
STARDUST: Wish of Witch is a single-player SRPG beautifully crafted in pixel art. Follow the secret of the wish-granting star and join the adventure of the girl “Star” and the mage “Yu”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
STARDUST: Wish of Witch is a turn-based single-player pixel SRPG that reimagines the charm of classic strategy RPGs for the modern era.
Players traverse battlefields in an adventure centered on stars and fate, growing alongside characters with distinct personalities and stories. A delicately breathing pixel world combined with dramatic presentation delivers a sweeping fantasy journey.
The secrets bound to the stars, the journey of a boy and a girl—and a story of growth along the way.
The tomboyish warrior “Star” and her childhood friend, the mage “Yu”, set out on an adventure!
What awaits them at the end of the road?
Full sprite animations paired with cinematic direction
create a deep sense of immersion, as if you were adventuring in a living world.
Building on the fundamentals of turn-based tactics, a card system expands combat depth and variables even further.
Experience refined strategy that both SRPG veterans and newcomers can enjoy.
Read your opponent’s moves and turn the tide with counters and combos.
Every decision can decide victory or defeat—tense moments await.
Brilliant 2D animations unfold when ultimate skills are unleashed.
Savor the climactic moments that shake the battlefield.
Form a party with colorful companions and draw closer to the truth hidden within the stars.
And along that journey, your story is completed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优点 -非常王道剧情的作品,整个路线属于开场小故事加女主名字就能猜的八九不离十,但是不影响体验 -像素动画演出和声优出色的发挥,让整个剧情,战斗体验拉升到8分以上,该有的感动依旧能触及人心 -人设讨喜,特别是JRPG这种多个伙伴同心的感觉依旧能在这里体会到,人物设计上没有明显短板,也没有过于模板化塑造人物,特别是文案上可以感受到作者的用心,当然中文本地化翻译的高水平也是重要的一环 -卡牌技能的数量和可操作角色数量在整个流程里带给玩家的新鲜感也是不错的,没有长时间的枯燥期 -这游戏有抽卡系统,能抽到每个角色技能卡的变种,还有抽卡动画十连,而且不需要氪金石,能抽个爽 -粗糙的3个格子的装备系统还算过的起,勉强及格 缺点(虽然写的多,但瑕不掩瑜,玩的还是挺开心的) -数值成长设计水平一般,而且很像手游养成,感觉制作组之前是做手游的 -自由度很低,这游戏推章节式的体验也跟手游差不多,一个主城,几个功能选项建筑,然后就是公会触发主线 -重复刷子内容意义不大,我建议不想刷的直接开CE修改金币、物品数量 -此作品战旗策略性深度不够,更不建议反复刷,男主的卡牌抽到几个高数值AOE后面就是平推,作为战旗,战斗交互和场景交互也基本是没有的,全靠人物技能自嗨,就像mmo一样玩个dps,每个角色在那自己打自己的循环,极少数跟敌人的博弈交互就是角色手里有没有反击技能在受击之前触发,所以基本你只能当做一次性内容玩,没有重复可玩性,制作组显然没有一个对战旗有深度了解的策划,很多关卡也是纯纯在那堆怪让你的AOE技能可以轰个爽而已 -卡牌变种很多设计没上心,特别是大招卡牌的抽卡变种,简直就是纯粹加数值,比如300总伤害给你加到800,简单粗暴,还有其他变种就是简单的加伤害加费用、或者减CD加费用、减伤害减费用等等,但是这方面我是感觉制作组应该是没什么时间继续打磨了,所以硬着上了,可扩展性是有的,但是明显感觉工期不够了 -很多地方都省略了没做,工期不足,这点也体现在最终章的仓促性上,各势力交战的大场面被省略了,世界观埋了很多坑都填不了,只能讲完男女主的故事,只能等续作或者dlc看看制作组后续吧
像素小人做的挺好的,但是玩得真的不爽,有包括ui方面的问题,然后这个反击机制真的气笑了,有时候单挑空过打反击竟然是最优解
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean*, Traditional Chinese*languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
초반 스토리가 플레이를 계속 붙잡게 할만한 매력이 없음 그저 어린애 때쓰기에 주변인물들이 오구오구 해주기 원툴이여서 주인공이 너무 매력이 없고 스토리에 몰입을 하고 더욱 진행할만한 동기가 안생김 전투시스템 구성도 괜찮고 도트 그래픽도 잘 뽑았기에 좀 아쉬운느낌
Cute game with a strong beginning. Great animations and voice acting. I've got no complaints about the visual aspect of the game. Strong beginning and ending plot-wise. The middle portion is just ok. Game mechanics were fresh at the start, but they became quite repetitive because I was playing the same characters/skill decks. When I had to take a break and then came around to play it again, it was so much more enjoyable. I don't think this game is supposed to be binged; it works so much better being played a portion at a time. The ending is great, but by that point the gameplay won't feel challenging. The hard boss fight extra content was a little challenging, although the Ephiness/Leon strat breezes through all of them. Which is kinda lame since it feels like it was intended to be beaten that way. NPCs were charismatic and I appreciate the effort it took to add so many of them in the town, but I wish (no pun intended) there were quests or rewards for interacting with them. I had no issues running this game, such as bugs or lags. I appreciate the dev team constantly releasing updates and patches. Overall, it was enjoyable, although not very "bingeable".
This game crashes randomly, annoying. 打完BOSS,准备存档,打开存档界面,鼠标指向要保存的槽位 然后游戏闪退了
아니근데 왜 dlc이후에 기술 데미지가 안들어가나요.. 버그가 빨리고쳐져야한다고생각해요..
고난이도는 설계가 아쉽네요 굳이 덱빌딩게임에 고코스트 카드 제약을 둘이유가 뭔지요? (고난기준 데려가는 캐릭이 정해지는것도 이런이유인듯) 전투 불편한 요소 다른분들 이미 말씀들 주셨지만 하면할수록 피로도만 올라가네요 장점도 분명히 있으나 아쉬운점이 더많은거같네요
Star and Yu are so cute
戦闘部分に関しては賛否あると思います。よくあるターン性のコマンドバトルに毛が生えた感じ。ストーリーも割と王道ものっぽい?この辺は体験版や他の方のレビューを参考までに。 プレイしていて不快だったのは主にビジュアル面です。ドット絵は躍動的で、キャラデザに期待して購入したのですが、肝心のスター達の立ち絵がAI生成である可能性が高いです(もしかしたらどこかに表記があるかもしれませんが)。スターに関して、全体的に剣が細すぎ、剣の柄の太さが不自然等の違和感。 昨今でも問題になっているAI生成イラスト問題は個人の思想に関わるので気にならない人もいるでしょうが、始めた動機が動機ですので非常に残念でした。
Um dos jogos de estratégia mais legais que ja joguei, pixel art mais linda que ja vi e historia muito boa. Infelizmente portraits e avatares são claramente feitos por IA e ficaram feios, mas em geral o nivel do jogo é muito alto. Comprei só querendo um jogo para matar a saudade de Fire Emblem e conheci um jogo ate melhor que alguns fire emblems
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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