
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice gameflow, I like the puzzle parts where you sometimes have to figure stuff out for yourself, not just wait for a quest to update. Combat is dynamic and possible for several different playstyles, ship upgrade and design actually matter. Biggest downside for me are the default keybinds. They seem to favour playing with both hands on the keyboard, not primarily keyboard + mouse. Slightly weird at first but you learn pretty quick.
Nice 20 hour or so game, I'd give it a 7/7.5 out of 10. Engaging but wears thin after a while, and some of the quests are hard to make out. Still, made me read a walkthrough to see the ending. Would buy again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A rewarding adventure in space with a relatively casual gameplay loop. The challenge is kept high by restricting resources, so grinding is mostly just robbing you of fun.
Это самая переоценённая игра в Steam! Не понимаю, почему такая высокая оценка от пользователей. В этой игре плохо всё: - мёртвый мир - некрасивый космос - неинтересный и банальный сюжет - ужасно скучные бои - унылейший геймплей, который сводится к бестолковому перелёту между системами и редкими неинтересными текстовыми квестами. Прикольно только в конструктор корабликов поковырять, да и то - вариативности там не так, чтобы очень много. Я провёл в игре много часов просто потому, что какой-то человек здесь в комментариях написал, что игра похожа на богоподобных космических рейнджеров, но это отнюдь не так! Не ведитесь, потратьте время лучше на перепрохождение космических рейнджеров.
It's not a bad game but there's just isn't much to it for the price. I'd suggest getting it at a very big discount; 5-10$. Main issues that bugged me: -Limitations with ship customizations -Auto travel is buggy -Missions lack proper guidance, I often had to go over the web to get it. -After 20hrs, it just gets repetitive and I just wanted to be over with it. -No replay value Compared to other games around the same price tag in which I have more than 500hrs in, I just can't recommend this one at that price.
Game is simple but very addicting. I like Voyager Across the Unknown but I don't like the pressure it puts on me to manage resources and move on to the next sector. This game is a lot more chill and I don't really know what's going to happen as a bonus.
Had a beautiful run with the game. Finished in 36 hours, but didnt complete all the side quests. Its a fun game for sure, support for developer!
It's really rude for a dev to allow for a controller but then screw it up after the initial play where it literally refuses to respond to a controller. Emailed the devs and no response. Will remove negative depending on the response from devs.
This is a bad game... I really tried with this one, but here goes: 1. The controls are terrible. They are absolutely awful. This makes for constructing the ship next to impossible. I really don't know how to do it. This wouldn't be an issue if the game held your hand at least a little, but nope its cryptic. Combining the fact that it is cryptic and poor controls has made for unplayable experience for me. I just want to build stuff but I don't know how. 2. I feel that the grandness of space is off here. I just feel like these are small ships etc in front of a desktop background. I mean, how big is this ship? Shouldn't a gas giant be a lot bigger... like way bigger? I shouldn't be able to completely bypass a gas giant in a few seconds. There's only a few planets per zone so this was the developers chance to you know... show space? Back to bypassing a planet in meer seconds. Like I think I'm stranded, wouldn't there be some useful resoruces on these planets to use? This means the game is wasting my time. Once I bypass a few planets for no real reason it kind of lost me. 3. The combat is horrible. I need it for resurces though? I couldn't find that on a planet? Then why am I taking out spaceships or going around space inb the first place? I don't know, for you see if I don't know what I am doing than I am forced to make my own conclusions. I give up. I really wanted to like this, but this feels like someone played tried to make a Paradox game into some desktop naivgator game? Like, no, it sucks.
I haven't exactly played it a ton but it just gave very mediocre vibes, didn't feel like it did anything super well and ended up feeling like this game didn't do anything amazingly well enough to be more worth playing over something else that has a bit more focus and improvement on some aspects, the exploration is kinda cool, the combat is pretty fun, trading is meh, crew skills and management are neat, but I just feel like tthere are other games that do one or a few of these things far better. Wish there were a neutral option but I think to general public I'd have to say not reccomend, but if ur like a fan of space games and have pretty much played most other things like you aren't gonna hate this, its just not gonna scratch any itches as well as something else might.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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