
Grey Heritage: Noble Duty is an anime Tactical RPG. Follow Jaden, as he travels across the land and learn what it means to love ones country. Learn the origin of the war that leads to Grey Heritage: Faded Vision. Fight enemies in tactical combat and manage your army in this JRPG inspired journey!
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About

The prequel to Grey Heritage: Faded Vision and a strong starting point for new players. Grey Heritage: Noble Duty is an anime Tactical RPG set in a medieval fantasy. Whether you are a newcomer to the genre or a veteran player, there is something for everybody.
The year is 755, a decade before the events of Grey Heritage: Faded Vision. Emperor Augustus wages war against all of Calista. You play Jaden Ricard, a Lord of Astrea. Deemed a traitor after abandoning his posts during the invasion, Jaden must travel the continent and assemble allies from neighboring countries if he wishes to uphold his duty as a Lord of Astrea.

Command your army and overcome difficult scenarios to uphold your duty as a Lord of Astrea. Train your army, manage inventories, and forge friendships as you travel this war-stricken land. A strong entry for newcomers to the genre and unique twists for veterans.

No permadeath.
About 10-15 hour-long campaign.
10 playable characters.
Auto Save Feature And Rewind For The Last 10 Turns.
Critical attack inflicting states.
A base to shop for inventory and get to know your allies.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
we need chinese! 我们需要中文!
It's an okay game, but I wouldn't recommend it, especially at its price point. $20 for 14 chapters is a little steep, since the story seems a bit disjointed + too heavily written to do a sequel (almost 0 sense of closure). The main antagonist basically feels like a multi-personality disordered schitzophrenic and it throws you way off, especially since so many things could have been avoided if they spent more than 1 second to think. Music is fine, but the art is meh (looks AI generated, and portraits do not change expressions at all + are using the battle portraits -> get cut off if you look closely) and the conversations aren't that interesting (which also applies to the characters). The only real saving grace for the game is the gameplay. It is pretty interesting gameplay mechanics (like elemental/debuff reactions), and all units are viable (albeit some feel harder to train but that's normal). The issues I do have with the gameplay is that it feels very weird where almost half of the units just start off with legendary-tier infinite use weapons, and it ends up in a loop where you funnel kill set-ups into your gold-producing units, or you'll end up with no weapons for the units that don't have infinite use weapons (as most weapons have low-use before breaking).
[b]TLDR:[/b] For older fans of the Fire Emblem franchise, I recommend this as an engaging and largely fun game in that vein. I recommend that new players to that franchise, or those not used to Strategy RPGs like Fire Emblem, to play slow and take full advantage of multiple save slots. At 14.7 hours, I have finished my blind playthrough of the Grey Heritage: Noble Duty on hard difficulty. This game feels the most like a mashup of the GBA Fire Emblem titles and something like Thracia 776, which seats it comfortably in my favorite of the Fire Emblem eras. I appreciated most of the experience, finding it fun and challenging, but with a handful of flaws that did negatively affect the game. [b]Positives:[/b] Game: The skill and reaction systems that this game introduces are excellent and feel well integrated with the map design. The characters that make up your company each have a fleshed out niche in combat, and learning their strengths/weaknesses and where to position them is enjoyable. As other reviews have mentioned before me, positioning is very important in this game, moreso than any of the Fire Emblem titles this game takes inspiration from. There are some additional notable differences from Fire Emblem games that, while positive, are worth knowing about before you play: - Characters do not have promotions in this game, and do not cap their levels at twenty. Three will get mounted forms, but that is the extent of class transitions. Get comfortable with the skill system and weapon preferences of your units, because these options will not change significantly over the course of the game. While I would have preferred promotions and evolving classes personally, the small roster and specifically tooled classes does help you get a complete sense of battle by the time you're in the back half of the game. - There is a unique class that this game introduces to take advantage of the custom elemental reaction system it uses. While the class may feel underwhelming at first, it is to your advantage to at least keep the system in mind, as the back half of the game significantly benefits from your exploitation of the reaction system. - There is a robust autosave feature every turn that you can reload to at any point mid-chapter. In tandem with the lack of permanent death for your units, this allows for a great deal of trial and error until you're comfortable with the mechanics. While I would've preferred permanent death and perhaps the disabling of autosaves for the harder difficulty, I recognize these features as crucially beginner friendly, which is something this genre has always struggled to be. Story: Your companions and the secondary protagonist are a highlight. I felt that they were well written and want to see more of them. [b]Negatives:[/b] Story: The single biggest pain point in the game, unfortunately. In part due to the status of this game as a prequel, the story struggles to engage you in the struggles of the main character of Noble Duty. The two main antagonists feel less like characters and more like caricatures. They lack depth and behave like villains from a children's cartoon, which makes it all the worse, then, that they so handily trounce the main character at every turn. Instead of building narrative momentum around the main character's journey, the story sees you lose more ground and be in a worse position with each passing chapter. The one time in the entire story where the main character behaves like a protagonist and actually advances the plot, comes as a jarring and petulant change in their objective in the final four chapters of the game. It is also easily the single dumbest decision made by any character in the story, and there was some competition up to that point. Rather than concluding itself with a bang that generates excitement in the sequel/original game, the narrative whimpers across the finish line. It was a deeply unsatisfying ending that ultimately could've been handled in a variety of other ways that would've felt more in-character and appropriate. Game: While it fares much better than the story does, the gameplay does have some holes that become more apparent as you reach the final third. These are the immediate availability of preferred weapons and the odd implementation of currency. To start, both the main character and their personal knight start the game with very strong and infinite durability weapons, which are best-in-slot for almost every single battle they will experience. Having these availability at the very start of the game encourages unhealthy reliance on these two characters in the first two-thirds of the story. As with 'Jagen' units in most Fire Emblem games, it doesn't take long before you must rely on your other characters to clear the chapters, but their weapons will degrade and break quickly, and can only be reliably replenished by spending gold at shops every three or so chapters. This leads me to the second poor design choice - the only way to earn gold is to finish off enemies with specific units, of which you'll only have two. If these two units are neglected, or not used at all, a new player will lack the funds to replenish weapons and supplies and ultimately may softlock themselves in some of the worse maps in the game. Fortunately, there are only a few "bad" maps in the game (Chapter 5 is my personal least favorite), but the most egregious section of the game is the gauntlet of levels from Chapter 10 through Chapter 12. You're given no rest or opportunity to restock supplies, and Chapter 12 requires a significant number of healing resources to survive (on hard difficulty, at least) due to the way your company is split across the map. If you do not hoard restoration consumables, or lack the gold required to resupply prior to Chapter 9, many new players will absolutely find themselves unable to beat the map. I don't imagine many will bother to restart the entire game ten hours in, if this happens. This issue can be circumvented entirely, though, by simply rewarding the player with a set amount of gold around the midpoint of the story, or more clearly communicating the importance of gold to the player throughout the game. [b]Conclusion: [/b] Ultimately, I had more fun and this game did more right than it did wrong. With so little competition on the market for Fire Emblem type games, I'd like to see from this IP. I'll be giving the original game a try next, but I recommend that future titles spend more time developing the narrative and ensure that the story can stand on it's own two feet. Noble Duty would've been a far more compelling title with the main character's sister in the driver's seat.
Disclaimer: I was a beta tester for the game. This game is the second episode of the Grey Heritage series. Compared to the first episode, Noble Duty makes a great effort on the story and character writing. The production quality also significantly increased. This episode contains more custom mechanics, more work on the music, and voice acting. Voice acting being somewhat rare for indie games made with SRPG Studio, this effort deserves recognition. Where the first episode shined by nice map design and original goals, Noble Duty gets more straightforward though. If you have played others SRPG Studio games, you will find the gameplay pretty classic, and besides of one or two challenging parts, don't expect a hardcore experience. If you are daunted by strategy games, but the story and other strong points of the game interest you, there is an easier difficulty for you. This difficulty does its job perfectly, and can be toogled on even after starting the game, meaning you won't get stuck if the game suddenly becomes too hard for you. To end my review, I'll say this game was clearly made with passion and care for a work well done. It is worth your time if it caught your attention.
I’ve finished the game, it’s quite good, and here are my detailed comments: The good points: Storytelling art and character design are excellent. Animation is fairly good. Class balance and overall game balance are decent. Growth rates are reasonable, and stat optimization isn’t too difficult. Auto-save works very well, not overly punishing like in Vestaria Saga. The not-so-good points: The class change feature is almost non-existent. Only a few special characters can change class through the storyline. Yet the class change system is supposed to be the soul of the game—something I had been looking forward to from the beginning. The weapon system is poor, and everything is available in the shop right from the start. Normally, players unlock things gradually and upgrade step by step to feel progression, but that’s missing here. Even unique character-specific weapons can be used freely without restrictions. As a result, there’s hardly any special weapon strategy involved. Some characters don’t even get unique weapons, while more than 50% of the cast do, which makes them feel underdeveloped and left out. There are no mysteries or recruitable hidden characters, making the story feel strictly linear. The game is quite short—I expected it to go beyond 30 chapters. Overall impression: It feels like I just finished playing a game demo. I had high expectations and had been waiting since I first saw it on Steam in late August. Still, this is the best SRPG build I’ve ever experienced.
Overall, a big step up from the first game - Faded Vision. The UI is very modern - pretty much any info you want is on the main screen, or takes a few seconds to look up in the menu. The help guide is also quite nice, especially for keeping track of what status effects and their combos do. If I had to compare this to any of the FE's - I think Fates is the most fitting. Good unit positioning goes a very long way in this game, similar to Fates. There are dual assists and a type of dual guard that specific units have as well. Each character feels relatively strong and has their own niche. There's a decent array of items that also all have their own uses. Think my only slight negatives are I found the game to be a little bit easier than Faded Vision, and some reinforcements maybe last a bit too long - but the game was still quite enjoyable.
Disclaimer: I was a beta tester for this game. I haven't played the first game and I can assure anyone who hasn't that you don't have to have played that one to fully understand this one. From what I have heard about the other game, which I believe has a higher level of difficulty, this one might be better as a starting point if you're anything like me. I only tend to play the easiest of games and I am a huge fan of Fire Emblem. As for the game itself, I found it very reminiscent of Fire Emblem, especially the GBA versions of the game. The characters were all very appealing, with none I particularly disliked, and they all had their place in a party. I found a few took a bit more getting used to, utility wise, and really enjoyed the addition of the Magician class, which felt very unique to any classes in Fire Emblem due to the react mechanic. The maps were really fun to play, with a few that had me a bit worried even on easy mode, but they were all very doable (with a few retries on one or two). They also felt really varied - I highly enjoyed one where characters were very limited and you were running away due to events in the story. The system seems streamlined and easy to navigate. The big part for me in any game is always the characters, and I absolutely loved their interactions. My favourites were a somewhat cheeky at times priest and an amazing redhead villain (maybe based after myself... xD) who kept reoccurring. The most enjoyable parts of the game to me were the bantering between battles. I might have maybe liked a bit more of that, but that's down to personal preference. Overall, I highly recommend this game if you are a fellow fan of Fire Emblem and if you just enjoy SRPGs with great characters and really well though out maps in general.
首先说结论,游戏是很不错的,SRPG的经典元素都有。剧情刚刚及格,深度不够,但主要的故事讲好了。 游戏内容方面:跟前作相比,进行了很多优化。最亮眼的是新的反应系统以及角色更丰富的职业及技能。还做了游戏指南供人参考学习,简单难度也更容易了,对首次游玩的玩家上手难度较低。其他细节一些的有:可以随时随地存档,且战斗过程中每轮都有自动存档;金币可以根据角色技能用特定角色击败敌人获得;在每个章节前设置了商店;武器特攻是否特攻及特攻对象也更加清晰,且增加了文案回溯以免错过剧情。 游戏剧情方面,因为游戏体量,剧情没有那么的丰富。剧情线大致可以分成两条,一条是跟随着主人公,而另一条用来描绘其他事件。相比于前作,随从的剧情肉眼可见的减少。多数情况下只能通过升级语音或者是战斗时弹出来的少量剧情对话来了解。但是也有其优点。前作随从间的对话更像是在凑字数,减少冗余信息后观感还不错。 最后是建议。首先是翻译,目前只支持英文,翻译需要本土化,像现在Steam的游戏介绍要么是机翻要么没有校对。我简单翻译了一部分,后续可能会投邮箱看看。其次是控制,每一次退出后需要重新设置,前作是不需要的。第三是剧情回放,战斗时是如果没有特殊情况是没法看过往剧情的,很需要之前存过档。且战斗时角色的对话不会记录,反而记录角色地升级语音。 最后也希望更多srpg爱好者可以多关注一下这款游戏,小作坊这个体量和价格是很不错的。
I was lucky enough to be chosen as a beta tester for this game, and for the original Grey Heritage. Noble Duty was in general a much more polished experience than the first game. I really enjoyed the new additions such as text pop-in during maps, weather effects, voice clips, elemental effects, and added gameplay features. The elemental combinations particularly (think genshin) were a great idea and lend creativity to how you take on enemies. I think the game will be more accessible to new players and I would actually recommend people play this game first since it is a prequel and does a better job of easing you into the gameplay and story. This game's maps were not as hardcore as the first game, but there is still enough varied objectives to keep you interested, especially since the plot is engaging. One reoccurring antagonist is particularly a laugh and will keep you wanting to see where things go. The creator is clearly a huge Fire Emblem fan, and fan of srpg in general and put a lot of love and attention to detail into the game. I would recommend playing this series, especially if you want to experience a story and characters that continue through several different games, which is rare to see.
Grey Heritage es un buen tributo a los TTRPG y aciertas sagas concretas. Una jugabilidad desafíante y compleja que sirve de precuela a otro juego. Una trama aceptable que puede enganchar a los jugadores. Reseña completa en The Art of Gaming: https://theartofgaming.es/analisis-grey-heritage/
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