
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
endless diaglogue, energy usage out of this world, once systems harvested and your stuck in a sector your screwed, ship destroyed or mutiny from lack of morale. Need to be able to go back to planets to harvest more resources when needed.
Just finished this to 100% achievement level Pros: It's...pretty much perfect, if you liked Voyager even a little bit. It's a soft Rogue-like game in that you aren't locked ONLY into endless progression...you have one re-usable manual save, and each of the 12 chapters the game is broken into are possible to 'restart' from the beginning. But given I've finished the play-through in 28 hrs...that means each chapter works out to 2-hrs-ish. Nevermind some decisions in earlier chapters irrevocably change options in later chapters, so... yeah, it does feel VERY 'Rogue-like'. But along the way, you are rebuilding Voyager from the damaged mess it starts at the Caretaker's array in - meeting new races, picking up new technologies and new 'hero' characters...there is a bit of the 'Tiny Tower' mobile game vibe to it. Just a smidge! The overall game arc is just...Voyager. It breaks the 7 seasons down into 12 of the major story arcs, and along the way most of the more memorable episodes become singular away missions or a couple-planet-hopping decision-making-trees ...quick to resolve, reminds you of the story, maybe you get a character or technology or improvement from the series as a result. You can choose to vaporize Tuvix to get Tuvok and Neelix back! Ooooorrrr....you can keep him! Etc. It's Voyager. The game. Perfectly done. Cons? Given how much text you are getting that is DIRECTLY lines from the show - I wish they'd at least have ripped that dialog for the game. As it is, there is very, very little voiceover - you are mostly just reading. And the SFX are...?fine? Works well for what it's doing, certain scenes do memorably capture a moment from the series - but it won't win any awards. OTOH, it's only an 8gb install total, and basically can run on a potato. So that it looks as good as it does is...cool. Given you are compressing ~130 hours of TV into ~24 hrs of gameplay (which by necessity involves more game-style mechanical busy work), obviously super fans are going to have some favorite episodes or references that get dropped. I think the developers did a pretty good job grabbing at the highlights, and dropping a lot of chaff ('getting turned into a salamander again' only gets referenced as a bit of an in-joke in one of the possible epilogs, for example), though, but obviously YMMV. Net? Given the above pros and cons, my personal Trek fandom biases my opinion too overwhelmingly. This gets a STRONG RECOMMENDATION from me. I can't recall the last time I played a Star Trek game that FELT as much like the series it was trying to emulate. Maybe the old PC "Star Trek: 25th Anniversary / Judgement Rites" titles?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider ein wennig steif im Spiel und langweilig im Kampfmodus alles sehr linear wennig freiheit, Blancing ist auch noich toll , schiffbau auch nicht interessant
"Was wäre wenn..."-spielen macht Spass und wer will, kann sich daneben noch auf den ultimativen Überlebenskampf einlassen. Ich aber habe es im einfachen Modus, das "Überleben" brauch ich nicht so.
Als Fan von Star Trek, insbesondere der älteren Serien wie Star Trek Voyager, kann man hier nicht viel falsch machen. Das Spiel wird durch die gut eingefangene Serien-Atmosphäre getragen. Daher Daumen hoch für mich als Fan. Nimmt man jedoch die Star Treck - Brille ab, so ist die Spieltiefe und Abwechslung eher mittelmäßig und ermüdend. Nach 2-3 Sunde hat man alles an Spielfunktionen gesehen, der Rest ist nur noch die Abhandlung immer der selben, leider nicht wirklich interessanten Klick-Tätigkeiten. Star Trek: Resurgence ist hier das eindeutig bessere Star Trek Spiel der letzten Zeit. Aber wie gesagt, für Star Trek Fans den Daumen hoch...
This game is a blast. Like a choose-your-own adventure, but with more interactivity. Love it. Works great on steam deck, too.
30h und durch, aber es war schon ein unterhaltsames game. wenn man ein bisschen trekki ist, dann wird man das mögen.
Awesome, now wishing for a ST: Next Generation. When you are a Truckee this is truly a gem
I wanted to like this so much! Yesterday I started a playthrough and if you play like a competent captain the game was over in 30 minutes. I giggled when that happened. BUT... Every 10 minutes there's a new bug! UI bugs, gameplay bug, render bugs. Most of these are game breaking. Do I have to buy the deluxe "no bugs" edition? What's going on? The game is literally unplayable.
Ein super tolles Spiel mit einem klasse Konzept, das wahnsinniges Ausbaupotential besitzt. Das Spiel ist ganz klar kein Tripple A Titel und das ist auch in Ordnung für das Geld! Die graphische Aufbearbeitung des Innenlebens der Voyager ist liebevoll, die Sternsystemdarstellung macht auch Spaß zum Ansehen. Das Missionskonzept mit unterschiedlichen Ausgängen, die den Spielverlauf beeinflussen ist einfach aber Innovativ. Es macht einfach Spaß die Voyager schritt für Schritt auszubauen und viele der aus der Serie bekannten Ereignisse im Spiel wiederzufinden. Wer keine Lust auf das Lesen der Optionen und Geschichten hat und an durchgängige Sprachausgaben gewöhnt ist, ist hier Fehl am Platz. Was ich mir Wünsche: Einen zweiten Teil mit dem gleichen Spielkonzept und dann mehr Tiefe in den Missionen, mehr Ausbaumöglichkeiten des Schiffs, mehr wirklich unterschiedliche Spielverläufe (z.B. Open World) und ein weniger Linearer Spielablauf. Ein besseres Schlachtensystem (@ Entwickler, siehe Klingon Akademie) Zusammen Fassung: Ein echt toller Schritt für hoffentlich den ersten Teil einer Serie! Mit einem Mega ausbaupotential. Weiter so leibe Entwickler!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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