
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu Malheresement des bugs critiques casse votre partie comme par exemple des personnages qui apparait pas ou mieux le réacteur bloqué à 0 donc plus aucune alimentation dans le vaisseau sans aucune raison
Voyager - Across The Random Chance Generator. I tried to like it, but just way too much based on random chances + way too many negative modifiers constantly attacking you out of nowhere. Felt like maybe max 20 % is caused by what I do and 80 % of just random chance. Building new things on the ship was nice though. + When you are doing something be prepared to search for the 3 different rooms you need to do stuff in manually one at a time. Or loose power to your ship and be prepared to set power on everywhere manually every time. So the UI quite clunky too. And I only played the game on the middle difficulty setting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don’t think I’ve ever played a game quite like this one, and I found it really enjoyable. I could easily see it becoming a great candidate for speedruns, but for me it was just genuinely fun to play. Since I enjoy more relaxed experiences, I went with the casual settings. Even then, I still got caught and was penalized more than once for lingering too long in a sector! haha. The whole experience was a lot of fun for me. One of the things I appreciated was seeing the developers actively polishing the game and listening to player feedback. That kind of ongoing support really shows. I also really hope they’re able to adapt this style of game to ALL the Star Trek series. It feels like the format would work well for most of them. My only real disappointment is that more of the original cast weren’t able to voice their characters. Maybe that’s something that could come later as an update or DLC. I wouldn’t pay a lot, but I’d gladly pay a bit extra for more voice acting. Overall, I had a great time and took things slowly on my first playthrough. I’m already planning to play again because Seven died, and now I’m determined to figure out how to keep everyone alive and unlock the right technologies. The game even inspired me to start rewatching Voyager. Maybe that will give me some insight into what decisions to make next play. :-)
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A little more variety of outcome and character development would go a long ways here. Would be nice to have the decision to just go completely off script with you decisions too.....like maybe having the option to just set Seska up and space her instead of confronting her where she just escapes. Graphics aren't terrible, but for a game made in 2026 the effects are pretty poor. Combat and away missions feel like they've been taken straight out of Star Trek: Timelines. If you go in not expecting much, you won't be disappointed. I am rather surprised by the number of positive reviews here.....are Trek fans that desperate for a PC game that isn't STO they are satisfied with this? Resurgence is better.
Als jemand, der Star Trek: Voyager schon damals in den 90ern verfolgt hat, trifft dieses Spiel bei mir genau ins Schwarze. Es fühlt sich fast wie ein Wiedersehen mit alten Bekannten an – voller kleiner Details, Anspielungen und Momente, die man als Fan sofort erkennt und zu schätzen weiß. Genau das macht für mich den größten Reiz aus. Die Atmosphäre ist wirklich gelungen eingefangen. Man merkt, dass hier viel Liebe zur Vorlage drinsteckt. Orte, Figuren und selbst kleinere Dialoge transportieren dieses typische Voyager-Gefühl, das man sonst nur aus der Serie kennt. Für mich persönlich sorgt das immer wieder für kleine Gänsehautmomente. Allerdings muss man fair sagen: Wer die Serie nie gesehen hat, wird viele dieser Referenzen vermutlich gar nicht richtig einordnen können. Das Spiel funktioniert zwar auch so, aber ein großer Teil des Charmes geht dann einfach verloren. In dem Fall sollte man zumindest Fan des Genres sein, um wirklich Spaß daran zu haben. Für alte Fans wie mich ist es dagegen fast schon ein Pflichtkauf. Es ist genau diese Mischung aus Nostalgie und neuer Spielerfahrung, die das Ganze so besonders macht. Ich habe mich direkt wohlgefühlt und immer wieder dabei ertappt, wie ich schmunzeln musste, weil ich mich an bestimmte Szenen oder Charaktere erinnert habe. Kurz gesagt: Wenn ihr Voyager mögt, werdet ihr hier eine richtig gute Zeit haben. Für mich definitiv ein Herzensspiel.
Leider kein Interesse an einem Spiel in dem die ganze Zeit nur der Button piept und nicht mal ein "Aye,Aye Käpt´n" zu hören ist. Es kommt halt keine Stimmung auf.
I purchased this hoping for some "elseworlds" version of Voyager where multiple endings were thoroughly written and designed to allow dozens of possible outcomes. Sadly, they went full "Mass Effect 3" as in you can have a lot of slight differences of personnel or equipment but the ending is either they normal ending of Voyager or the Borg take over and you suck. Also, on a design aspect, there are several spelling errors throughout (not translations errors, spelling errors). For a minimally voiced game that requires A LOT of reading, they really should have reviewed the script several more times. TL:DR - Glad I waited for a sale but I wish I could refund it.
I wanted to like this so much! Yesterday I started a playthrough and if you play like a competent captain the game was over in 30 minutes. I giggled when that happened. BUT... Every 10 minutes there's a new bug! UI bugs, gameplay bug, render bugs. Most of these are game breaking. Do I have to buy the deluxe "no bugs" edition? What's going on? The game is literally unplayable.
Die Handlung findet zum Großteil in unvertonten Textdialogen statt, ab und zu gibt es aber nette Zwischensequenzen. Daneben gilt es, das Schiff auszubauen und auf der Weltraumkarte den Ressourcenmangel, der stets deutlich spürbar ist, zu managen. Unter diesem Druck müssen dann Entscheidungen getroffen werden, die den Spielverlauf deutlich beeinflussen. Serienkenner kommen hier voll auf ihre Kosten und werden ganze Episoden nachspielen - besser noch, man kann sogar Wege gehen, die in der klassischen Story nicht probiert wurden. Dazu lesen die deutschen Originalstimmen von Tuvok und Paris ihre Logbucheinträge vor. Bereits auf der mittleren Schwierigkeitsstufe bietet das Spiel eine nette Herausforderung, die gerade Anfang eine Survivalstimmung aufkommen lässt. Und irgendwie will man dann doch noch immer erkunden, was einen im nächsten System erwartet….
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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