactics! Take on enemy squads drafted by real players in a post-human world teeming with beasty conflicts.
Modeled estimate, not a reported figure. How we estimate →
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About
Above all else, Stash is a Looter game with randomized cards inspired by Loot from ARPG-games.
With an endless variety of unique cards, no two drafts are ever the same.
Every decision is a razor-sharp balance between pushing your luck for that perfect chase card and the urgency of locking in a game-changing pick before the next battle begins.
!!! Notice for players in CHINA:
Due to regional restrictions, the game is currently not playable in your region. We are working on a solution and plan to release a localized version in the coming months.
Make quick decisions with intuitive swipe-based card selection that feels just like opening a real pack of cards. Thanks to procedural generation, no two choices are ever the same. But don’t let the smoothness fool you, this is a game of deep strategy


Choose from six distinct card types: Heroes, Weapons, Relics, Quests, Consumables, and Upgrades. Craft unique heroes, build strategic advantages, or grab a quick buff to turn the tide of battle.
Compete against players who came before you in asynchronous multiplayer battles. Draft the right cards and combine them into unique Heroes that your overall strategy perfectly.

Explore a world map filled with bits of lore and opportunities to unlock new allies, uncover powerful weapons, and expand the pool of cards available in your loot.
Seasonal Content
In Stash, competitive players compete to climb the monthly rankings! The Alpha on the Leaderboard is crowned the King of the Land until a new contender defeats his deck and ascends to a new level.
Every new season, we will come with balance adjustments and new cards to unlock to mix up the challenge.
Launch date:
- Season 1: The Awakening
A global competition to compete for the first crown of King of Nyveris and seasonal unlockables!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game. Time melted. Balance is all over the place. A lot of different setups possible, but hard to get there. Maybe a bit bloated. But with discount - a great purchase 👌
Graphically beautiful, and initially an interesting premise.. but then the game devolves into lots of randomness... more so than most in the genre.
Yea I'm absolutely hooked on this game. Many builds, and the looting/drafting mechanism provides a lot of interesting decisions. At first I was just trying to decide which cards (and stat rolls) were worth picking, now I'm learning how the different factions and faction upgrades play into this, and it gets deeper. It's an indie game, you might spot typos and I turned the music track off pretty soon. But for an indie game it actually has a lot of features. I had little trouble understanding the game dynamics, there's an explanation box whenever a keyword is used. You can control the auto-battle playback speed, even pause and read combat logs. It takes some inspiration from the Bazaar (and maybe other games) in that you play against 'ghost' builds of people that came before you. What's cool is that, if you complete the run with your build, it gets promoted to Ghost King and keeps earning ladder points for you as long as it keeps taking down opponents, and this is shown in a leaderboard. So there is glory in finding a really strong build!
too much rng based, not enough about setting yourself up for success
I am afraid the game is not balanced: You just lose life points in very hard matches and you couldn't know or do anything then. Quest are imposible (you won't buy a few useless hero just to fulfill them). Also, some dynamics are not explained and you won't know. Things not working: you can spend resources to start with two heroes, but after... you won't start with them, so why the selection? I'll check again with updates
no
Very good game. It need some balance like max update lvl need to be reduse to 3. Cuz late game poeple play with only one unite updated to + 10 lvl. This maka the game boring and you do have so many optione.
OVERALL 8/10 Absolute gem of a game, with potential to become a genre goat. [hr][/hr] [b]WHAT TO EXPECT[/b] [hr][/hr] Core gameplay loop is rock solid. It moves at roughly the same pace as The Bazaar, but I found it way more addictive because it wastes absolutely no time on any kind of fluff: zero dialog, 2-second loading screens, and not even any story to speak of. The game just gets out of your way to focus on what matters most: 1. The thrill of theory-crafting your build 2. Trying to put it all together in practice 3. Seeing how far your idea can take you To that end, you are rapidly cycling back and forth between deck-building and battle. If your current run ends, you hardly care because the next one begins immediately on the very next screen, smoothly locking you into one of the most addictive dopamine loops in memory. (It's genuinely hard to close the game.) There is seemingly endless build variety, as every hero and weapon is useful and interesting enough on its own to ostensibly be built around as a core strategy, and everything synergises with *almost* everything else. This is GREAT game design. I do hope the devs continue adding new creatures, factions, weapons and mechanics over time. [hr][/hr] [b]FINAL THOUGHTS[/b] [hr][/hr] The game deserves to be successful. It will have a future IF the devs can iron out the technical issues and spend some money on marketing and expanding the player base. I am way too frequently being matched up against snapshots of my own previous decks, and outside of that, I keep being matched up with what seems like the same 5 - 10 players. [hr][/hr] [b]TECHNICAL ISSUES[/b] [hr][/hr] - Semi-frequent crashes (once every couple of hours), but luckily the game auto-saves frequently, allowing you to quickly return to where you left off. - Semi-frequent issue where, going into a battle, one or more of your cards randomly disappear and are replaced with a blacked out "illegal dupe" card, often causing you to lose that fight and potentially messing up your run. - UI responsiveness needs to be checked at different screen resolutions. In the loading screen, the loading bar overlaps the skill icons. - When dragging-and-dropping a card onto another, they normally swap positions, but sometimes one stacks on top of the other instead.
Stash: A Card Looter is a great card game with a fresh idea. The gameplay is easy to understand but still keeps you thinking. I liked how each run feels different and never gets boring. It’s a fun and relaxing game to play for short sessions.
A cheap and surprisingly fun little game. It caught me off guard at first — I couldn't wrap my head around the synergies or the combat system. But after about 8 hours of pure trial and error (no guides, no wikis), I finally put together a deck with a solid win rate. That said, a lot of the game's terminology goes unexplained, so I'll be doing some reading today to sharpen my strategy. I'd guess I'll get around two weeks of enjoyment out of it before I've cracked most of the systems and am ready to move on — which feels like fair value for the price.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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