
A game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.3Kreviews | 76% | — | $6.5M |
| $19.99 | 337ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
give us a a remaster plz
Star Wars: The Force Unleashed LucasArts Lucasfilm, Disney Initial Release Date: September 16, 2008 MSRP: $59.99 ESRB: T God Of War Meets Star Wars? (Kind of) There are a number of thrilling moments lurking in The Force Unleashed--enough of them that you'll likely be disappointed that it drifts so often from the things it excels at. Amazing displays of power and destruction are interspersed with inept, poorly conceived gameplay sequences, making for an inconsistent journey that, fortunately, gets more right than it does wrong. It certainly gives a fantastic first impression, starting with a tutorial level that serves as a great introduction to its complex protagonist. Yet while the initial levels impress, the later ones stumble a bit. Force Unleashed is a very good game that could have been great, had it not taken so many unnecessary detours. The fun wins out however, mainly because when it runs on all cylinders, you truly feel like a powerful Dark Jedi, using a variety of force powers and lightsaber slashes to rain death upon rebel and imperial foes alike. You can thank the game's robust physics engine for those thrills. The Force Unleashed back in 2008 was once a showpiece for LucasArts' tech combination of Pixelux's Digital Molecular Matter (DMM) and naturalmotion's Euphoria. DMM essentially gives objects real-world properties and Euphoria infuses AI with self-realization abilities, so enemies will attempt to grab onto objects when lifted and stabilize themselves when tripped or if the ground shakes or moves. It's very cool stuff when it works, but as destructive as you are, the tech doesn't get to spread its wings as much as we saw in something like Grand Theft Auto IV during that same year. Unfortunately, developer LucasArts often fails to string these amazing moments together long enough to keep the momentum going. The impressive physics work does quite well in huge, open areas like a TIE Fighter facility. The action gets problematic at almost any other time, however, and the hyperactive physics become almost as much of a liability as an asset. This becomes more apparent as Force Unleashed's targeting troubles come more clearly into focus. The targeting is loose, which makes it incredibly easy to grab something other than what you intended, and even easier to throw it at something other than into its actual mark. In the most claustrophobic areas, this might mean flinging an exploding barrel into yourself, throwing it into nothing at all, or targeting a completely immovable item--which then begs the question why the game let you target it with force grip in the first place. And as is the case with many third-person action game cameras, getting in a smaller space means claustrophobic camera angles that cause you to lose perspective of the bigger picture. This is more of a problem here than in most games, though, because Force Unleashed chooses a target not based on the direction the player is facing via the camera, but which direction Starkiller is facing. That's fine in large environments, when there is more camera maneuverability. Otherwise, it becomes a frustrating paradox of ideas: In confined areas, Force Unleashed requires greater player precision, but makes it more difficult to be precise. As good as the game can be I also wish they could've done without the whole QTE quick time events, some of which really do feel like they're lifted straight out of God Of War in an attempt to mirror a trend. They tend to cheapen the game a bit because you can't concentrate on any of the pretty visuals or the action because you're just staring at the button prompts. QTE sequences have always been a cheap trick. That's a minor complaint compared to the whole because there are things that do shine through to make one of the more memorable Star Wars video game experiences you can have, one of which being the sound design. They pull original sounds out of all the Star Wars films and use them properly to great effect. If you've watched any of the films a thousand times it just works. Once you've completed the game and are the all-powerful Dark Jedi you've always wanted to be, it's remarkably fulfilling to return to Force Unleashed's earlier, better levels to try out the powers and combos you didn't possess on your first play-through of them. Or perhaps you want to experience the second of the game's two endings (a reasonable goal, since one of them is bound to get fans talking) while wearing one of the unlockable costumes. But most players will find that aside from a return to the better areas, once is enough. When the game caters to its strengths, it soars; when it deviates, it flounders. Regardless, it's still a more than worthy entry in a long line of licensed Star Wars games, and a good action game in its own right. The Force Unleashed isn't the ultimate Star Wars game - KOTOR still might be the king. But, as advertised, it amplifies this mystical power in new ways to deliver fun gameplay and some unforgettable moments. It'll leave you wanting more as it is a very short game, but take my word for it, it's worth playing just to see Vader Force-throw wookiees. Director: Haden Blackman Producer: Isa Anne Stamos Writer: Haden Blackman Composer: Mark Griskey Gamespot: 7.5/10 Gameinformer: 8.7/10 X-Play: 2/5 Personal Score: 7.3/10 73/100
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта игра подойдёт разве что тем, кто играл в неё в детстве и ностальгирует. Если же вы хотите познакомиться с ней сейчас, лучше не стоит. Вот причины: Хаос в бою с толпой: При драке с большим количеством врагов у тебя есть два варианта: блокировать (защита со временем перестаёт работать) или попытаться убить стрелков, пока тебе стреляют и бьют в спину. Ни грамотно атаковать, ни уворачиться, ни блокировать толком не выйдет — таргетинг и камера работают из рук вон плохо, а герой в таких ситуациях разворачивается крайне неохотно. Ужасные босс-файты: Создаётся ощущение, что ты просто груша для битья. Световой меч - это дубинка: Он не режет, а только бьёт, и для защиты совершенно не подходит. Особенно против крупных врагов, которые атакуют ударной волной - от неё крайне сложно увернуться или перепрыгнуть. Бесполезные воздушные комбо: Я нашёл лишь одну подбрасывающую серию, но после подкидывания невозможно продолжить атаку - герой просто вбивает противника в землю. А подбрасывать-то особо некого: слабых врагов в воздух отправлять бессмысленно, а противников покрупнее либо невозможно поднять, либо для этого нужно ловить какой-то очень непонятный момент. Я пытался смотреть на эту довольно старую игру снисходительно, понимая, что у неё могут быть разные проблемы. Но на протяжении 10 часов (я остановился на ранкоре и ученице Шаак Ти) я чувствовал только гнев из-за непонимания: что я делаю не так? Но я продолжал, надеясь, что просто ошибся и не разобрался в механике, но мои силы иссякли. Я играл в достаточно много игр, и ни в одной из них мне не хотелось так сильно швырнуть что-нибудь в стену. 9/10
Game is pretty cool I used to play on my cousins xbox 360 but omg it crashes at everything or freezes at simple things. Tie fighter flies by and explodes in second mission crash. Changing your sound settings freeze. Upgrading combat moves freeze. Load into 3rd mission crash. Try to screenshare on discord to friends crash. As much as I wanted to enjoy this game again its really unstable but still kinda recommend it.
где Ремейк?
broken level
O esperado era que essa versão fosse melhor que a da geração passada. Por incrível que pareça, não é. Baixem o emulador e joguem a versão de ps2.
Edit - this port really sux... I am gonna look for patch or smth, but it is even worse now :D XD I got that game on my ps3 many years ago. Finished it around 7 times. It was the best game ever... so, I didn't buy it and play it on PC because of all the people who said: "Bad port. Bad controlls. Crashes. Glitches..." etc. Well, I played around 3h of it without crashes, or glitches, or bad controlls... couldn't use a controller. I prefer playing with controller... that's the only issue I encoutnered. But the game is awesome and it runs pretty decent. It's locked on 30FPS, probably... that's not cool indeed... but as a person who played on ps3, I couldn't even see it back in the days :D Until suddenly some guy said: "PC glorious master race. You are playing at 30fps, xoxo." But I saw 30fps just like I see the 60fps now... :D
Mal ein gutes Star Wars Spiel. Mehr der Art wären schön. Rat für die Sternenzerstörer Mission: Einfach leicht links gedreht hinter den linken Pfeiler stellen und R2 ohne Ende drücken.
[h2]SOY MENTOR EN STEAM!![/h2] [url=http://store.steampowered.com/curator/31570421/]LINK A LA PAGINA DE MENTOR[/url] [b]Star Wars: The Force Unleashed[/b] toma uno de los conceptos más interesantes de la franquicia y lo convierte en un juego cargado de acción: ¿qué pasaría si Darth Vader tuviera un aprendiz secreto? Encarnando a Starkiller, el juego presenta una historia ubicada entre Episode III y Episode IV, mezclando combates frenéticos, poderes devastadores de la Fuerza y una narrativa que conecta distintos momentos importantes del universo Star Wars. [h2]✅ PROS[/h2] [b]Poderes de la Fuerza espectaculares y divertidos.[/b] [b]Sensación de poder constante,[/b] especialmente usando rayos, empujones y agarres. [b]Historia interesante,[/b] expandiendo el universo entre películas (igualmente no es canonico). [b]Starkiller es un protagonista carismático[/b] [b]Buen diseño artístico y escenarios icónicos[/b] [b]Banda sonora con esencia clásica de Star Wars[/b] [h2]❌ CONTRAS[/h2] [b]Cámara y controles algo toscos[/b] en momentos intensos [b]Combate repetitivo[/b] con el paso de las horas [b]Problemas de targeting y físicas ocasionales[/b] [b]Plataformeo frustrante[/b] en algunas secciones [b]Versión PC algo inestable[/b] sin configuraciones adicionales [h2]⚙️ NOTAS[/h2] [b]Puede requerir fixes o ajustes de compatibilidad en sistemas modernos Algunos jugadores reportan problemas con FPS altos o resolución Compatible con mando (muy recomendado)[/b] [b]The Force Unleashed quizás no sea el juego más pulido de Star Wars, pero sí uno de los más entretenidos para quienes soñaban con usar la Fuerza sin límites.[/b] La historia de Starkiller sigue siendo uno de los relatos más queridos del antiguo universo expandido, y aunque algunas mecánicas envejecieron, el espectáculo y la sensación de poder siguen funcionando muy bien hoy en día.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 9.4K | 89% | $24.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $6.4M | 67.9K | 87% | $4.99 | |
| $6.5M | 45.3K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 8K | 63% | $19.99 | |
| $1.3M | 5K | 91% | $9.99 | |
| — | 337 | 68% | $19.99 | |
| $14.2M | 86.3K | 71% | $10.49 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $12.5M | 22.5K | 87% | $24.99 |