
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad for a slideshow presentation game. it was fun to be able to choose all the "wrong" choices playing it the Maquis way, instead of following the goodie two shoe Federation playbook. This is less of a game, and more of a semi-narrated / reading story book in which you choose your own outcome. It's like the path not travelled. It was funny how you can actually finish the game / story right after the Caretaker let you take over the array. I was a little disappointed with the Away Team "missions" since they never actually go away, it's all just lines of choices, you don't actually get to planet side and fight or shot anything. This game would have been so much better, if they at least incorporated actual Away Team exploring a map on the surface, or space stations, like the old style STO games.
This game is delightfully old-school - it's clunky, slow, has iffy writing, but it's utterly charming and fun. Elements of classic X-Com, FTL, and Star Control II. The good: Dozens of episodes are referenced or integrated into the main story, you get options to fix Janeway's obvious mistakes (Tuvix!), the base building, exploration, and resource management all work really well together, it's a great "chill out to a podcast" game. The bad: Terrible optimization - this game has early PS3/2006-era graphics and it brings my GeForce 4070 to its knees. Totally unacceptable. A few bugs, lots of clunky interface quirks, if you're not someone who grew up with 90s and early 2000s strategy games it might feel slow. Summary: Not without its issues (most of which could be fixed with a few performance/UI streamlining patches), but overall a fun and charming old-school strategy game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| — |
| 85% |
| — |
| not modelled |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like if you took Fallout Shelter and FTL and mixed'em together. Loved it.
It's great experiencing some of the episodes of Voyager in the game, and putting a little twist in some of them (Even if I didn't mean to kill off B'elanna and have her Klingon and Human halves for the rest of the journey...). Some of the technologies you acquire in the first sectors (seasons) can have lasting benefits in the later ones. My only true wish would be to have some form of "Year of Hell" included. I know it's technically a "reset" storyline but it's just too important to miss, would be great to see a whole sector play out in that storyline. It's been a couple of years since my last Voyager re-watch and after getting to sector 10 (Just about Season 6) I'm definitely wanting another marathon! :)
I dont know who I need to thank for bringing Voyager back into relevancy in 2026, but wow! This game is fantastic. I do feel it has been miscategorized by a couple of reviewers as a "rogue-lite" - this is absolutely in correct. It is essentially a base-building choose your own adventure game. That being said, it has a lot of replayability for this reason. Spending hours trying to figure out how to build up the ship or make hard decisions made this addicting, sometimes keeping me at my screen for a few hours. I do wish there was more content in terms of side-questing, and within missions there is not a lot of variety. I also don't know if this was because I mostly played on "easy" mode, but the Morality meter was kind of completely unecessary on easy, mildly annoying on regular difficulty, but didnt feel impactful enough to actually invest in morale-boosting upgrades on the ship. I sincerely hope we get more games like this in the franchise. I would love a version of this game that dealt with DS9 or the Enterprise. I 100% reccommend this to any Trek fan
Best Star Trek game, the only one that really encapsulates what it feels like to be a Starfleet Captain. The exploration, ship management, away missions; it all feels great! Even the ship combat, which could be considered it's most basic mechanic was fun to master. All aspects of the game also flow neatly into one-another. I found that Voyagers plot was perfect for this type of game, essentially "replaying" repisodes from the TV Show as you go through the sectors, but having alternate paths and outcomes, some altering the storyline to great effect! (Klingon B'Elanna, best B'Elanna)
I played this game twice through, including on "Year of Hell" setting. As a preliminary matter, I'm a Star Trek fanboy. So my bias is in favor of any Star Trek game. And boy there is a lot to love here. The two aspects I loved were ship management and combat. I loved looking deck through deck seeing where I can add, enhance, or optimize systems. I loved seeing the people walk around. The combat is exactly what I would want in a Star Trek game. You are not in charge of every aspect of combat, such as piloting. But you, as the captain, do oversee combat generally, including where to attack, what area of the ship to defend, what systems need repair, what special abilities should be used and when. That feels authentic to what a captain would be doing when commanding a starship staffed by competent crew. The most frustrating aspect of the game--by far--was relying on the randomization system for outcomes. I had situations time and again where I had a 70+ percent of a successful outcome, but I had to save and reload 5 or 6 times to even hit that outcome. I doesn't feel good relying on a system where the outcome relies on what looks like a casino machine, and especially when they defy the odds as stated. I wish this game relied a lot less on the random generator. Instead of running the casino game, why not let us experience an away mission? These are major setbacks for the game, which could have been SO MUCH better.
Its a what if storry with you in the captain's seat. It follows the original Voyager path but you get to make all decisions change the outcome to better or worse, In short: Could you have done a better job then the Captain Janeway? If thats sounds fun then this is the game for you! For me this game was spot on and I will 100% replay it to explore new ways throgh the storry just for fun.
Отличное погружение в историю Вояджера
i love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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