
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber - all while staying one step ahead of the Empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16/day in the week to Sep 14 → 17.4/day in the week after.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 153.7Kreviews | 88% | — | $17.8M |
| $39.99 | 64.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ngl, I lack conviction
♥♥♥♥♥♥ полная. Какой-то больной выкидыш секиро и сосалика. Для секиро слишком медленно, для сосалика слишком мало прокачки
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Jul 30 → 22.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
| $39.99 |
| 22.2Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jedi Fallen Order is a solid game that I recommend to anyone beyond the Star Wars fans, more so if you like games like Dark Souls or Sekiro in terms of combat, or if you like the platform puzzles of games like Prince of Persia, Tomb Raider and Uncharted. Jedi is a crossover of a platformer with a soulslike that for the most part works very well. Now, a lot of people aren't as enthusiastic over Star Wars as they used to be years before and I'll admit, part of that kept me from playing this game for quite some time, but to be honest, this game is a very good Star Wars story, one of the best, I might add, since Disney acquisition, so if the IP is putting you off from playing this game, don't worry. In any case, the game has a lot of merits on its own right outside of the IP it belongs to so even if you don't like Star Wars in itself that much, you might still enjoy this game for its Sci-fi world, combat and exploration. Now, the game is not perfect, not by any means. There is some yank when platforming, enemies will stunlock you with a bothersome frequency and the story is good but not as good as it could have been. Some plotlines meander too much and lead to underwhelming conclusions, one character will tell you the same story three times (I'm serious, by the time she started telling me the story a third time I was like "oh no, not again!") and the ending is debatable at best, but for the most part the story is good and the gameplay is fun. This game also runs fairly well on the Steam Deck.... once you get it to run properly. I had to use Prothon compatibility to get it running and once the game started I had to boot and reboot the PC and the SD various times to get saves synchronized. I'm not sure what was happening with Origin's Cloud Service but it took some effort to get the Steam Deck to register the already started save that I had on the PC. Once you get it to run on the SD you will still have some stuttering, this is possibly the reason why the footage that you record in the SD has the sound desynchronized with the visuals. Keep in mind in case you are a content creator like me that uses the Steam Deck, encounters something cool in his game that he wants to preserve and pass over to the PC but when you do you realize the footage is useless because the audio is out of place.... that is, unless you were using the footage muted in which case desynched audio doesn't matter. So that's it, thanks for reading and if you want my more in depth thoughts and analysis on the gameplay, story and characters of Jedi Fallen Order you can watch my review on Youtube; the link is down below. https://youtu.be/B0TpRitPM4w
Excelente História e jogabilidade, A história me surpreende ser melhor do que a trilogia original dos filmes atuais.
говнище для ♥♥♥♥♥♥♥♥♥, если вам нравится играть в анчартед или принц персия 1989 года, а еще вы любите солс лайк игры, но не любите в них драться, то этот кусок параши для вас. Надеюсь разработчику в реальной жизни дадут световой меч и поставят перед ним 4 барана, что б он затестил, какие комбинации бараны в реальной жизни выдают и выдержит ли один кабан 9 ударов сайбер лайтом
жаль нельзя ставить нейтральный отзыв,но увы у игры больше минусов чем плюсов. После того как закончил "Ведьмак дикая охота" и "Shifu" решил оценить и сие произведение и к сожалению игра себя не оправдала. После таких хороших игр минусы сия чудо сразу бросаются в глаза. Как же красив мир ведьмака 2015 года и некрасивый и не оптимизированный джедай 2019 года . Какая прекрасная боевая система в Sifu и ужасная, деревяная боёвка в джедай. Очень много багов. например момент где за кайбер кристаллом ты падаешь в воду и дальше у тебя должен врубится кат-сцена где тебя вытаскивают, у меня она не срабатывало и я продолжал находится в воде без возможности выйти и приходилось перезагружать чек-поинт и так было пару раз. Кэл с ребризером в рту говорит под водой и при открывании сундука в воде выдаёт анимацию открывания ящика где дроид прыгает внутри и обыскивает сундук,но по факту остаётся на спине что выглядит очень нелепо. Сюжет не удивляет. Персонажи не интересны и просто ужасные диалоги, особенно между Кэлом и Церей. Таксист отправляет тебя на пару планет и потом говорит что ты лучшее что у него было. Лучшее "развитее" персонажей Хоть и в игре есть короткие пути,но на некоторых картах очень нужны телепорты . Брать даже по скидке это зря тратить деньги.
16 saatin sadece 2 saati savaştım gerisi bulmaca. 40 dolarımı geri istiyom...
After booting up this game for the first time and experiencing 5 minutes of almost nothing but parkour, climbing, and having the camera control taken from me randomly for what felt like absolutely no good reason I had a thought. That thought was, "I hope the whole game isn't like this." Unfortunately after about 5 more minutes I realised that the whole game was going to be like that and that's when I sighed and shook my head. Had I purchased the game recently I would have refunded it, but unfortunately I picked it up a long time ago and only decided to install and try the game this week. I will not be buying its sequel because I have a feeling that it's just going to be more of the same. (Edit: I just did a quick search and the sequel, Jedi Survivor, is actually more of the same - as in there's even more of the same "traversal" gameplay that plagues Fallen Order.) This is a "cinematic" gaming experience meaning that its focus is not on gameplay but on graphics, and there's not much more than that going on here. It's just parkour, parkour, and more parkour. Climbing and jumping, sliding and jumping, squeezing through narrow spaces, lots of falling and "dying" which means just re-setting with slightly lower health and it keeps happening because of poor kb/mouse controls (they recommend a controller and it's obvious they didn't really care about the kb/mouse user experience) and bad (and very silly) level design. Boring "puzzles" (the wind and ball puzzle was about as dull as puzzle can be) abound, and they often rely on unlocking a new power before you can complete them. The game is designed in such a way that you often have go to back to previously visited locations with "new" force powers that are drip fed to you. This seems to have been done just to pad out the game's play time because they spent too much time trying to make the game look good instead of giving the players fun things to do and more places to visit. Returning to previous locations doesn't really add anything good to the game, it's mostly just tediously re-treading ground you have already covered to get a new macguffin. Level design... it's pretty bad, and silly. Anyone trying to traverse the bases and mines and other locations would have to be an acrobat, a daredevil, and a free climbing expert and yet Stormtroopers show up everywhere and there's no explanation of how they get to some of these places since your Jedi character who can use "the force" struggles to get to some of the locations in each level. It's mind bogglingly dumb. When the AT-ST showed up I shook my head because there was no reasonable explanation for it showing up where it did when it did and with zero warning from my "team mates" who were sitting in a ship right next to where it showed up. Pitfall on the Atari 2600 did rope swinging better than this game does, and unfortunately that's kind of what this game is. Pitfall. You're constantly swinging on ropes and vines, climbing things, and jumping over instant death pits. If it was just one or two sections in the game it would probably be tolerable but it's nearly non-stop. The game looks pretty good, the animations are mostly okay except for some extremely goofy running and hand over hand climbing (along pipes) animations that look like they let a day one intern make them. The camera is sometimes a problem. It's far too close when in your ship and the game takes camera control from you randomly and often when you still want to be able to look around. It's annoying at best. Combat is meh. Other Jedi games have done light saber combat well, this one really doesn't. There's far too much reliance on the "slow" ability. I blame a lot of this game's problems on the choice to make it a "souls-like." Having respawning enemies in a Star Wars game doesn't make any sense. Having to medidtate to replenish health stims makes no sense. You can improve by simply grinding and re-setting enemies by meditating in a single area. There's no in game explanation for this, it just happens, and it's both extremely immerson breaking and silly. If you value gameplay then you would be far better off playing an older game like Jedi Academy. That game's graphics are dated but at least the people who made it understand what a game should be - fun. This one's team simply doesn't get that, they focused on making it look good and forgot that a game's substance is more important than its style.
Görev ve yön göstergesini bir yere kadar idare ederdim, sonuçta gideceğin yere otomatik olarak zaten döndürüyor seni fakat platform kısmı ve harita yetersizliği o kadar sinirimi bozdu ki uzun bir aradan sonra ilk kez bir oyunu bitirmeden sinirlenip sildim. Oyunu birazda kafa dağıtmak için oynuyoruz, sinirlenmek için değil. Yani başlarım jedisine başlarım padawanına...
It's a 7.5/10 game for me. A Souls-lite brawler wrapped in genuinely great Star Wars storytelling. Cal Kestis starts rusty and weak, and watching him reclaim his abilities alongside the plot progression is one of the best-integrated narrative/gameplay loops I've played in a while. Combat looks fantastic every parry, dodge, and lightsaber swing is cinematic and satisfying to watch. That said, don't expect Sekiro-level difficulty. Even on the hardest setting, I rarely felt truly threatened once I had a few skills unlocked. It's more about looking cool than being punished, which isn't a bad thing, just don't go in expecting a brutal challenge. The Metroidvania exploration is a highlight early on unlocking new Force powers to access previously blocked paths feels great. Unfortunately, the minimap is where the experience sours over long sessions. It's functional for the first several hours, but on bigger, more vertical maps it becomes genuinely hard to parse, and squinting at it to figure out where to go next got old fast. One more thing: play this with a controller. Don't even try mouse and keyboard the combat timing and camera just aren't built for it, and you'll fight the controls more than the enemies. Still, the strong Cere/Greez/Cal dynamic, the Mantis as a home base, and the overall polish make this an easy recommend for Star Wars fans, even with its rough edges.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28K | 100 | 91% | $19.99 | |
| $14.2M | 86.3K | 71% | $10.49 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9M | 48.3K | 87% | $12.49 | |
| $17.9M | 13.2K | 69% | $39.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $18M | 18K | 94% | $29.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $18.1M | 20.3K | 93% | $29.99 |