
"Starman: Tale of Light" is a slow paced puzzle adventure, with beautifully crafted sceneries and soothing music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Japanese, Portuguese - Portugal, Arabic, Traditional Chinese, Korean +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
实际游戏内的画面和气氛远比之前在商店看到的感觉更好 小宇航员漫步灰度建筑搬方块供电——要素有博物馆、工厂、水、幕布,围绕光能与“方块供能学” 还有一处常去中转场景,硬说甚至带点《星际拓荒》篝火堆那个意象的味道? 但这个场景形式初看还算亮眼但后面重复多了会期待能有变化 是前几天偶然翻库里还没玩的游戏时看到,想起来是几年前朋友送的,第一印象其实还蛮好,只是过去几年总容易推后玩解密的念头,一放放到现在,也是这两年终于开始逐渐以 库存已有优先 来玩游戏了 (趁数字混沌度的膨胀还没到不可挽回的程度)... 解密比较常规,但还算不让人烦,能让我愿意持续下去 中间段有几处的谜题也挺有新变化的,一开始都没太期待(还挺好,咋不来的更早点!? 指的是纪念碑台推箱和连续轨道变相操作这些 ——而且各处谜题都突出了点物理特性,但很克制,甚至过于克制了 主角走路慢悠悠的倒是增加了稳实(离散)的感觉,就是有时候觉得走的好慢啊 一些小细节小音效感觉若做再多点会更抓人,有些地方明显感觉空了些(走路时,物体间交互时等等)个别粒子也崩得有些随性,但色调和细致纹理很突出,应该也能爽到一些视觉上好这口的人 简介里多次提到建筑/建筑师 开始玩之后能略微意识到确实有那种建筑师对几何的在意/迷恋在里面 从上面提到的那些概念要素的选择上,确实也能感受到一些近似设计基因作品中的通性 不过第六章有个地方有个bug给我卡的死死的,看社区几年前就有人反馈了,很难想象这种已较完整地个人式作品居然会有就真放着这么不管了的...那我还玩啥 [spoiler]以前一直觉得只有那种发行商操控型的会有这种情况....但好像算上这个也见到好几次了,也许,个人作者由于burn out后的逃避/逆反状态反倒更容易事至如此? 又或许它们本质都一样,只是发行商的存在更适合被拿来作为一个借口? [/spoiler]
Звездный человек - очень неплохая казуалка на несколько часов прохождения. Приятно напоминает Портал в изометрии некоторыми своими деталями. Спокойная ч/б рисовка, плавное управление, расслабляющая музыка, минималистичный дизайн - то, что нужно чтобы расслабиться. [h1]Плюсы[/h1] + Аудиовизуальный стиль; + Интересные головоломки, интуитивные, побуждающие использовать воображение, приближенные к реальности. + Бесплатное дополнение с кучей небольших головоломок. [h1]Минусы[/h1] - неудобно забиты клавиши на управление; - неприятная задержка между действиями; - скрытые ачивки забаговались и не работают; - нет карточек.
I wasn’t a big fan of the controls and there were a few puzzles either too difficult for me or that didn’t make sense. Overall, a great little puzzle game though! I love love love the float mode. My favorite part of the game. Definitely recommended.
This was such a lovely monochrome experience; they nailed the atmosphere just perfectly. Best played in a quiet area either at night or on a cloudy day, each environment is so lovingly crafted that I didn't want to leave. You point, you click, and you solve little puzzles, and for the most part, they're very reasonable; I've got a bone to pick with that ship area, but I was able to figure out the rest of them without too much trouble. Not much else to say, really, but if you like things like this, you'll probably enjoy this a great deal.
Simples e bom.
A very cute short puzzle game with weird unintuitive control. Why mouse/touchscreen to make our character move any way when we are more familiar with buttons??? Arrow keys or WASD (or left analog stick on a controller) are unquestionable choice! WHY ♥♥♥♥♥♥♥ MOUSE??? AND IF YOU REALLY WANNA GO WITH MOUSE, WHY DON'T DROP SOMETHING WITH RIGHT CLICK? WHY SPACEBAR??????? The very latter stage pose much more serious problems in control design that render puzzles NOT solvable. For example: 1. You already familiar with using mouse to move your character, and the weather is snowing the river became ice. The (untold) mission is to have you ice-skating on the iced river and jump over logs. WELL NOW YOU ALREADY FAMILIAR WITH MOUSE CONTROL YOU'VE GOT NO IDEA THAT YOU CAN NOW LEFT-ANALOG AND X BUTTON TO JUMP AND SCORE!!! 2. TOUCHSCREEN CAN'T MOVE ROCKS AT ALL, BUT LEFT-ANALOG CAN. R U FREAKING SERIOUSLY KIDDING ME???????????? So good luck on figure out how to control the game, if you wanna play this kind of puzzle! 😠😠😠
평가에 낚여서 구매했습니다. 900원대에 구매해서 망정이지... 저는 퍼즐 게임 플레이를 매우 좋아하고 많이 하는데요, 일단 퍼즐 게임인데 퍼즐의 구성 자체가 지나치게 1차원적이거나 개연성이 매우 떨어지는 부분이 95%정도 됩니다. 쉽게 말해서, 너무 쉽거나 혹은 이해가 안 되거나 극단적으로 둘 중 하나입니다. 플레이 타임을 늘리기 위해서 지나치게 캐릭터를 느리게 설정해둔 부분 때문에 눈과 머리로 퍼즐을 푸는 것보다 모션 기다리는 시간이 더 길어서 정말 지루하고 약 1~2분 후 부터는 짜증이 올라옵니다. 그리고 게임의 부족한 부분을 감성적'인듯한' 배경음악과 감성적'인듯한' 그래픽으로 중무장한 힐링게임'인듯한'(것이었던 것)으로 '척'을 엄청나게 많이 해둔 착하지만 많이 부족하고 모자란 게임입니다. 그리고 본편 플레이 이후 flow라는 모드를 줌으로써 약 1~2시간 정도 되는 플레이 타임 이후 환불을 막기 위한 모드를 주는데, 이게 또 완전 짜증 유발 발암 모드입니다. 설명도 없고 뭘 어떻게 해야하는 지는 결국은 유튭을 보지 않는 이상 불가능하다고 보시면 됩니다. 다른 분들 평가가 너무 좋던데, 저는 정말 900원대의 가격 마저도 환불받고 싶을 정도로 역겨웠어요. 제가 요기요나 네이버페이처럼 포인트 주는 거 아니면 평가를 안 쓰는데요, 제 수백개의 스팀 게임 중에서 최초의 평가를 남기게 만들 정도로 열받는 힐링게임'인듯한' 게임입니다. 참고로 힐링 안되구요. 그 허접함과 무개연성에 내 정신이 킬링되었습니다. 여튼 진짜 모뉴먼트 밸리를 누가 언급하셨던데 싸울래요? 비빌 데에 비비세요. 비교 대상 아닙니다. 900원대로 그냥 삼각김밥 사드세요. 혹은 1.99시간 플레이 하시고 환불 받으시던가. 그리고 게임 내내 몇 문장 나오지도 않지만, 여튼 갓글화가 되어는 있는데, 한 문장만 가져오겠습니다. "nada studio 선물 starman" 알아서 판단하세요. 그럼 전 이만~
É um jogo leve, lindo e relaxante. Embora se trate de resolver puzzles, ele o faz de forma leve e a experiência parece com fazer palavras-cruzadas num spa. Ele é curtinho, e tem uma fase bônus no fim. Pelo preço super recomendo.
I got this on sale for ridiculously cheap. Yes it is worth it, but I also found some downsides to the game. It's a beautiful game with simplistic, but timed puzzles. The atmosphere, aesthetics, music, and art of the game really come together to create a peaceful experience. You should get this game for this alone. Unfortunately, my problem is with the game mechanics and comes down to a personal preference. First, the action mapping is weird. Left click to pick up a box. Spacebar to drop it. What? Why not make the right click the drop button? Second, your character walks SO SLOW across stupid long rooms. It drove me crazy. Even if the character had a little jog that would help. But the Starman walks because it's part of the game. Third- TIMED PUZZLES. I hate them. I hate having to rush across the room and push something at the exact right time. And if you fudge it up? Guess what, you have to start ALL OVER AGAIN. But Starman walks so dang slow that this takes FOREVER. I got level 8, tried and failed to get the timing right, and just quit. Starman walks so slow because it's forcing you to solve the puzzle a certain way. You can't jog to the next button and wait to push it at the right time. Starman meanders over there, fudging up the entire sequence. Time to start over! *headdesk* Fourth: The puzzles are very simple. It's actually very soothing until you get to level 8, and I was enjoying it. I was playing with my daughter (5 yo) and we were having a great time. Too bad about the timed games and forced walking, otherwise this would be an enjoyable puzzle game a la Monument Valley 1 & 2. Puzzle games don't have to be ridiculously hard to have fun. The fun is in the satisfaction of achieving a small goal and moving onto the next level. Get if you don't mind restarting a puzzle multiple times, and time puzzles are your thing. But I know that people who like puzzle games also like some time to process and ponder their next move. Starman doesn't give you any wiggle room. You just fail and start over, again and again.
Puzzles desafiantes e brilhantes. É um jogo rápido (no máximo 4 horas), mas muito rico
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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