
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 83% | #36 | $62.3M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think Zero Company is easily the best star wars game of the last decade. It is both a fun xcom-type turn based strategy game, and a very fun star wars game. The fact you can make your own character too is a huge plus to me. Firstly though, this is not a very hard game. If you are worried about this being hard like the xcom games, rest assured this game is a lot easier than those games. I completed the game on normal, without having to reload, and without losing a single soldier (outside of a scripted death in the tutorial) and I am by no means a turn-based xcom type pro or anything. Secondly, I've heard and read about this game performing horribly, and personally, I didn't run into any major bugs or crashes aside from towards the end where sometimes enemy turns would take a bit even if nothing was happening. Performance was fine throughout the game and the only bug I ran into that impeded me somewhat was during a single mission an enemy became untargetable to ranged attacks. I solved it by meleeing the enemy out his square, and he became targetable again. Thirdly, the story and characters were delightful. It's a very pulpy sci-fi star wars story, almost old republic or swtor-esque. Hawks is a very fun character, I loved her dialogue and especially her dynamic with Runa, who is also extremely funny. I felt bad that I liked Tel-Rea a lot but barely used her because I just loved Cly too much. Tricks is awesome, Meevo was cool, Jae I liked but sort of found a little generic? Kabb was cool but I barely used him outside of the first couple missions. The customisation was cool although some of the faces seem to look way different in cutscenes and dialogue, which was a bit strange. I also kept getting notifications that I had unlocked new customisation but couldn't ever figure out what I had unlocked. Also, past a certain point it seems like all the new customisation you do unlock is clone armor, which is cool but I wish we got more varied outfits as the game went on. Overall, very fun game. I highly recommend it if you want a fun star wars strategy semi-rpg. Also, if you want an easy time make sure to run Cly, Jae, and an astromech, that combo is insane.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #6 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vorab ein Daumen hoch für dieses Spiel. Wer Star Wars mag und ein Fan davon ist wird mit diesen Spiel bestens belohnt. Grafik ist top, die Vertonung ist absolut spitze, allein die eine oder andere Originalstimme aus den Filmen ist ein Hit. Da ich kein Techniknerd bin kann ich darüber nicht viel sagen, aber bis auf das eine oder andere Problem gibt es bei mir keine Probleme, bei einer Granatenexplosion von meiner Seite aus musste ich aussteigen weil aufgehängt, einmal sind die Überwachungszonen nach der Aktion nicht verschwunden. Manchmal bleiben kurz die Stimmen der Akteure hängen, da hat es schon schlimmere Spiele gegeben nach Veröffentlichung. Jetzt das Aber: Es hat viel mit XCom gemein das stimmt, leider fehlt so vieles was dieses Game so hervorhebt, warum immer nur mit 4 Charakteren in den Kampf und nicht auch einmal mit 5? Die Gegneranzahl ist oft 4fach wenn man die Nachhut einrechnet. Wenn man noch diese Mutanten mitrechnet die ziemlich zäh sind dann noch ein paar Gegner mehr. Es gibt keine Forschung und dementsprechend auch keine neuen Waffen oder sonst eine Innovation. Der Schwarzmarkt den man am Anfang baut ist zwar ok, aber durch den eklatanten Kreditmangel sinnlos, abgesehen davon kann jeder nur einen Gegenstand mitnehmen, es werden zwar Felder angezeigt die durch irgendwas freigeschaltet werden, bin glaube ich in Rotation 25 oder so aber bisher nichts, daher ist etwas kaufen völlig sinnlos wenn man es nicht einlegen kann, in der Zwischenzeit schaue ich da gar nicht mehr hin. Dasselbe Problem mit der Erweiterung der eigenen Basis, Den genannt, durch diesen Mangel an Kredits auch zäh. Dann noch das mit den Vorbereitungspunkten um mächtigere Aktionen bedienen zu können, habe zum Bsp. bei der Jedi noch nie den Schwertwurf gehabt auch sehr zäh. So gesehen bleibt XCom der Genrekönig und dieses Spiel füllt hoffentlich nur die Zeit bis zu einem richtigen Nachfolger. Versteht mich nicht falsch ,die Welt, die Gegner allein die Androiden, die Musik und die Stimmen sind für Fans dieser Welt ein muß, aber erwartet keinen XComnachfolger wenn man etwas mehr Tiefe haben will. Trotz all dieser Negativität die eigentlich nur mich betrifft trotzdem einen Daumen hoch.
A bit of a bugfest, but lets hope they'll improve. I'd love more Separatist action, maybe a multiplayer? I would love to play as the Separatists.
10/10
Finished the game after about 33 hours with all optional content completed. A definite recommendation for anyone a fan of Star Wars-- the Prequel fans especially. Unique leveling system relying on cycling out used characters and building bonds.
[i]"A Flawed Gem with a Heart of Gold"[/i] Star Wars: Zero Company (aka ZCOM) delivers the best story and companions of any XCOM-like game out now. The narrative respects the immense world building behind Star Wars writ large, while adding some fresh twists and relatively adult themes (got a few echoes of Andor, surprisingly) The Den interactions with story characters and the custom characters make the Den/Hub feel genuinely alive. If you're a fan of the Clone Wars era (or just a Prequel meme or two), this game is a absolute treat! [b][u]What I Loved[/u][/b]: [list] [*] Exceptional writing, pacing, and character development - easily the strongest story in the genre. [*] Deep customization and a fantastic personality system that makes the Den/Hub feel like a vibrant home base. [*] Great tactical foundation with fun abilities and satisfying combat flow. [*] Utter respect for the source material while still carving out its own identity. [/list] [b][u]What Could Be Better (But Didn't Ruin My Experience)[/u][/b]: [list] [*] Expert difficulty feels more about patience than real challenge. The AI is quite exploitable, and the injury system is way too forgiving. [*] The Bond system is repetitive and rewards feel too random; leveling 20 operators takes forever, let alone your core crew. [*] Maps are small, curated, and non-randomized. Missions can start to feel samey. [*] The Squad size of 4 is too restrictive since Hawks takes a slot most of the time. Story companions often get benched. [*] Economy and Den upgrades need better balancing. The costs are very high for some underwhelming returns. [/list] [b][u]Final Verdict[/u][/b]: Despite some rough edges, ZCOM is a must-play for XCOM and/or Star Wars fans. The core experience is fantastic, and with a few tweaks (bigger squads, a better bond system, more map variety), it could be near-perfect. Bring a medic, stick close to your squad, and enjoy the ride.
Shout outs to A More Civilized Age podcast for getting me prepped for damn near every reference in this game. I thought I knew Star Wars lore prior to it, but that podcast had me deep in the weeds in the best way possible. This game is love letter to fans of the Clone Wars era, of some of the best that the prequel trilogy era material, despite its many flaws, has to offer. There's so much great stuff packed in here. But more than a great Star Wars story, this a great tactics game. Fans of XCOM and Midnight Suns will love it. I will note that if you're familiar with tactics games you may want to start your first playthrough on "Hard" difficulty at the minimum since "Normal" is calibrated for everyone who wants to play the game regardless of how well acquainted they are with the tactics genre. I will also say that the difficulty spike between random missions you pick up and plot critical missions feels unevenly intense. By midgame I was able to confidently take on random missions and try out interesting combinations of squad members, but on story missions I found myself sweating through it and only ever taking specific squad combos I had worked out the synergies for. Finishing this game made me kinda bummed. Like finishing the best meal you've had in a long time or the last cigarette your pack, I didn't want it to end. I think I'll leave this one installed for now, though I generally don't replay games like these. I think I may want to try it on a different difficulty setting and force myself to learn some other squad synergies. This game was worth every penny and probably more.
Fantastic Game. I love the turn based baulders gate 3 vibe. The story was immense. FINALLY AN ERA THAT TAKES PLACES IN THE CLONEWARS. 10/10
8/10 from me boss
Definitely think the game is worth the $50 asking price. Big fan of these style of games. Gears Tactics, XCOM, Baldur's Gate, even Mario vs Rabbids. This has so many great elements in it that I have thoroughly enjoyed thus far. Currently at 16 hours and it has made me make some semi tough decisions, felt over powered (you will know when you get there) and overall look beautiful. I have some gripes, definitely visual clutter sometimes with the action circle as opposed to the abilities being in a fixed local like normal CRPGs. Minor bugs of being bumped out of certain menus when executing things or combat not showing and the game deciding a random ledge is more fun entertaining than a shootout. Give it a try, you won't regret it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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