
StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Играл в эту игрушку еще будучи 10-летним пареньком, еще тогда зашла. Сейчас поиграл - тоже вполне ничего так. Из плюсов - модульная система для корабликов, ну прям секс!!! Из минусов - хреновый баланс, мало контента, баги, и разрабу по барабану на игру (я знаю, что она старая как говно мамонта) Поиграть вполне можно, увлечет на недельку может быть.
I have played many space strategy games, both turn based and real time, and I think Star drive 2 is my favorite. While it is not flawless ( I have detected several light bugs), it has many good points. Most notable are: + Very elaborate ship design + Spectacular real time battles with full control + An expansive technology research tree , with a system that makes choices meaningful. + Good graphics and sound effects
Давным давно в бородатые времена играл решил узнать как сейчас и зря.С тех стороны это мерзотно оно лагает даже когда на это повода нет.Кучи багов. Вырезанные механики помню были пошаговые пехотные бои, и лишь били немного душными планетарные захваты, но здесь они полностью вырезаны и некоторые технолигии просто фиг как работают смысл всей пехоты просто множиться на 0. Уведомление переделали и они тоже плохо работает случился ход в котором вы решили подраться флотом не авто расчёт ,а ручками а всё уведомления испарились, и даже не сильно удобней они стали.Шпионаж какой же это............ если по простому как бы не укреплял антишпионаж это не будет работать у тебя будут воровать технологии, и ловя шпионов других держав ничего просто ничего , но если шпиониж а всё война мы обиделись.И самое обидное космические бои с рандомными противниками всегда скучно воевать а с ботом..... это превращаеться в либо ты катком либо тебя и только если ты решишь себя сам в положения один против 10 ставить только тогда что-то дельное выходит.И самое печально бот просто собирает крит массу флот и в атаку и зачастую два сценария либо ты авто его перебиваешь, либо в каких хз случаях он в ручном просто немощ.И ведь обидно главное смысл это делать крутые корабли.Баги от каких-нибудь камера поломалась подождите до вашу планету атаковали нажмите развернуть ли вражеские силы на вашу планету и у меня была кнопка отменить осаду меня ботом, или мне иногда раз 5-20 говорили вы хотите объявить войну боту ,а я просто нажал следующий ход.Печально ведь идеи неплохие, но лучше уж трава будет зелёной как в те самые бородатые времена.
StarDrive 2 was inspired by Master of Orion 2, but it is not a whorty sucessor. SD2 have many problems. - Bugs turning the game implayble. That is the worst. If you forgive other failures and play several hours, you will just lose it all due to a bug that makes impossible to continue playng and ruins your save game too. - A steep curve of learning, even whith a tutorial. - Dosent seen fair in the balance of power between player and IA. Even whit a excelent starting system the IA empires can crush the player. Weirdly umbalanced. - The ship combat cannot be totaly controled. Just put the ship in battle and choose its target, it will lfire and move by hinself. Disapointing. There is too much atack fron monsters and pirates. There is a option to disable, but whould be better if it was better balancead here too. Seens like a game that was rushed out broken and wihout any testing. Dont even bother. Just go play MOO2 instead.
Playing from time to time and its really worth it.
Great game, reminds me of Master of Orion series heavily!
Does not launch.
bun
I tried to play after 10 years this weekend (I had about 13hours in 2016) , but it crashes on start on 2 different PC, so its UNPLAYABLE NOW, dont buy it!!!! Devs need to repair this or STEAM need to remove this from shop
I have played for over 500 hundred hours. This game is ♥♥♥♥ dont buy it. Game is buggy and have a ♥♥♥♥ ton of anti player mechanics design to slow you down and ♥♥♥♥ you over. Why do the master fleets only target the player? Why do enemy races suddenly ally themselves to each other when the player is winning? All "random" events just ♥♥♥♥ you over. All "diplomacy" ♥♥♥♥♥ you over. You think your winning? A master fleet spawns on the opposite of your empire and blows up everything causing you to lose money like crazy and your ships abandoning you or joining enemy empires. Ai has no range limit like the player who is limited by fuel. Think your system is safe far from the front lines? Ai suddenly appears with a giant ass fleet ready to ♥♥♥♥ you over. The ai cannot run out of money and can produce huge fleets with no economy. If they are near broke they are gifted 100 gold+ per turn. The ai empires cannot have their planets starved to death like yours can. If you go over the command points cap you lose hundreds of gold per turn. The ai doesnt care about the cp cap because they dont lose money from going over their cap. ♥♥♥♥ this game and ♥♥♥♥ the greedy ass abandonware creator. 4x games means explore, expand, exploit, exterminate. This game is just fighting all the damn time. Their is no breathing room and everything is tense all the time. All the ai act the same they all want the player to lose thats it. Their only goal is to make the player lose. They dont act to preserve themselves or accomplish their own goals they only act to counter the player. This game has so many bugs it totaly ruins immersion. The war cabal bug forcing you into a complete genocidal war that will drag the rest of the galaxy to fight against the "winning" player. If you dont accept the cabal's demand to declare war they will spawn a buggy fleet that will stop all production on all your planets until they are defeated. If you declare war and propose peace later the cabal war fleet will spawn causing the bug. The cabal war fleet does not actually spawn where your ships can reach it so the game ♥♥♥♥♥♥. Your citizens will never produce anything again. Ship movement bug = sometimes ships will randomly stop moving and then cannot ever move again. You cant disband them because they need to fly to planet to be disbanded. They just sit there eating up precious command points costing you tons of money. The ship refit bug = when refiting ships the ships cannot actually be completed and just sit there so the planet does nothing. Diplomacy is awful. The ai will never agree to anything unless they can make you go over your tolerance level. When you go over your tolerance level your citizens become upset and refuse to work until the tolerance levels lowers which takes 20+ turns. 20+ turns of your citizens refusing to work or produce anything. Everything in this game is design to slow you down and tie your hands. Also what the hell is with the planet generation of this game. Also a majority of the planets are ♥♥♥♥. Most of them are tiny, ultrapoor, asteroids, useless gas giants or just a ♥♥♥♥♥♥♥ empty useless star system. Give us some damn decent planets to work with. Its like playing chess and your only given 1/4 quarter of the starting pieces. Its no fun. A game is no fun when you have no choices or options. This game feels like it is the player versus the developer not varied unique alien empires. Also what the hell is with the stupid empire expansion debuff to your science? if your empire is larger and more powerful it should be able to naturally support more scientists and output more science not less. You can never get ahead everything is designed to pull you back down. Its fun at first the battles and ship design is perfection. Everything else is ♥♥♥♥. Sell this ip to someone else and let them finish this game or release the codes to modders.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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