
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
Modeled estimate, not a reported figure. How we estimate →
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Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Had this on my wishlist for over a year and it has not disappointed. I will say that it is everything it seems like from the teasers. What you don't see is the time you need to invest to get there. No fast forward, no speed running. You have to put in the work and that is what I wanted. I will say their was a few things at launch that I did not like but the Devs fixed a lot of the complaints before I even has a chance to write this review. Autopilot...Fixed...Targeting....Fixed...Slow Item movements...fixed. I have not even reached the endgame as of yet and I already reworked my fleet to suit my mining/gathering playstyle 3 times. Started building a gate for easier travel and already eyeballing one of those motherships. I do wish the jump resource was renewable in each system to help prevent a softlock when I accidently jumped systems not realizing I would not be able to easily get back. Even if I have to take a few hours of gathering to purchase from a vendor at a ridiculously astronomical price. Overall it is a great game that is still growing and actively being improved by the Devs. 9/10 and I am still finding things that improve my gameplay. (There will most likely be a follow up comment soon where I found a way to get jumpfuel in all systems but I was a dumb-dumb and didn't see it.)
Game has to many bugs
jogo excelente, prato cheio para fans de sci-fi , a melhor imersão espacial que já joguei até hoje , sinto falta da dublagem em português do Brasil.
Quite a learning curve. Still having fun.
I can see the potential and I'm hopeful for the game. However, the flight controls are so clunky that I could not enjoy playing the game in it's current state. Such is the problem with early access so I won't downvote it. I will be deleting it and reinstalling it MUCH closer to 1.0 release.
I get folks have visions of what they want in their games, but when you need a masters dagree in the game just to play it, it's moot to have a point to it at this well, point.
Starminer is exactly the kind of game you can drop in and out of, and that’s a huge part of its charm. The building loop is incredibly satisfying piecing together ships, refining layouts, and gradually expanding your capabilities always feels rewarding. Exploration ties into that perfectly, giving you plenty to discover while you gather resources and slowly scale up your fleet. It already has that just one more job feel, and I’m really looking forward to seeing how the campaign develops as the devs continue shaping and completing the game. There’s a solid foundation here, and if they keep going in the direction they’re heading, Starminer could become something genuinely special.
我需要更多中文,不然实在看不懂要干嘛; we need more Chinese text, to tell me how to play.
10 фпс при нагрузке пк в 30% - на этом все, спасибо.
20 Minuten gespielt...die Steuerung ist so nervig das ich das Spiel zurück gebe...die Übersetzung ein Krampf zwischen englisch und deutsch...die Einführung lässt einen irgendwelche Checkpoints abfliegen, Kindergarten, da verliert man sofort die Lust. Nein danke
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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