
You are the leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Your squad will follow your orders and your lead, working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 12 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 17.2Kreviews | 96% | — | $4.5M |
| $5.99−60% | 3.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Need a remake ASAP, the best star wars fps
The game constantly crashes at launch making it unplayable. Unacceptable from a publisher this large.
LucasArts at it's best. Could've made the droids tan coloured, instead of corroded blue milk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al principio de las misiones la sensibilidad de la mira se siente raro, pero después se arregla y te adaptas
В фильмах дроиды не такие сильные, а реги не такие слабые
I've played a lot of Star Wars games over the years, but **Star Wars: Republic Commando** is still one of the most unique experiences the franchise has ever produced. Instead of putting you in the robes of a Jedi or behind the controls of an X-wing, the game drops you into the armor of RC-1138 "Boss," the leader of Delta Squad, an elite team of clone commandos during the Clone Wars. That simple change in perspective completely transforms how Star Wars feels. The first thing that stands out is the atmosphere. From the moment your visor powers on, you're immersed in the role of a clone commando. Your HUD is built into your helmet, complete with cracks, blood splatters, and system effects that react during combat. It may seem like a small detail, but it goes a long way toward making you feel like you're actually inside the armor rather than just looking at another generic first-person shooter. What really makes the game special, though, is Delta Squad itself. Boss, Scorch, Sev, and Fixer all have distinct personalities despite being clones. They constantly talk during missions, joke with one another, argue, and react to what's happening around them. Their banter makes them feel like real soldiers instead of disposable NPCs, and by the end of the campaign it's hard not to become attached to them. Long before *The Clone Wars* series gave clone troopers individual personalities, Republic Commando was already showing that these soldiers were more than identical faces behind helmets. The gameplay has aged surprisingly well. It isn't trying to be a hardcore tactical simulator, but it offers just enough squad management to make you think during firefights. You can order your teammates to hack terminals, plant explosives, take sniper positions, provide covering fire, or operate heavy weapons with a simple command system that's easy to use without interrupting the action. It keeps the pace fast while still rewarding players who use their squad effectively instead of charging in alone. Combat feels satisfying throughout the game. The DC-17M interchangeable weapon system is still one of my favorite weapons in any shooter because it can instantly switch between an assault rifle, sniper rifle, and anti-armor launcher. Instead of carrying half a dozen guns, you're constantly adapting one versatile weapon to whatever situation you're facing. Combined with enemy variety and aggressive firefights, the combat rarely becomes boring. The campaign isn't especially long, but that's honestly one of its strengths. It never overstays its welcome, and each mission feels different. Geonosis throws you into all-out war, the abandoned Republic Assault Ship shifts into almost survival-horror territory, and Kashyyyk delivers some of the game's most memorable battles. The pacing is excellent, and there isn't much filler between the major story moments. Of course, the game isn't perfect. It definitely shows its age in some areas. Enemy animations can feel stiff, level design is fairly linear, checkpoints can occasionally be frustrating, and the ending feels abrupt, almost like the developers expected to make a sequel that sadly never happened. If you've only played modern shooters, some mechanics may feel dated. Still, those issues never stopped me from enjoying it. The presentation, soundtrack, squad interactions, and overall atmosphere more than make up for its rough edges. Few Star Wars games capture the feeling of being a soldier on the front lines as well as Republic Commando does. It tells a smaller, more grounded story that stands out precisely because it isn't about saving the entire galaxy with the Force. Even over 20 years later, Republic Commando remains one of my favorite Star Wars games. It's a reminder that the Star Wars universe has room for stories beyond Jedi and Sith, and that sometimes the most memorable heroes are the ones fighting in the shadows alongside their brothers. If you're a Star Wars fan and somehow skipped this game, it's absolutely worth playing. If you're a fan of tactical shooters, you'll probably appreciate how well its gameplay has held up. It may not be the biggest or most technically impressive Star Wars title anymore, but it has more personality and heart than many games released since. **Highly recommended.**
prime, sos un comando re facha , re inmersirvo
I view republic commando as this crazy hypothetical scenario where some clone wars obsessed dork would say "duddeee imagine if we got a halo-style game but where you play as clone special forces" because they're a tasteless moron clone wars fan but if that game actually existed somehow and was exactly as unimaginative as it sounds
Sehr Zeitloses Star Wars Spiel. Die Grafik ist nicht die Beste aber fuer jeden Star Wars Fan ein Must Play
It's literally Rainbow six + star wars and it's purely peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 23.3K | 86% | $39.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $44.2M | 30.1K | 62% | $59.99 | |
| $1.7M | 13.4K | 85% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 6.8K | 88% | $19.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.6M | 11.5K | 91% | $19.99 | |
| $4.5M | 33.8K | 91% | $4.99 |