
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vide complexe redondant creux a l abandon visiblement .....
jeux dead , plus aucune nouvelle des devs
Jogo muito bom. Mas sem legenda em pt-br ai é foda. quando legendarem eu mudo minha analise
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 109.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far so good. There's a super steep learning curve but really any game that has this many systems is going to. I don't know why that's a surprise to anyone. Since there's very light traffic right now and this world is so big it's great to start out solo but friends are great too.
Lazy devs
[h1] This game had more life in alpha. [/h1] Watching a tutorial while tearing apart my ship in first person, panels and wiring floating around, trying to install another engine on the back while hundreds of players were leaving and entering the station was amazing. Going to the market where there were loads of stores each selling and displaying different parts, tools, and body cosmetics, was amazing, neon signs floating in the air, each one with its own theme. So what did they do? - All panels from shops were removed on release, replaced with a giant scroll terminal containing everything - The starter ship went from a basic design that was upgradable if you tried and incentivized welding ♥♥♥♥ together and making it your own to a bland, Lego snap design released with an untested "quick build" hanger that sometimes just deleted your ship. - They then added no new features to incentivize non-player interaction, the only things you could do were mine asteroids and make ships. - No NPC traders - Hell, no player traders, just a Skyblock marketplace where you dump items. - No NPC enemies, in a world big enough that it takes real-life days to travel planet to planet not using warp gates - And hundreds of promises At first it was promises they kept up on They added massive stations and capital ships. You could raid others. You can land on planets! Then they just stopped. a couple bug fixes here and there, some crash fixes nothing They then announced they would be putting the game aside for another game they were working on, picked development back up a year later, and made a big news post about it and everything! Then here we are. Almost a year later with nothing to show It's tragic because, if there was just something to do, the players would most likely come back. This is an amazing game you can't get anywhere else, but it just isn't worth getting now, and unless the devs do something and [i] get to work [/i] will never be worth getting again :(
i didnt know that this game was a slavery simulator, it only shows people building ships mining and exploring, i loaded up the game and... HAVE YOU LOST YOUR SHIP? TOO BAD, NOW GO DISASSEMBLE SOME SHIPS. i think that the game would be better if it had offline and was kinda like space engineers...
Please Devs come back this game was my dream. I followed the entire development got into the closed alpha build the most ♥♥♥♥♥♥♥ of a ship flew around crashed made mid space repairs. Found a guy mining in the deap belt ramming speed into his ship kill him repair his ship I can go on and in how fun this game could be and also how fun it already is. DEVS COME BACK I LOVE TBIS GAME Edit: THEY CAME BACK AND ITS SO GOOD :) 2nd Eddit: The devs lleft the game to die again....... can no longer recomend unplayable with such low player counts
Aucune nouvelle de ce jeu, c'est tellement le néant que j'avais oublié que je l'avais acheté, pourtant très prometteur a l’époque A FUIR C'EST HONTEUX !
потрясающая сложная глубокая и огромная игра с сумасшедшим конструктором кораблей огромной вселенной и тишиной космоса который убаюкивает
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Players by region
Where this game's players are, estimated from review languages.
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