
STARBO tells you the story of a dead man's journey through a mysteriously blue world filled with strange messages and beings all trying to tell you a story, the story of Leo Cornell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Danish, Finnish, Simplified Chinese, Greek, Indonesian +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's kinda cool, you dig some stupid janky ♥♥♥♥♥♥♥♥ which I do. I recommend it.
Bundle fodder, sadly. Long intro, slow movement, not super interesting. Weird running sequences. Not a game for me.
УГАДАЙ СЮЖЕТ ЕСЛИ ПЛОХО ГОВОРИШЬ НА АНГЛИЙСКОМ
pathetic bull$hit "running under water simulator" with no purpose. at least i didnt have to re-watch the into every time i died.
Horror 9/10 Story 10/10 Musics 7/10 VIBE 1000/10
this was insane and blue!!!
I didn't understand the story that much, but it was a fun experience. Please try it out .
[h1][b] Reseña de STARBO - The Story of Leo Cornell[/b][/h1] [h2]Resumen del Juego[/h2] STARBO - The Story of Leo Cornell es ese indie de Acción/Aventura en primera persona que entra por la puerta diciendo “tengo [b]buena trama[/b]”, pero te la cuenta a su manera: con misterio, rompecabezas, exploración y una vibra surrealista/abstracta que a ratos se siente como sueño febril… y a ratos como “¿quién dejó la realidad sin supervisión?”. La propuesta mezcla terror (incluyendo psicológico), momentos tenebrosos y violencia/gore con una atmósfera marcada y una banda sonora que quiere ser tu terapeuta… hasta que decide ser tu peor pensamiento intrusivo. Hay robots, hay tensión y hay esa sensación de que el juego te está mirando más de lo que tú lo miras a él. Primera impresión: interesante, raro, y con personalidad. Segunda impresión: también está más solo que yo un viernes por la noche… porque ahora mismo tiene [b]0 jugadores[/b] activos. Sí, cero. Ni el robot de QA se quedó. [h2][b]Luces y Sombras en el Vacío[/b][/h2] Lo Bueno: [b]Atmósfera tenebrosa y surrealista[/b] : se nota el esfuerzo por incomodar y crear misterio. [b]Historia con intención[/b] : apunta a “buena trama” y a intriga psicológica, y eso se agradece en un indie. [b]Gran banda sonora[/b] : acompaña bien el tono, sube tensión y evita silencios baratos. [b]15 logros de Steam[/b] : suficiente para tentar al cazador de numeritos sin volverse una lista infinita. [b]Soporte útil de plataforma[/b] : mando completo, Steam Cloud y préstamo familiar para compartir el trauma. Lo No Tan Bueno: [b]Comunidad inexistente en vivo[/b] : con 0 jugadores activos, esto se siente como explorar una estación espacial abandonada… pero en la página del juego. [b]Recomendaciones totales: N/A[/b] : poca señal social; cuesta saber si es joya oculta o experimento que se salió de control. [b]Terror + gore + violencia[/b] : si buscas aventura “casual”, aquí lo casual es el escalofrío; no es para todos. [b]Lo abstracto puede cansar[/b] : si no te gusta interpretar símbolos raros, vas a llamar “confuso” a lo que otros llaman “arte”. [b]Un jugador únicamente[/b] : el horror se comparte… aquí no. Te toca sufrir con dignidad. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Acción/aventura con exploración y rompecabezas; cumple, sin reinventar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más tensión y diseño que “IA brillante”; funciona, pero no deslumbra.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Tiene ingredientes (misterio, terror, puzzles), pero no hay señales de “cantidad enorme”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Enfocado en lo atmosférico/abstracto más que en músculo técnico.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena intención narrativa y misterio; es de lo más atractivo del paquete.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Terror psicológico y tono tenebroso bien plantados.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Suficientes para sostener el horror y lo surreal sin ser fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: aquí sí hay cariño y dirección.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Sin datos claros de doblaje; si existen, no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No hay información para destacarlo; se queda en neutro.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin reportes concretos; asumo correcto, pero no puedo coronarlo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Experiencia narrativa/atmosférica: se rejuega por curiosidad, no por sistema.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Un indie con personalidad y música fuerte, pero con señales sociales y alcance limitados.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] STARBO - The Story of Leo Cornell es un indie que se toma en serio su identidad: misterio, terror psicológico, surrealismo, robots y una atmósfera que te aprieta el pecho. Cuando acierta, se siente como una experiencia cuidada; cuando se pone abstracto, puede parecer que te está retando a “entender” en lugar de simplemente jugar. Ahora, lo controversial: el juego tiene más vibra que multitud. Con [b]0 jugadores activos[/b] y recomendaciones en [b]N/A[/b], esto es literalmente un paseo por un lugar vacío. Si te gusta descubrir cosas raras sin el ruido de la moda, perfecto. Si necesitas validación social para darle “play”, aquí no hay aplausos… hay eco. [h3]Recomendación de Compra (Esperar oferta / Solo para fans del terror surreal)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Bueno, pero es una isla: recomendable si buscas terror atmosférico con historia y no te molesta jugar algo “de nicho”.[/i] Si quieres una aventura indie con atmósfera pesada, misterio y una banda sonora que sí trabaja horas extra, dale una oportunidad. Si lo tuyo es acción pura, claridad total y comunidad viva, mejor pasa de largo… o prepárate para hablarle a los robots como si fueran tu chat.
I wish there was a so-so rating because I'd give this game that, but as it stands, the achievement progression tells you all: people don't make it through this game even though it's pretty easy and straight forward. perhaps that speaks for itself. 63 Minutes. That was exploring every corner and niche. This game is a very linear labyrinth of sounds and lights and colors but a lot of repetition. The story is very minimal but pretty much the majority of the uniqueness in the game. You'll find yourself spending an hour going through the same hallways and rooms, maybe with minimal variation. The stamina and health bar are for very minor chase parts of the game. Otherwise, they're pretty annoying since the dev decided to also control when you can use them, speeding up and slowing down the game as their own punctuation to the story. The initial video shows your character as having absolutely hilariously massive hands, not sure why that happened. I would want to be supportive of an indie dev and small studio, but not all stories should be told and not all games should be made. STARBO really should be a demo at best. It's good to learn to sell your work, but this work was underwhelming. Lastly, the ending was pretty ridiculous. Sure, [spoiler]the ending is set up by the mention of confronting the creatures of the dark or nightmares or whatever in hopes that it wakes us up, but that last thing came out of nowhere.[/spoiler] Maybe that would make sense if the dev was trying to be comedic with the whole thing, but typically you want consistency across a story. All in all, it's clear that they tried to put in work with a team and got support from family and friends, they got themselves and their game out there. I know countless indie devs that struggle to make that leap. However, the jump scares were mostly annoying and forced in an underwhelming way, the lack of variety for such a short game was a bit disappointing, and a lot of the excessive lights and abrupt audio transitions could have been toned down. All in all, I'm not sure what to make of STARBO - The Story of Leo Cornell. It felt like Leo really didn't have a story. All achievements are simply for story progression. You literally get 4 achievements for watching the intro video....the definition of Achievement is: "a thing done successfully, typically by effort, courage, or skill." Since the only way to fail at these "achievements" is to simply not progress the story, I would not call these achievements. Maybe the dev could have added one for finding an interesting thing here, pursuing a path there, never getting caught by something chasing you, or a million other things that would have actually been achievements. The first choo choo train is missable, that could have been a thing? Anyways, I've already spent 20% of the time it took me to play this game writing the review for it. Feedback for the dev, David, and Diax Arts: If you're going to continue pursuing game dev, take a critical look at this game, the feedback you received from it, and how it fits into different genres and quality levels for games. For future ones: one of the most frustrating things with a walking simulator is not being able to control movement in expected ways. This game could have been maybe 15 minutes worth of gameplay without the stamina bar and if the player could simply toggle sprint. The walk vs run mechanic did not feel satisfying like it could have, it was just frustrating. Also, the unique warning at the beginning about "games can be dangerous for you" or whatever it was is the type of thing that's a clear red flag that's saying that the dev did something unique that will likely be abrasive instead of enjoyable. That was very much the case here. Other devs and studios put up a boiler plate version of that and then don't do wonky stuff in their game. Maybe there's flashing or abrupt cut scenes or even scary shocking things, but they don't blind their users by crazy intense lighting and effects. If gamedev is something you want to pursue, don't give up. Often times the first thing that we do: our first blog, video, project, etc is crap, and if we keep going and learning and growing and mastering our art, we get better. Unfortunately, some people persist but don't deliberately strive to improve, and they simply attempt to impose their art on the world, other people give up before they even try. It's up to you to make that choice.
The visual style is beautiful, the theme song is simplistic but impactful, and the final message is something I have never witnessed in any medium before. The game clocks in at just under an hour, but the quality of that hour is higher that a lot of other games. Come in expecting an indie game, because that is what you are going to get. There are audio quality issues, visual quirks and a straight up ugly cut-scene in the beginning. But none of that degrades from the overall experience. The game looks very hazy, blindingly bright light sources and pitch black corners in the same scene. There are a few memorable scares, lots of visual storytelling and no lack of character. I am very glad I played this one.
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