
Fight, loot, explore and craft in the living open world of Starpoint Gemini 3. Assemble your trusty ship and boost your RPG skills to face all challenges.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Russian, Turkish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Blimey, even at the discounted price, this is absolutely awful.
Puh, ist die 6 Euro auch nicht wert gewesen, dabei ist das aktuell um 80% reduziert. Das Schiff will partout nicht docken, flitzt nur idiotisch hin und her und sagt mir in das Missionsgebiet zu gehen. So ein schwachsinn.. und dann die Dialoge, zum schiessen ...
this game is bad
SUPER!!!
Starpoint Gemini 3 is an open-world space action RPG developed and published by Little Green Men Games, continuing the long-running Starpoint Gemini series while taking the franchise in a noticeably different direction. While earlier entries in the series focused heavily on strategic fleet management and large-scale tactical control, this installment shifts toward a more personal, story-driven experience centered on the adventures of a single pilot navigating the vast and dangerous Gemini star systems. The game blends exploration, combat, and role-playing progression into a sandbox-style adventure where players are free to pursue missions, trade goods, hunt bounties, or simply roam the galaxy searching for opportunities. The narrative follows Jonathan Bold, a charismatic and somewhat reckless space pilot who becomes entangled in a mysterious journey tied to his past and the broader conflicts within the Gemini sector. Unlike silent or customizable protagonists commonly found in space simulation games, Bold has a distinct personality and voice, which helps drive the game’s more narrative-focused design. Throughout his travels, he is accompanied by ADAH, an artificial intelligence integrated into his ship’s systems. ADAH serves both as a technical assistant and a conversational companion, frequently interacting with Bold during missions and exploration. Their dynamic adds a layer of humor and personality to the story, making the journey feel more like a character-driven adventure rather than a purely mechanical space simulator. The universe of Starpoint Gemini 3 is designed as an open environment where players can move freely between different star systems, stations, and asteroid fields. Each area offers various activities that contribute to the game’s sandbox structure. Players can take on story missions that advance the main narrative, but they are also free to engage in side activities such as trading commodities between stations, scavenging wreckage from destroyed ships, mining resources from asteroids, or hunting down wanted criminals for bounty rewards. This open-ended design encourages players to carve out their own path through the galaxy, whether that means becoming a wealthy trader, a feared bounty hunter, or a heavily armed mercenary. Combat represents one of the central gameplay elements, and it has been redesigned to be faster and more action-oriented than previous entries in the series. Battles take place in real time, with players directly controlling their spacecraft while targeting enemy ships, dodging incoming fire, and managing weapon systems. The combat system allows players to switch between different weapon types during encounters, enabling tactical flexibility when dealing with various enemy defenses. Some weapons excel at piercing shields, while others are more effective against armored hulls, encouraging players to adapt their strategy depending on the opponent they face. Ship customization plays a crucial role in how players approach combat and exploration. The player’s spacecraft can be upgraded with a wide range of modules that enhance different aspects of performance. Weapons, shield systems, engines, and special abilities can all be modified to suit different playstyles. Some players may prefer building a durable ship capable of withstanding heavy attacks, while others may focus on speed and maneuverability to outmaneuver enemies in combat. These customization options allow players to gradually evolve their ship into a powerful tool tailored to their preferred strategy. In addition to piloting the main ship, the game introduces segments that expand gameplay beyond traditional space combat. Certain missions allow players to deploy a drone controlled by ADAH to explore environments that the main ship cannot reach. These segments involve investigating wreckage, scanning structures, or solving environmental puzzles to uncover valuable resources or story-related clues. The inclusion of these mechanics helps break up the pace of combat and exploration while adding variety to the overall gameplay loop. Exploration is enhanced by the presence of numerous stations and locations scattered throughout the star systems. Players can dock at stations to interact with characters, accept missions, purchase equipment, and gather information about the surrounding region. Some locations feature interior environments such as bars or industrial facilities where players can speak with NPCs who offer quests or insights into the political and economic conditions of the Gemini sector. These interactions help flesh out the game’s universe and provide context for the conflicts that shape the story. Visually, Starpoint Gemini 3 presents a vibrant interpretation of outer space filled with colorful nebulae, asteroid belts, and futuristic stations orbiting distant planets. While the graphics may not rival the most technologically advanced space simulators, the environments still convey a strong sense of scale and atmosphere. Ships come in a variety of designs ranging from small fighters to larger combat vessels, and the visual effects used during combat—such as laser fire, explosions, and missile trails—help create exciting and chaotic battles. The soundtrack and audio design contribute to the immersive quality of the game. The music often shifts between atmospheric ambient tracks during exploration and more energetic compositions during combat encounters. These soundscapes reinforce the feeling of traveling through a vast and unpredictable universe while adding intensity to moments of conflict. Sound effects such as engine hums, weapon fire, and explosions further enhance the sense of being inside a living spacecraft navigating hostile territory. Despite its ambitious design, Starpoint Gemini 3 has received mixed feedback from players and critics. Many players appreciate the shift toward a more story-driven approach and enjoy the accessibility of its action-oriented combat system. The open-world structure and numerous side activities also provide a sense of freedom that encourages exploration and experimentation. However, some players have criticized aspects such as repetitive mission design, limited variety in certain gameplay systems, and technical issues that occasionally disrupt the experience. Even with these criticisms, the game represents an interesting evolution for the Starpoint Gemini franchise. By focusing on a single pilot’s adventure rather than large-scale strategic warfare, the developers aimed to create a more personal and narrative-rich journey through space. This approach makes the game more accessible to players who may have found the complex management systems of earlier titles overwhelming. Ultimately, Starpoint Gemini 3 offers an engaging blend of open-world exploration, action combat, and role-playing progression within a colorful science-fiction setting. Its emphasis on character-driven storytelling and flexible gameplay systems allows players to experience the Gemini universe in a variety of ways. While it may not deliver the depth of more simulation-heavy space games, it provides an entertaining and accessible adventure filled with missions, upgrades, and discoveries waiting to be uncovered across the stars. Rating: 7/10
Yuck, the interface was dumbed down to fit a controller. Also the crafting sucks, both the interface and having to do fetch quests for every single sub-component's blueprint.
As an independent game I enjoyed it, so I'll give it a positive review, but this honestly didn't feel like a step forward in the franchise. To start with the positives, flying felt very smooth, and the space setup felt pretty well designed, with things mostly in a deviation around a central axis like youd mostly expect a system to be. The crafting was also an engaging way to manage inventory bloat, use materials to make products to make tech parts to make gear and equipment. The system wasnt totally balanced, the first and last steps were pretty much useless (materials -> to products, and anything more than basic weapons was unrealistic to get the parts for) but it was good enough. That being said, prices were static across all regions, there was no trading economy or world interactivity. Rebel galaxy is an example on the opposite side of that spectrum to compare. Also the lack of ability to sort or filter in either the inventory or crafting screen goes very quickly from a minor annoyance to a serious one as your inventory and crafting lists grow. Was not crazy about the shift from ship class progression to the modular fighter you spend the whole main story in. I dont blame devs for trying something new, but it's likely my favorite part of the series gutted. Also, it was weird that your UI only shows the name of the gun you have equipped when its firing. You can tell what you have when its firing because you can see it firing, its when you aren't firing you want to be able to tell. Bug or weird design I don't know.
i don't know what to say, the game was released 2020 and it is still riddled with bugs (missile markers sometimes do not disappear, enemys cluster together sometimes and do nothing, the game crashes now and then, the skill system rewards you with minus skillpoints if you somehow skill wrong ? ( mastering machineguns gave me -2 skilllpoints) Even if the game looks dated, the mechanics are poorly designed, somehow the booster feels like nothing happens, even when you are moving that bot, your "sprinting" is just moving forward like normal.... and after all that time, no bugfixes or something. this is really disappointing ...
its pretty fun .
Это ж надо было, угробить такую серию игр...
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