
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please work on this game again! This is by far the best space game I've ever played and 2nd place isnt even close! This game has so much attention to detail and is truly just a work of art that no other game compares to, this is on par with Buldars Gate 3 and Elden Rings and its still only in Beta! Pros of this game: - Custom ships! You can legit make anything into a ship! Tanks, Planes, Pirateships, ect! - Open world movement (There isnt nearly any loading screens!) - PVP (Its not the best quality pvp but once you get good at it, then you can do some cool sh**.) - Guild/Factions/Clans (You can making a giant base with friends in the middle of space!!!!) Cons of this game: - No Dev support (Please come back we miss you!!!! ;-;) - Slow Progression (Please increase progression speed overall as its far to easy to lose progress.) - Very complex (Players who are very technical as people overall will be driven away from this game.) - Lack of PVP (The game needs some high loot zones to focus the pvp, as finding playing in space is dam near impossible the equivalent of finding a needle in an entire park)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 109.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i tried to pickup this game 3 different years in a row,the game is a nuclear fuddud, u have to buy a ship when u also have to buy every single component of the ship in raw resources, in a time of age when u can literally instantly fabricated resources. ships fly slow as fud even when cargo is completely empty, energy fuel is sucked out of your inventory randomly when server lags occur in large percents, the starting stations are like 29 of them making each one an absolute ghost town, and the maker is point blank retarded. i tried to get a refund when i got the game but i couldnt because i spent 3 hours trying to get out of the ♥♥♥♥♥♥♥ garage with the horrible build system, then i tried to love it and it failed, and then i tried to wait for game optimization and they literally made zero changes. if this wasa physical game based on cds i would launch the disks and shoot them like clay pidgeons.
Abandoned - Hasnt been updated in 3 years. The fact that this is even for sale at this point is insane.
This game had a cool concept but the devs decided that they didn't want to work on this game anymore, with no transparent communication about why. It is utterly unfinished and what should be considered a spectacle of early access scams. I have no faith in Frozenbyte to finish this game and the fact they are running a sale on it while it has not been updated in years speaks for itself. This game was a simple cash grab and nothing more for them. Do not support this dev in the future and do not buy this game.
Starbase had incredible potential — a beautiful world, deep engineering systems, and a sense of scale that few space games ever reach. But sadly, it feels abandoned. Updates have slowed to a crawl, and the community is shrinking. It’s hard to recommend in its current state, but if it ever sees a true revival, I’d come back in a heartbeat.
dead game , Have Potential But ....
tripple lag, 2 years withot any updates, even on like idea sight. good concept poor making/ -100000/10 dead game DO NOT BUY
I am so done with this Early Access nonsense :(
I played for 385 Hours with high hopes of this being the next great space game. However, they built us up and then left us hanging. I enjoyed my time building ships and dreaming of a persistent and ongoing life in this universe but for whatever reason, and in the immortal works of Dr. McCoy; "He's dead Jim!" Maybe they can sell the code to someone with more vision and better management skills and it will have a life in the future. Farewell Starbase
Yes. I still have hope. Customized controls, space mechanics are good. Right now it's about what kind of content the developer's want to focus on. This is pre-alpha for all intent and purposes. As many has said about its issues the real issue is there isn't a lot to do except build and mine and maybe build a base. Yes I know players can fight other players and it is supposed to have a player driven economy. However everyone can eventually grind up all the build skills. Except for getting raw material you cannot just make something better. The coding is a great idea but in reality a corp would want to keep its own scripts secret to stop pvp. But there is so much potential. The building mechanics are top tier, how damage happens, how fights can happen. If it had just AI pirates or pirate bases I would spend more than 10 times the hours I have. Ideas of multi stage railguns or practical cannons that ramp up to aim light seconds away to miss. Shaft to throw out or mirrors to deflect incoming laser fire. We don't need shields! Right now I bet the developers are in No Man Sky lockdown. I very much doubt there will be any news up updates in a year. The game is still playable just empty.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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