
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 83% | #35 | $62.3M |
| $59.99 | 1.3Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ Good graphics + Star Wars (if you're into that) + Production value (cutscenes, dialogue, etc.) + Good implementation of XCOM-like combat - While this is a good XCOM clone, unlike others, it has no distinct gimmick, unless you consider the "backup" ability and 3 action points a gimmick - All skills are just plain +1 to damage - All bonding skills are basically plain +N to a stat. Why have two skill systems that are almost identical? - Skill/build variety is kinda meh, especially compared to XCOM 2 with all its expansions - "Hey, you've reached a high level, here's a cool, unique prestige skill for your class... actually, no, but now you have a secondary class." Meh. I have to say that two classes have really unique gameplay: droid and Jedi - Cutscene dialogue is okay, but the conversations you can have with your companions between missions are... well, they're ♥♥♥♥ - Forgettable male characters. All female characters are literally identical—bossy, with non-stop snarky comments. Oh, the medbot is also a snarky arsehole. Creative impotence? - While other XCOM clones can offer some replay value because of how base-building, the world map, and squad composition work, Zero Company, at best, can give you two playthroughs Buy at sale
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #39, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #5 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is difficult to review. The idea and premise of the story arc is excellent. I would argue that ii is the best Star Wars since George sold his child into Disney's slavery. But there is huge DEI flavoured turd shoved into the game smearing a lot of its contents. Which is depressingly sad. Game also seem to have its wings clipped and rushed into the store. With enough modding it will be amazing but for now I'd argue to get it at heavy discount to discourage further DEI initiatives ruining entertainment and more importantly lowering storytelling quality and vandalizing established IPs for sake of contemporary, fake 'activism' for dumb, fake 'causes'. GOOD (+) main story and its setting in SW universe (+) base gameplay loop idea (+) some of story character's abilities design and in-game interactions/combos (+) it's decent xcom in SW universe, what's not to like? (+) AP and advantage system is decent innovation F@#*ING BAD (-) usual DEI turds galore: * body types instead of plain male/female selection, * bastardization of femininity - deliberate facial 'uglification' of female facial features, deliberate removal of all secondary sexual characteristics from female characters (as if they never went through puberty), * removal of 'white' phenotypes (caucassian, nordic, slavic etc.) from facial customization pool * vitiligo applicable to every species as main separate toggle... I get that this is USA DEI racists at work (aka consultants sent in by publishers and IP partner's) but this gets really absurd at this point. Nothing that mods can't fix, but why modders should carry this burden and developers need toe this stupid racist and sexist line? Because of USA's domestic politics? Just stop with it already. (-) possible custom hires (great as concept) are sub-par to story characters and are eventually only good for passive FP generation for characters that matter (-) contemporary DEI story writing in side characters mission and neutral side mission; there is a lot of cringe but also most importantly idiotic inconsistent, gibberish writing. To keep spoilers to minimum, single example: character has a husband that leads clan but loses honour duel and is supposed to merge clans, decides to flee with his clan instead, then decides that best way to make money is to murder everyone in it but 3 other people and steal their ♥♥♥♥ (yes, wife and his family included) then his wife miraculously survives and and chases these murderers, eventually catches husband, he says he is sorry for what he did, she just kills him, main character of the game comments they can relate because they were married once too. The end... literally the end, all context we ever get. (-) recruitable clone troopers as unlock = random generated non-jango looking dudes with (you know it) vitiligo (-) no meaningful choices in the story, even though we are given choices throughout with heavy handed guidance what to pick (what is 'correct') (-) operations and missions timing were not QA-ed properly so they can lead to very stupid situations blocking you from completing certain missions/operations at random, removing of player planning and their agency (-) missions get repetitive and bosses just encourage builds that one shot them in initial turn (-) main character with insights and 'panache' of single, wine-aunt posting on X (there are few good lines but in general it looks like it was gutted and re-written from ex-soldier to this slop) (-) issues with stuttering on loading new enemies to map and sometimes them loading into places outside of playfield (no way to target them, no way for them to come out on their turn if your objective happens to be eliminate all enemies you need to restart mission) (-) endless waves in missions, just lazy design; lets you farm bonds between characters but at some point this is really immersion breaking for tactical x-com like game imo (-) no drops on enemies, no experience, no nothing, it doesn't matter who does what in mission beyond bond farming which is related mostly to who assists whom - feels more like sims like than xcom like in this regard (-) most weapons and base upgrades are pointless and uninteresting (-) clone troopers unlock in story is just cosmetic (no new classes, specializations, weapons or traits) and immersion breaking to boot (clone troopers that aren't jango clones) (-) no feminine garments in customization and armour at all (-) customization 'unlocks' seem the most boring copy-paste, unimaginative, added to just be there in last minute thing and it's locked to few pre-set shades when it comes to available colours (-) few weapons and their viability, pistol and repeater are vastly superior to other 2 weapons
I really wanted to like this game, but it is so utterly shallow and repetitive that it feels unfair to characterize it as a tactical experience. Every fight is the same, the weapons are pathetically indistinct (they only exist in categories!), mods don't really matter (oh boy, an extra 2 points of assist damage!), and the limited variety of skill points and abilities means you'll never have any actual interesting options for completing missions. Also, all the missions feel identical and there are like four types of enemy. Just not a substantial or interesting game. Really, really disappointing stuff.
they can make the most perfect video game ever but gamers will negative review it because not 20000 fps not easy as ice cream scooper, not balanced as scales of lady liberty, not God, not God, not Charlie Kirk
Most recent update today has broken the game. Loaded up the save, and during a turn where I had squad assist, whole game froze and crash.
XCOM 2 with some polish and a fantastic Star Wars story. Very enjoyable.
Game is bad. It is not a good XCOM successor. It's an Electronic Arts game. Of course it is bad. I should have known better. Refunded.
I feel like this game was made for me in a lab. Awesome premise, and the gameplay and story elements are very engaging. It could use a patch or two to run smoother on some machines, but I haven't encountered any game breaking bugs yet. Definitely worth the money!
Tja, Wer XCOM mag und gespielt hat, wird denken, dass er nen neuen Mod gefunden hat. Ja, Beziehungen etc. sind anders... Aber ansonsten: Geh in Deckung, überlege dir, welche Position gewechselt werden muss und geh in Overwatch. Ist es XCOM: Ja Macht es Bock: Ja Hätte ich noch Bock auf sechs Stunden mehr: Ja Muss ich schlafen gehen: Leider Also. Wer an XCOM Spaß hatte, wird es hier definitiv auch haben. Zum Thema Performance: Ich hab keine Höllenmaschine, aber es läuft alles ohne Probleme und sieht trotzdem gut aus. Also macht euch deswegen keine Gedanken
Первая игра которую я взял по предзаказу, пока был только в меню и в создании персонажа. Плюсы и минусы 1) В целом можно создать что-то нормальное, но лица у людей тупые 2) Можно создать транса (это не плюс) 3) Кастомизация вроде прикольная 4) Сегодня начну играть и стримить на твиче с 0 зрителями, потом закину на ютуб для 10 зрителей 5) Руссификатор уже вышел
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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