
A sci-fi simulation game, in which players must design, assemble and test spaceships, in a bid to build a supreme Galactic Mega-Corporation. Gain your reputation by engineering and selling your own spacecraft, testing them to the limit in RTS missions and simulated emergency and combat situations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le falta cariño al juego, se publicita como un juego tycoon pero más bien trata de construir una nave, mandarla a UNA misión y repetir. Una de las cosas más negativas es que una nave que diseñas no puede valerte para la siguiente misión, Porque exige unas características concretas. Y cuando ocurre eso sólo puedes despiezarla como chatarra. Sería un detalle al menos que te dejaran venderla. Otro gran fallo con los requisitos de misiones, es que puedes ponerle a una nave unos escudos medianos, pero si la misión te pide que sean pequeños, es decir peores. no te admiten los escudos medianos para cumplir el requisito. Algo sin sentido. Yo le doy negativo porque se siente a medio hacer. Ahórrate el dinero.
I like this game very much and would spend a lot of hour more in it, if - faster round times (waiting 30 secs or more for each round - its like advertising in my handy game) - Less bugs some major bugs destoryed each of my 5 campaigne runs - more or random maps / requirements - Self constructed hulls - Fighting game play some comments for you if you wann try - Fighting is a game changer make sure your have a hangar und you will get a lot of ships you can wreak for money - Also intergalatic drive is a game changer 3x time speed and no gas tanks - check for repeating missions they provide good money - If you have sensors fly in "sience" mode to identify the map locations - I never get the crew management but you don't need it (only for ships with auto quality)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Issues on start up, Video did not fit thee screen out of the box, and when I played with the video stings the courser would not work on the right side of the screen, Ctrl Alt Delete to exit the game. in my opinion the game is unplayable...
Not even worth the 3 bucks i paid for it. It's visually basic and limited as far as features/creative options are concerned...but still somehow lags the entire time and takes an unreasonable amount of time to load every single transition (for the basic info menus, this is ridiculous). It's a shame because the concept is cool, but the creator clearly doesn't care. Not sure if this was really made by Coronado Games or not because they have some actually good games in there catalog.....this just isn't one of them. Refunded as I couldn't stand the constant laggy loading just getting into the game and browsing the menus.
Игра "на любителей погеморроиться" . В игре полнейший дисбаланс (как в экономике, так и во всем остальном). А разработчик давно "положил болт" на свою игру. НЕ рекомендую.
There is definitely a good concept here, and a decent game design. Where this one fails is there are quite a few bugs that need work. Given that the game has been out for 6 years, I doubt those will ever be addressed. Even starting the game is a pain, since you are greeted by a splash screen telling you the game may take 3 minutes to load (and on this, the game delivered). It is too bad that the game still has issues after 6 years - if it were listed as early access with updates that would be one thing, but the game is released with issues that would probably drive most people away.
Finally a game with some sensible ship design. You need to provide power, life support, weapons, defenses, structure, the whole shebang. Need a mining ship? You'll have to make one. Your company would get a lot of prestige from designing a winning racer? Gotta research the parts first. Yes, the test system (where it determines if your ship plan is actually viable and will do its job) is rather arcane and inexplicable, but it is still (mostly) workable. The economy is basic. The 'fighting' is not. But that's not the point of this game. Ship design. That's the point.
Tja.... die Idee hat mich extrem angesprochen. Ich finde es furchtbar spannend, Zeugs zu designen und dann zu schauen, wie es sich in der Wildbahn (sprich, im Spiel) so schlägt. Die Prämisse scheint hier gegeben. Aber die Umsetzung ist zäh und leicht frustrierend bisweilen. Wie die anderen Reviewer schon erwähnt haben, tendiert das Spiel dazu, unerwartet abzustürzen. Ich weiß leider nicht, was das verursacht, und es liebt das während des Quartalswechsels zu tun, was bedeutet, dass das Auto Speichern für den Sprung nicht funktioniert hat. Nervig, aber zumindest kein Blocker. Dann der eigentliche Schiff-Design Prozess; Blaupausen zusammenpuzzeln. Abermals, die Idee, dies als Puzzle zu verpacken, ist nicht sooooo schlecht. Was mich persönlich am Meisten hieran stört, ist allerdings die Notwendigkeit, asymmetrische Designs zu bauen. Ich meine, das Schiff ist - sagen wir - 10 Felder breit an der Stelle, wo der Antrieb hin muss. Alle Antriebe sind aber 9 7 und 5 Felder breit. Was bleibt, ist eine ungerade Menge an freien Feldern, mit denen man NICHTS anfangen kann. Und es sieht unzufriedenstellend aus. Und der Zwang, ein leeres Feld zwischen allen Modulen lassen zu müssen, ist auch nervig. So viel verschwendeter Raum... und Raum ist in einem Raumschiff eigentlich Luxus. Zudem ist die Notwendigkeit, überall manuell Schotte dazwischen klemmen zu müssen, der größte Treiber für das zähe Gefühl am Bau. Das alles hätte sicherlich sehr viel geschmeidiger gelöst werden können. Und... ja. Am Ende ist die Verwendung der Schiffe im Spiel auf eine Simulation verschiedener (Notfall) Szenarien beschränkt, die man selber bespielen kann, was das Ganze aber NOCH zäher macht (zehn Minuten Regelbetrieb, selbst mit 2x Geschwindigkeit, sind 5 Minuten, die man irgendwas Anderes hätte machen können). Und nach der Bewertung... wird das Schiff gebaut, und wenn man Glück hat taucht es als kleiner Pfeil auf einer Galaxie-Karte auf, den man zu anderen Markierungen schicken kann. Und das wars. Und meistens ist jedes Schiff ein Einzelstück. Ja. Die Galaxie braucht exakt ein Minen-Schiff, ein Tourboot, einen Luxusliner und ein Anti-Piraterie-Schiff. Leb Wohl, Skalierungseffekt. Ich hab nichts gegen Abstrahieren in Wirtschaftssimulationen, aber das ist auch so eine Stelle, die womöglich hätte besser gelöst werden können. Ja. Wie eingangs beschrieben: Feine Idee. Aber die Umsetzung ist... najaaaaaa. Leider steht zu befürchten, dass es nichts Vergleichbares hier je geben wird. Schon schade...
This game is a definition of a frustrating game. The concept of build ship is very nice but gameplay is confusing, some missions are bugged for exemple : every section on your ship is green but the contract does not be fullfil. This game is not optimised, many lags appear about 1 hour ingame. The menus are silly and the general quality of life does not exist. Saves cause crashs, errors or instant back to windows. This game could have been great if the developers had polished it.
There are game breaking bugs like corrupted saves that won't be fixed since devs abandoned the game. I am rare lucky one that saves will always go corrupt and there are no solutions for this. Save your money and don't buy this game. 0/10
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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