
A game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.3Kreviews | 76% | — | $6.5M |
| $19.99 | 337ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ho-ly Cow Sorry for not recognizing game for so long This is the F.E.A.R. of Star Wars games. Enemies are hyper reactive Physics and systems driven gameplay Ability progression Incredible cinematic quality made by people who breathe Star Wars This is it Only thing holding it back is being such a dated port.
Star Wars: The Force Unleashed is literally a flawless 10/10 masterpiece (pc version is like a 4-8 out of 10 depending on how many bugs you exp), and anyone saying otherwise is straight up coping. This game doesn't just bend the rules of Star Wars it completely snaps them in half and throws them into hyper space. It is the most beautifully unhinged, over the top piece of star wars media to ever exist, and it makes the movie Jedi look like absolute toddlers. Now lets get into what makes this game so great.. THE PROTAGONIST starkiller is one of the coolest dudes you've ever seen even outside of gaming the game completely throws "balance" out the window to make you feel like a literal god. as starkiller you dont just kill normal grunts nah you get to pack up vader himself! Starkiller doesn't just use the Force. He weaponizes it to a point that it makes Darth Vader look like a regular guy with a glowstick. You press one button and thirty Stormtroopers go flying like team rocket from your force push. (The ragdoll physics are wild.) He can wrap his entire body in a ball of pure Force Lightning, turning himself into a walking electric generator that vaporizes anyone near him. Did i say he was strong in the force because i forgot to mention he literally drags a whole ass Imperial Star Destroyer out of the sky with his bare ♥♥♥♥♥♥♥ hands. A massive, mile long spaceship. Just pulled it down because he felt like it. Peak fiction. Making him hold the lightsaber backwards is prob the coldest aesthetic choice they could have picked because how smooth he swings. He slices through entire armies like they’re wet paper. He is Darth Vader’s secret apprentice, meaning he has all the dark sides edge but with no armor for life support holding him back. The game lets you unlock an absurd amount of lightsaber crystals and skins, letting you rock Sith robes, heavy armor, or even secret bounty hunter gear. Now im going to talk more so about the game and less starkiller Although this game is not cannon It actually filled the gap between the prequels and the original trilogy perfectly. It showed how the Rebel Alliance was formed, making Starkiller the literal catalyst for the entire rebellion. They used DMM and the Euphoria eng, meaning wood actually splinters, metal bends realistically, and glass shatters exactly where you hit it. Stormtroopers will literally grab onto each other or the environment for dear life when you try to blow them away. For a game with as much chaos happening at once as this one has, the telekinetic targeting is incredibly smart. It automatically prioritized the giant explosive barrels or the exact Stormtrooper i wanted to chuck into a chasm. Every single planet feels distinct and alive, from the massive junk world of Raxus Prime to the overgrown fungi forests of Felucia. and one thing i really respect about this game is when your fighting rogue Jedi like Rahm Kota or Maris Brood it felt like an actual high stakes anime clash rather than just hitting a health bar. the music is what you can expect, dark sith style to match the aggression shown on screen. Starting the game as Darth Vader on Kashyyyk is one of the greatest openings in gaming history. Walking slow as hell while effortlessly blowing Wookiees into the stratosphere perfectly set the power scaling for the rest of the game imo. The Quick Time Events for boss finishers were pure cinematic gold. One of them you Slice the legs off a massive AT-ST. ♥♥♥♥ is so dope looking And you weren't just fighting regular dudes. The game threw everything at you from cloaking shadow troopers and massive purge troopers to giant alien monsters and junk golems. CONS now I need to completely pivot for a second to talk about what the game does bad and what makes the pc version the worst version the PC Port is a Straight Up Crime On PC, the game is hard locked to 30 fps You could have a liquid cooled NASA super computer with an RTX 4090, and the game will still run like a slideshow unless you go download a community mod to uncap it. but If you do use community fixes to uncap the frame rate, the game's physics completely lose their mind. Objects you try to grab with the Force will rocket into the sky at Mach 5 because the game's physics engine was literally tied to the 30 FPS tick rate. Not only that the graphics menu is a joke. You can basically change the resolution and that is it. No texture scaling, no anti-aliasing toggles, nothing. It’s an incredibly lazy copy n paste job from the consoles. For my people who have already played this game back in the day, you think pulling down the Star Destroyer was hard on console? On PC, the mouse and keyboard controls for this sequence are completely broken. The on screen prompts are actively lying to you, and it takes like 20 minutes of fighting horrible camera angles just to align the ship. It is pure torture. Next why on earth does the game need a full loading screen just to change starkillers lightsaber color or upgrade a force power? You click a menu, and the game pauses so you can think about life for 10 seconds just to change from blue to red. Another thing If a giant enemy or an explosion knocks Starkiller on his back, there is ZERO recovery time. Enemies will literally hit you while you are trying to stand up, knocking you down again until you just die. The ultimate Sith apprentice can get bullied because he can't stand up fast enough is the dumbest ♥♥♥♥ ever. Not to mention Scout Troopers on high difficulties will snipe you from across the map, instantly knocking you down and taking half your health. And they love to put them in awful platforming sections where the trash camera makes you fall to your death anyway. it is hilarious and painful to also mention that the game is a massive 30 GB download. Back in 2009, that was an absolutely universe-sized file. And the funniest part? Like 15 GB of that space is just uncompressed, duplicate video files for different language options that you can't even delete without breaking the game. It’s the ultimate proof of how lazy the port was. Lastly for a game called The Force Unleashed, there are way too many random endgame grunts who are just completely immune to the Force. It completely ruins the power fantasy when a Purge Trooper just ignores your max level lightning blast. (besides the jank in the pc port if you are lazy and dont patch the game) It gave us top-tier storytelling, and a combat system that made you feel like the main character of the entire universe. It was a peak era of gaming where developers just asked, "What if we made a character so broken it ruins the lore?" and everyone just agreed. 10/10, no notes, go play it right now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ужасная боёвка, которая хуже, чем в survivor и fallen order. самые обычные повстанцы в тряпках это крипы на 6 ударов. ГГ полторы минуты в ужасно медленной кат сцене притягивал разрушитель, но не может даже уронить обычных имперских дройдов. Прокачка очень медленная, хотя я собрирал почти все голокроны на уровнях, способности силы бесполезны + их очень мало. На уровне fallen order. Очень жаль 250р и 9 часов геймплея. Дроп перед финальной миссией. Оцениваю на 3 из 10 только из-за захвата силы и сюжета, без них можно и на 0 оценить. Кстати, в игре ещё придумали щиты от силы))) Щиты от форс юзеров... Что-то на уровне Аколита. Могу ещё накинуть тейков, но времени пздц жаль даже на это.
its just good
Ich hab das Game damals immer auf der Wii gespielt und jetzt hab ich es mir endlich auf PC für die Nostalgie geholt. Hat sich für das Geld sowas von Gelohnt und bin bereits kurz vor den 100%. Es gibt nur zwei sachen die ich nicht mag: - Das Bonus Level - Das Fliegen mit zum beispiel Superman nervt Außer den zwei sachen fällt mir nix ein 11/10
I have heard good things about this game, but I personally didn’t enjoy it. In my previous edit of this review, I wanted a remake, but now I think a remaster would be more appropriate. Will they ever do it? Probably not, but another XBOX 360 ports highly benefited from a remastered PC port that added lots of visual improvements and quality-of-life updates. Granted, The Force Unleashed had a far earlier PC release in 2009, while future years marked more polished ports, but that’s why I am advocating for an upgrade, since The Force Unleashed could use one The game is hard-capped at 30 FPS. I’m not saying that’s awful, but I would like to see a potential modern release leap for 60, since newer hardware would greatly benefit a game like this. There is also no support for Playstation or Nintendo controllers. I know that most games default to an XBOX layout, but I am not an XBOX gamer, nor do I own a controller. I understand I am in the minority on this, but It makes the QTEs a little harder. This is more of a personal thing, and it makes sense for a 2009 release. I also didn’t like the camera. It swung wildly and occasionally clipped into walls, which made the combat disorienting. I already didn’t love the combat. It kind of felt like Hyrule Warriors, but similar to those games, and felt too button-mashy. The combos lacked depth to me and just didn’t have the impact that other action games do. I’m not saying the visuals are “bad” because they looked very impressive back then. Bayonetta looks better to me because it’s more stylized, almost like blending realistic visuals with exaggerated, anime-like proportions and animation. But modern displays make the flaws more noticeable. I did like a couple things. For starters, playing as Darth Vader walking through the battle of Kashyyyk was really interesting and a fun way to start the game. I liked how it conveyed the atmosphere of the original trilogy, and I just liked the feeling of a 2000s LucasArts game. Ultimately, I didn’t hate it. I still think that there is plenty of value in this game, but this old port would be better if it got a polished PC version in the future. The positives are there, but my overall experience was a 6/10
"Luke, did I ever tell you about Ahsoka Tano? She was your father’s exotic teenage alien apprentice, a fine piece of jailbait from a more civilized age. She had the tightest body and the perkiest little breasts in the galaxy; barely legal in most systems. Anakin and I used to doubleteam her at the end of every successful campaign during the Clone Wars, and once in a while we’d even have the entire 501st run a train over her, part of official Jedi “training” of course. In time, she learned how to handle a meatsaber better than anyone in the Jedi Temple. She wore a miniskirt every day so we told her there were no panties in space, and since she was constantly doing acrobatics you’d get a glimpse of her orange ♥♥♥♥♥ mid fight as she’d do a flip while slicing a B2 Super Battledroid in half. It was surreal. We taught her to grip her weapon backwards like a dildo and she constantly got captured by pirates and slavers almost every other day. It was ridiculous, like a constant porno Luke, you have no idea. And she was a good friend."
Classic EA Star Wars. Great Fun.
Maybe it was good in its time, but at this point its hot garbage. Particularly on PC.
Definitely overrated, but still worth a shot. Happy May the 4th
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.9M | 58.4K | 93% | $14.99 | |
| $9.4M | 17K | 87% | $24.99 |
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| $6.5M | 45.3K | 97% | $4.99 | |
| $6.4M | 39.3K | 81% | $8.99 | |
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| $6.4M | 13.8K | 72% | $13.99 |