
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 107 reviews with recorded playtime.
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enjoy the railroad! The interstitial card tells you everything you need to know -- you're going in one direction and you're not able to take any other route. You're fixed to some of the major plot points of the series, with a lot of the smaller one-off episodes relegated to side quests. A lot of the resolution to major plot elements is either through text dialogue or through rock-paper-scissors tests, meaning that your agency here is pretty limited. The space combat is super limited too. So stripping that all away, you end up with a simple resource allocation game where you're trying to navigate the Voyager series without running out of deuterium. If this included some wildly different scenarios -- allying with the Kazon Nistrim, ignoring Neelix and the Ocampa, doing a cannonball run right for the Alpha Quadrant, etc. -- I'd be more inclined to like this game. However, it really just feels like you're watching a clip show instead.
It's a good trek game but your choices are not as open or impactful as they make out in the marketing materials. There are 12 sectors which are based on 12 episodes, no matter what you choose you'll be playing these in order so the game will railroad you. You can make minor decisions during an episode but overall it will play out like the show did. For example you can keep tuvix, but he has no plot or development and no story beats afterwards. Sometimes he can be used as a Vulcan or a Talaxian, sometimes not. I completed 1 and a half playthroughs and feel i just about got my money's worth, ignore my hours on record, I like to leave games paused.
I was very excited about this game coming out, I loved the idea it was being sold as: Star Trek FTL. It's not that. It's a Visual Novel with a star trek skin. You can kind of build things on the ship, but for some reason 99% of your ship starts broken and you cant "clear" those areas unless you find random resources around the map. The resource production is weird and kind of bad. The Visual Novel problem really shows up in the third sector where the enemies can just shoot through your shields because of the traitor which then shuts down half of your ship arbitrarily. Just watch the show, the creators of this game were incredibly uncreative and this game ended up trash because of it.
This game is terribly boring. The interaction is like a combination of Sim Tower and the terrible mobile game Start Trek Timelines. There is almost no variable to the game, click the next thing because it told you to. Click the next planet because the game said you needed whatever resource. I didn't bother getting very far in this game because of how unenjoyable it was, but I was half expecting it to have me start building a castle to earn resources behind paywalls like most of the trash mobile games. The only redeeming aspect of this game was some of the visuals were well done.
Highly anticipated this one, bought on launch day. Kept me interested for 20 hrs or so, who doesn't want to command Voyager on the way home? The Voyager IP and some interesting game design choices made it interesting for about 1.5 playthroughs. Seeing an expansion pass in my new releases prompted me to leave this negative review...that whole sales model is an instant turnoff for me. If you really want to like this game, that feeling is probably achievable, but that's about all I can say.
It's tedious, and grindy. The entire game is a literal random number generator. The combat is terrible, you mostly just watch it happen.
I tried Iit I llove Star Trek it's one of my favorite tv shows but this game is boring there is no walk g around no movement it's jipushi t buttons
Awesome concept, but very repetive grinding/too much RNG involved. I can only recommend this to Trekkies. Another negative point is that the savegame from the demo cannot be imported into the real game.
Truly infuriating gameplay that makes your love of the Star Trek Voyager plotline wane. What a pathetic excuse for a resource and tech system. You eventually get up against problem after problem you can't fix on easiest difficulty to feel as though you are in the "Year of Hell" episodes EVERY FREAKING CYCLE!!!!! I just wanted to enjoy the plotline you simpletons but NOOOOO have to run up against hull dying without any way to fix it +3 versus -12 per cycle when in asteroid field navigation required for the entire plot of Stage 6. Do I need to make 3 more engineering offices so I get enough crews to BREAK EVEN! THANKS FOR MAKING ME LIKE STAR TREK LESS IN GENERAL. ENSHEEEEEETING AT ITS FINEST!!! This was my bday present to myself...boy do I feel like an idiot!!!!
The game does not work currently. I can not scan planets. I reported the bug on their Discord, the devs says they are aware of it and are working on it. Good, I guess, but currently the game is unplayable.
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Audience
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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