
The evil Empire is currently creating a doomsday army behind a veil of secrecy. However, they are no match for the Rebel Alliance's covert operations division. Your mission is to infiltrate the Empire and put an end to their plans for terror and domination.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Star Wars™: Dark Forces Remaster has been brought to life by the team at Nightdive Studios, fully remastered through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS. New and returning players will enjoy Star Wars: Dark Forces Remaster’s upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads.
The original 1995 Star Wars: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments.
In the first Star Wars FPS video game, players assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.
All fourteen original levels, featuring Star Wars™ worlds and capital ships
Experience the classic version of STAR WARS™: Dark Forces using the in-game toggle/settings
Use your ability to jump, duck, and crawl to solve puzzles and defeat enemies
Your Personal Digital Assistant provides you with in game information such including map, inventory, and mission briefing
Engaging first-person ground combat featuring ten weapons and twenty types of enemies
Up to 4K 120FPS visuals
Advanced 3D rendering enables updated lighting and atmospheric effects
Modern gamepad support adds a new weapon wheel, and rumble
Controller Support - vibration and gyro controls
A variety of power-ups are made available to the player, including health, shields, weapons and ammunition
For combat, the player may use fists, explosive landmines and thermal detonators, as well as blasters and other ranged weapons
Includes immersive environmental puzzles and mazes
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 1.6Kreviews | 89% | — | $1M |
| $14.99−50% | 730ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Klasyczny klimat w nowoczesnym wydaniu.
this is too easy
I recently finished the Nightdive Studios remaster of Dark Forces. I found the game to extremely competently made/remastered and very fun with only a few minor gripes. Details below. Dark Forces is what everyone has always considered Doom with a Star Wars skin. It's an overload of flat 2D sprits, complex maps and great sound design, much like the game it was clearly inspired by. The game is so beautifully simple. Read your objective, obtain that goal whilst massacring plenty of innocent imperial staff members. There's plenty of weapons to achieve this goal, all of which are fun spins on classic weapons and generally staying faithful to the early Star Wars aesthetic. The remaster introduces a weapon wheel, which makes switching weapons a lot easier, especially if you chose to use a controller. Talking of, controller support is really good. I played a chunk of the game with the mouse and keyboard, but randomly decided to finish the second half of the game on my Steam Deck. It worked really well. Admittedly, it took me a little bit to adapt to the floatiness. That's what happens when you play a game for 30 years and then try a new input style. The actual aesthetic is something I truly love about this game. It's solely based on the original trilogy, simply because we hadn't even had the prequels at this point. So, because of this, you'll see lots of familiar wall textures, soldier designs and the sound effects sound like they're straight out of the classic movies. Visually, it's the only Star Wars game to properly achieve this, in my opinion. Those moments where you end up in the spaceships and you see that gleaming white wall textures designed to mimic the opening sequence of the first movie, they're so good. As far as my gripes go, it's only really down to how the game was designed. Instead of having a very useful save system, this game has a very limited life's system. If you die, you use a life and continue where you left off. No more lives, game over. Personally speaking, I've hated that since I was a kid. I have hated it in every game that I have ever played. Some of the levels are quite long and enemies do get quite tough. So, it feels like you have to really dedicate yourself to beating the level you're on, which is quite annoying for a guy with kids and an actual life. Nightdive Studios really should've implemented a manual save feature. It would have helped people and reduced stress levels considerably. I can just see the Dark Souls dork muttering to himself, "but save scumming destroys the challenge". Well, sorry to say you greasy pimple faced man baby. Not everyone has the time to continuously replay these levels. It's tedious and frustrating, especially on the longer ones. It's one big flaw in an otherwise excellent remaster. As a remaster, it's VERY faithful in everyway but with better textures, great music clarity and a better control scheme. Fans of ancient shooters and Star Wars should have this in their collection and finish it at least once. Such a great game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 4.7K | 83% | $11.99 | |
| $1M | 2.9K | 86% | $14.99 | |
| $1M | 491 | 83% | $49.99 | |
| $1M | 4.1K | 97% | $6.99 | |
| $1M | 1.9K | 91% | $24.99 | |
| $1M | 985 | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3K | 670 | 89% | $1.49 | |
| — | 3.1K | 89% | — | |
| $270K | 4.2K | 93% | $2.99 | |
| $100.6K | 2.4K | 89% | $1.99 | |
| $294.1K | 1.9K | 81% | $5.99 | |
| — | 1.4K | 93% | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TOO OLD TO BE FUN, THIS BELONGS IN THE MUSEUM
This was a fun weekend play, pausing occasionally throughout the day while I did stuff around the house. The graphics were brightened enough to feel more polished but not changed so much that it ruined the nostalgia - which also rekindled my interest in early-90's games.
Temps de jeu sur le non remaster : 33 heures. Temps de jeu sur le remaster : 5 heures (et encore j'ai fait le niveau bonus). Le jeu est bien plus facile avec déjà des graphismes beaucoup plus sympa et on comprend mieux l'environnement dans le quel nous sommes. On peut facilement détruire les tourelles, voir les ennemis qui nous jettent des grenades depuis les hauteurs, bref le jeu est bien plus simple que l'ancien. Mais... Il a moins de charme je dirais. Par contre, il faut y jouer très clairement. Mais si on a fait le non remaster, ça n'a pas vraiment d'intérêt si ce n'est soutenir l'équipe qui a permis à ce jeu d'arrivé dans les mains de nouveaux joueurs pour découvrir ce jeu magnifique.
[b]Merits:[/b] ▪ Good gunplay ▪ Responsive controls ▪ The cutscenes are much improved [b]Flaws:[/b] ▪ UI and sprites still very pixelated ▪ No modern effects like AO, GI, SSR (even with ReShade, due to the engine used) ▪ Level design is of the era, which is not very good [b]Verdict:[/b] Personally, I was hoping for a modern remaster, something akin to GZDoom. Alas, this does not come close, at all. It is just some assets upscaled, otherwise untouched. The biggest difference is in the cutscenes. I got it for about 2 EUR, so at that price I can recommend it, especially if you have nostalgia for the title. Otherwise, you are not missing out on much. [b]Rating:[/b] ★★☆☆☆ - Average
Naaaaaa, a parte il restyle grafico il gioco ha un gameplay troppo vecchio e costa troppo per quello che offre. in sostanza si premono pulsanti per aprire porte e proseguire e si spara a tutto quello che si muove in stile Doom, con un'intelligenza artificiale dei nemici pari allo zero, inoltre il personaggio si muove come nei giochi anni '90, cioè sembra che si muova su dei pattini invece di camminare, carine le scene di intermezzo e gradito l'intera localizzazione in italiano ma oltre questo il nulla, per queste motivazioni l'ho disinstallato.
Very awesome
Good fun especially if you played this back in the old days. I suppose they could have done more with it but this is a decent remaster, keeping somewhat true to the original feel.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.