
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
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Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can see the potential and I'm hopeful for the game. However, the flight controls are so clunky that I could not enjoy playing the game in it's current state. Such is the problem with early access so I won't downvote it. I will be deleting it and reinstalling it MUCH closer to 1.0 release.
Good EA game. There are some frustrating bugs, but the content that's present is generally of high quality. However I would say that there is not yet enough content to be a game rather than a tech demo. The game mechanics, research tree, manufacturing options, automation, etc all need to be fleshed out at this time.
Love it! remindes me of X4 Foundation ... but you can build a Space Station or ship modular ... really cool!
сначала мне игра дико не понравилась. дичайше неудобное управление, а чтобы его нормально настроить пришлось в файлы лесть. в целом задумка прям хорошая, реализация можно было и получше, но в целом норм. что прям больно это что иногда корабли просто по приколу расстыковываются. из за видимо бага коллизий одна часть просто улетает, но управление остается. в целом проект хороший, но порог входа не самый низкий. много деталей. в целом проект на 7.5/10
Game has mad potential ,definitely not yet! Played a few hrs. seems material gets lost on its way to places not cool since it takes forever to get it mined, though i do like its real time effect, just don't want to see this one thrown out there to ultimately get abandoned. Well its bought and now part of my 1k game collection and 20k hrs. of play time, hope some mad updates start hitting, ill be waiting.
great game, probably will become amazing by the time of release :)
Starminer hat mich wirklich positiv überrascht. Das Spiel besitzt einen enormen Suchtfaktor und schafft es immer wieder, dass man „nur noch schnell eine Sache erledigen“ möchte und plötzlich sind mehrere Stunden vergangen. Besonders gefällt mir die Mischung aus entspanntem Aufbau- und Abbau-Gameplay sowie der Verwaltung und Planung der eigenen Infrastruktur. Es ist eines dieser Spiele, bei denen man in seinem eigenen Tempo vorankommen kann, ohne ständig unter Druck gesetzt zu werden. Gerade nach einem stressigen Tag wirkt Starminer fast schon entschleunigend und lädt dazu ein, sich ganz in seine Projekte und Optimierungen zu vertiefen. Natürlich gibt es aktuell noch einige Bugs. Allerdings bin ich bisher auf nichts gestoßen, das sich nicht durch ein Speichern und anschließendes Laden des Spielstands beheben ließ. Das ist zwar nicht ideal, hat für mich den Spielspaß aber kaum beeinträchtigt. Wer Freude an Ressourcenmanagement, Planung, Logistik und dem stetigen Ausbau seiner Anlagen hat, sollte Starminer definitiv eine Chance geben. Trotz kleinerer Macken ist es für mich schon jetzt ein sehr fesselndes und gelungenes Spiel, das ich gerne weiterempfehle. ### Positiv ✅ Sehr fesselnd – aus „nur noch kurz“ werden schnell mehrere Stunden ✅ Angenehm entschleunigendes Gameplay ohne unnötigen Stress ✅ Gelungene Mischung aus Aufbau, Abbau, Verwaltung und Planung ✅ Motivierende Progression und stetige Optimierungsmöglichkeiten ✅ Man kann das Spiel gut im eigenen Tempo genießen ✅ Befriedigendes Ressourcen- und Logistikmanagement ### Negativ ❌ Noch einige Bugs vorhanden ❌ Manche Fehler erfordern ein Speichern und Neuladen des Spielstands ❌ Die Lernkurve kann anfangs etwas steil sein *Fazit:* Trotz einiger Kinderkrankheiten macht Starminer bereits jetzt unglaublich viel Spaß. Die Kombination aus entspanntem Aufbau, strategischer Planung und motivierendem Fortschritt sorgt dafür, dass man immer wieder zurückkehren möchte. Für Fans von Aufbau- und Managementspielen eine klare Empfehlung. 👍🏻
The game is fun but there's some issues. - Firstly, the AI stuff has got to go, the faces of the officers and characters are just offputting and should be replaced by actual drawings by actual artists. Now for the actual review: - The core gameplay loop of mining/ building is fun, but i feel like the tech tree is a bit lacking or not propperly balanced, before leaving the first area I had finished 80% of the tech tree and it did not take that long. This is because when you are actually using your materials you can quickly build very big structures/ a lot of money, enabling you to quickly get more stuff etc, a runaway effect. This is not a bad thing, but i think there should be alternatives to spend your materials/ money. Upgrades (I do see there being a button for it but it doesnt seem to do anything), you should be able to upgrade your items like mining lasers, weapons, RCS thrusters on the core nodes. This gives you something else to spend on making it less of an incentive to immediately go from T1 to T2 mining laser for instance. - There are some ballancing issues like the small cargo containers having 1/5 the volume of the WAY bigger T2 containers not even speaking about the enormous water storage still having 5 times that of the small one should be at least 15× or more for it to be worth using. - There is some bugs with my ship randomly breaking in two (it helps to make the ships thicker annd keep the heavier items closer to the center of rotation and lighter further away to reduce inertia, but still sometimes randomly happens. When this happens it doesnt break cleanly; it doesnt actually disconnnect, the broken off part tries to move back and drags your ship in strange directions and you're unable to reconnect the broken off piece it is also still part of the ships inventory so is clearly still part ot the ship. - There's clearly missing features like the trading ships doing seemingly nothing except for picking up and putting back containers but thats fine if it gets fixed before it comes out of early access. - The officers system is a good idea but should be earlier in the tech tree / cheaper so it doesn't become an afterthough late game, also there should be a system where the maximum amount of active officers is coupled to a ship and not an in total amount for all ships (could be coupled to the amount of core nodes on a given ship). Lastly you should be able to transfer them between ships/ delete them. - Missiles shouldn't auto detonate when the last enemy is destroyed, constantly my own ship is heavily damaged by new missiles being launched and immediately detonating when the previous set kills the enemy.
Очень достойная и в раннем доступе. А если поправят моменты с автоматизацией и прочим - вообще огонь!
Ich muss sagen ich bin extremst positiv von diesem Spiel überrascht. Klar es gibt noch paar Bugs vorallem mit der Pyhsik Engine aber programmier mal eine Physik Engine die einwandfrei funktioniert, das kommt erst mit der Zeit. Das einzige was mich extremst stört ist das man nur begrenzte Stationen bauen darf. 4x4x6 Hulk Bulks sonst passt es nicht ins Mutterschiff und man kann es nicht mitnehmen zu anderen Sektoren. Das finde ich extremst schade, da ich sehr gern eine große Station bauen würde und dadurch leider auf mehrere Schiffe angewiesen bin. Sonst ein sehr sehr cooles Spiel, vielleicht könnte es in Zukunft ja etwas geben wo man den Docking Bereich vom Mutterschiff vergößern könnte z.b. auf 6x6x8 oder dergleichen. Ansonsten Traumhaftes Spiel ^^
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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