
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber - all while staying one step ahead of the Empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16/day in the week to Sep 14 → 22.57/day in the week after.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 175.5Kreviews | 88% | — | $20.4M |
| $39.99 | 64.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got 100%
Great game, just finished it. Vader straight up aura farmed in the end there. GM difficulty does feel pretty challenging and super fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Jul 30 → 22.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
| $39.99 |
| 22.2Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this on Jedi Knight and Master difficulty. This is probably one of the worst soulslikes I have ever played. Throughout this entire experience I felt like a quality tester. This game is not finished, not even close. Visuals are nice, soundtrack is good. But the actual game part of the game? The physics? The combat? The enemy behavior? Jank, all the way through. Could've been amazing. The physics are not reliable at all. The way enemies tend to launch and ragdoll when being concentrated on one spot has stopped me from pulling off finishers. When I climb and reach a ledge that's populated by stormtroopers, you better pray that you won't be launched halfway across the map when trying to climb up on the ledge. The combat was alright at the beginning, but it got increasingly more frustrating with large groups of enemies ganging up on me, which made using the skills a hit or miss kinda deal. The power dynamic between the protagonist and bosses is also rarely even. Bosses seem to have poise out the wazoo, while any small scratch stops you right in your tracks when trying to perform combat skills. The enemy behavior is an entirely different beast. For whatever reason, the devs decided to restrict enemies to specific spaces, so anytime you get chased you can just enter the next or last room and watch them fight an invisible wall. The "aggro meter" also seems to be made with not that much fluidity or plausibility in mind. Enemies lose interest in you when coming across a doorway, or you can lead them away to a specific distance and they'll go neutral and retreat with leasurely stroll, showing you their back, even if you just stood an arms length next to them. Zero immersion. Easy to cheese. Worst of all, in my opinion, was the fact that many of the fights, especially those against bounty hunters and the endboss, were not "challengingly difficult", but rather "frustratingly difficult". If you are looking for a tight and responsive game that honors your time investment, even if it's just 20 hours, I'd stay away from this. This is not it. Also: Whose bright idea was it, to give an enemy in possession of your life force a urine-yellow shader, that covers the red shader indicating non-blockable attacks? Should've been noticed on Day 1 of implementation and then scrapped. And WHY can I not have a heavy attack based on stamina?? Why does it have to be a force-based attack??
* SPOLER WARNING * SCREW YOU TRILLA. I LOVE YOU VADER FOR KILLING THAT DOG AWFUL CHARACTER. ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ BOSSFIGHT THAT ONLY SWITCHES UP AT THE END OF THE FIGHT! ♥♥♥♥ TRILLA. Vader for life. and Cal too I guess.... Game is pretty fun, combat, mechanics and story wise. It's all fun and games until the Trilla boss fight at the end of the game. Then it returns to being fun. 8/10
Really enjoyed this game. The combat is fun, the character movement feels smooth, and the graphics are beautiful. Definitely worth playing!
buen juego de star wars vale la pena
В принципе не считая фризов,лагов,багов, которых на каждой планете достаточно, чисто судить по атмосфере, то игра зачетная,я как фанат звездных войн оценил это,сюжет более менее нормальный раскрывается суть, локации здоровские некоторые даже нагоняют жуткой атмосферы, боевка сделана ужасна ее как будто вообще не тестили ну и если играете и у вас фризы, в панели управления нвидиа выставьте все сглаживания на *выкл* ,можно попробовать перейти на вулкан,гайд про это в интернете есть. Общая оценка 7,5/10 , если бы не калищная боевка и плохая оптимизация было бы куда круче.
Really fun game. The combat clicks, the Metroidvania-style ability gating works, and it nails the Star Wars feel without forcing it. Everything about how it fits into the wider Star Wars world felt like it was done by people who actually care about the lore. My main gripe: figuring out where I was in the game. There aren’t clear chapters, and with all the planet-hopping and backtracking, I kept losing track of how far along I actually was. The maps are cool, but they don’t always help you find the main path. Also ran into some technical stuff: lighting popping in and out, LODs and geometry loading in late, and lighting messing up in spots. Shame, because the game looks great otherwise. Still, had a blast with it. Loved the combat and the world, and I’m already looking forward to the next one.
Não dava nada pelo jogo, mas me conquistou. Muito bom, e história muito legal também.
bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $13.8M | 17.5K | 76% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $20.1M | 37.7K | 86% | $14.99 |