
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game, ANY voyager fan will absolutely love this!
I your a fan of the show its ok should of been a thing 20 years ago though
The RNG is far too unforgiving, and you have no way to strategically prepare for challenge rolls or modify the effects, which are pretty extreme. I want to play the game with all the main characters from the show, and its incredibly easy to lose them and be stuck with ensign joe schmo from the lowest of the lower decks flying the ship. C'mon man. There could also be more flavor and voiceovers added to the away missions. You just get quick blurbs explaining a random event which makes it feel un-rewarding to overcome it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| — |
| 85% |
| — |
| not modelled |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its been a while since I was drawn into a game so quickly. Sat down at 2pm on Sunday, was still sitting there at 1am! Its visually basic but it doesn't matter, they got the resource management just right and it keeps you engaged - because you are always in danger of Game Over! Its like Frost Punk in that if you forget about any of the meters (*morale, deuterium, power consumption, etc) that's it, game over. Thank god they added manual saves recently. No spoilers, but if you want "get all of the OG crew home" achievement you can't save Tuvix! An absolute must for Voyager fans.
Fun for a few runs. Then it gets repetitive. But I spend a solid 30 hours having fun.
Great if you like management/strategy and Star Trek Voyager. Its pretty faithful to the series.
This game is only fun if you're deeeeeep deep deep into resource management. It's hard to enjoy the story elements, or exploration (you know, the heart of the key concept of Star Trek and Voyager specifically) when the interruptions of a low resource, a morale issue, or tech issue, or random crew request pops up. If you don't finish the first chapter with everything perfect it' really hard to come back from it. I know, I know-- GIT GUD, adjust difficulty, etc etc. I'm willing to admit this just isn't my kind of game. It's just too relentless with throwing things at you and there's so much to keep track of that you just don't have a chance to enjoy the game.
Great and nostalgic to revisit one of my favourite sci-fi series. Weird balancing though - like the random battles difficulty depends on your mercs so maybe don't get them? Also, ignore Chakotay and just wait out as long as resources will allow to give you more research time... The benefits of save scumming are wild. But I love the chapter logs from Robert Duncan McNeill and Tim Russ <3. The game won't tell you when you're not doing ~free things like crafting and research. Incredibly frustrating at times to rewind so you don't somehow abandon crew in other sectors. Temu replacements are hillarious. Love you always Nine of Nine. You keep working on that humanity. 7.5/10 Through Captain Ransom. Edit: Actually I got stuck on Ransom and I restarted. Man... it gets WAY easier if you just start upgrading your warp core early on. So that said, not a lot of replay value, because most of the time, you're just following the script of the show, except occasionally being a ♥♥♥♥ to keep some special tech that lets you 100% rolls later. I completed the game and I want so much to say it was great and recommend it to non Voyager fans, but I can't... there's too much fussy nonsense, like when you do Uprising, and you're trying to do the Echeb mission, so you stack up Borg and don't drop them off, when you end the quest, you get the option to kick 5,10,25,50,75, or ALL the borg off your ship.... well, I had 170 so.... I was stuck with like 100 for the rest of the game. I kept enjoying failing resource gathering and having people die because fewer mouths to feed. Amazing to me that in the end, we get the final Captain's log in complete silence because still no Kate Mulgrew, who is still VAing as Katherine Janeway these days.
Muy buen juego! Fiel al canon y te permite explorar varios finales según tus decisiones. El combate bastante realista. Me encantaría ver una versión sandbox donde pueda navegar y administrar mis recursos / mejoras a mi gusto
Great game. Truly. Reminds me of some of those phone games, but this one doesn't waste my time. It's pretty awesome. Check it out for yourself. It's worth the money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8K | 97% | $12.49 | |
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| $5.1M | 19.2K | 96% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5M | 4K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.6K | 202 | 79% | $19.99 | |
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| $1.1M | 1.4K | 77% | $25.99 | |
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| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |