
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a tonne of potential and the foundation to be one of the most immersive space MMO's ever released, recent announcement that the game would continue development is great, however with very little community engagement and player counts approaching zero it's probably too late. Which is very sad. Announcement for patches come from a dev in discord saying "might be a patch tomorrow" and 3 people reacting with a pog emote. Would need a complete re-launch to be worth anyone's time.
Abandoned
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 109.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как новенький игрок, должен отметить что игра имеет место быть, развиваться и существовать. Но, очень нуждается во внимании разработчиков. В игре не хватает нормального управления кораблём при помощи мыши, русификация оставляет желать лучшего, и самая большая проблема, с которой сталкивается новичок - обучение. Оно тут не сложное, интересное... Но, из-за спецификации игры, где все ресурсы конечны... Тебя заставляют полететь в пояс астероидов, который за несколько лет существования игры уже был добыт другими игроками... Пояс астероидов, который заполнен брошенными стартовыми кораблями, которые даже не разобрать на ресурсы... И когда ты купишь эту игру, твой корабль будет следующим. . . Но так да, задумка интересная, механики классные, действительно можно насквозь просверлить всё что угодно. Это здорово, но пока что рекомендую повременить с приобретением.
I don't play it much but came back after a few years and it's still very much broken. I know it's a sandbox but I hope they give some kind of plan/mission for us to do after the tutorial. Also it will be nice if they give a way to delete bugged ships. I have a ship that is only a broken cargo hold. I can't delete that part.
А у игрухи был потенциал, но ее убили разрабы своим бездействием
The game is only really worth it for the shipbuilder, everything else doesn't really work or make sense without there being a sizeable and active player base. Likewise, the lack of updates is a huge reason to not get the game. On sale, however, I would recommend the game for the shipbuilder; it is unique enough to warrant burning around $ 12. For a creative person, you could definitely get 50 hours or more out of the shipbuilder. I personally lack the attention and patience to fully develop my ship ideas, but from the messing around I have done, the ideas are feasible. The example ships and some player-made ships do suggest that you could design some pretty amazing stuff, with part number limits and durability being the only real limiting factors. If I had to give feedback to the developers, I would probably focus on adding a symmetry/mirror mode to the shipbuilder for easier ship design and adding NPCs to inhabit the stations. The NPCs especially would probably lessen the feeling of walking around a graveyard.
Development resumed in April. It's December and no new patches, and development seems to have once again slowed to a halt due to low player count. A game in early alpha not feature complete enough to support a healthy player base. That's like making a cake and giving up when people don't like it before it's even put in the oven.
"Just because it's not in active development doesn't mean it's abandoned"
Devs abandoned it, avoid this game and devs at all costs!
Great concept but unfortunately abandoned by the devs. No real updates shortly after launch even though the devs keep saying they'll update the game. Even in it's current state there's not really much to do and it's very grindy.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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