
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did it, I took them home. All of them!
i wanted this to be good, but its not., no voice acting. graphics are terrible. its looks like a phone game ported to the PC. space battles are so boring that you will auto resolve them. there's no depth to anything here. resources are everywhere because you will be constantly draining everything for no reason. no balance, nothing feels invested. boring boring boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 18.5K | 96% | $9.99 | |
| $5.1M | 10.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.3K | 202 | 79% | $19.99 | |
| $2.3K | 6 | 67% | $10.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $12.3K | 36 | 69% | $8.99 | |
| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| — |
| — |
| — |
| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I might not be the person to ask about this .. I am a HUGE star trek fan, but do not have much exposure to the their game series. I have not progressed very far in the game and can see some appeal in the traditional game mechanics. Kick the Castle & Fallout Shelter have similar feel but at least allow you to make some choices. So far in two hours .. I have had to endure the "tutorial" and have **played** up to episode #3 in the television show. The shine wears off pretty quickly. I do not see there being any shake up in game mechanics, so it feels like i can quit now without missing anything. I have watched the show many times, and without the prospect of creating some alternate timeline experience ... this really isn't the game for me. Look, I was a late bloomer to Voyager. Young male misogyny corrupted my assessment of the show. Watching it as an adult places it among one of the best all time series. I love the fresh take on trek (at the time) of stuck far from home. I have a hard time imagining anyone that is a fan of gaming will enjoy this from start to finish. It will become a slog of repetition and slow grind for resources to unlock the next tier which will change very little about gameplay. If you really want a fresh take and new POV on Star Trek: Voyager .. watch the series again with one eye closed. It will most likely be far cheaper than getting the DLC and be much more rewarding.
I really wanted to like this game! I love ST and Voyager is one of my favourites. But the parts where you are talking to someone it's always in the same place on the bridge which sometimes makes no sense. It seemed very lazy. And the randomness of the outcomes was irritating. You get odds and for some reason even if they are 95% or better it would still fail more than pass the check. It was sort of fun at times but the lack of voice acting, the repetitive play, the lazy "talking" and cut scenes. It was not really worth the money I paid for it.
Just watch the show. You'll have more fun that way. This game plays more like an interactive novel than a real video game most of the time. The space battles are cool the first few times you see them, but then you realize they're ALL like that and the last bit of shine wears off. Let's break it down as far as gameplay is concerned: You know that map screen from the first three Mass Effect games where you go to a planet, scan it, get some resources and then move on to the next one before you go do a story mission? That's what roughly 92% of this entire game is. You go to a star system, you scan the celestial objects in it from planets to wrecked space ships (most of the abandoned ones look the same. You also never encounter the race that uses this pointy-end model of space ship that you see in EVERY chapter or learn anything about them other than they like leaving what seems to be perfectly good star ships in the middle of space for other people to loot) and you get resources from them. When you're not doing that two other kinds of gameplay happen: visual novel, and space battles. Visual novel is what it sounds like. You stare at the bridge crew while whatever portion of story is said in text-form (there is very little voice-acting in this game) and you make a choice of which options you want and the story progresses based on those choices. Most of the options available to you will be affected by what characters you have and what kinds of technology you've found as you've navigated through the story. The Space battles...okay, have you ever played Star Wars: Empire at War? You ever use the cinematic mode to watch the space ships fight each other? Like that, and FTL: Faster Than Light had a baby because the ships fly around, and you choose your method of attacking or defensive strategy. It sounds cool at first, and it is cool at first...but then you realize that this is all there is for space combat. If you can change what ships you can target I haven't figured out how. You fight one, then another, then another in the list. You can't (that I know of) swap targets and you can't go forward slower and let your ally (assuming you hire one) fly ahead of you to draw their fire. As far as glitches go I haven't found any, but here are a handful of occasional typos that you'll be confused and then laugh at before you move on. There's a few quality control things that you'll find if you look for them, but probably only notice them then. One of the endings does a 'where are they now?' montage. The character portraits don't all fit in the image of that desk computer you see in every Star Trek show they snapshot directly from the show and edited them into. The idea was clever but the execution wasn't the best. Alt-Endings: There are several alternate endings but the vast majority of them happen right at the end. The few that don't usually just involve your ship and everyone on it dying (first time I saw that I cracked up laughing. The ship crashed into a planet and it could have been entirely avoided with a short warp jump through the planet, assuming that's something a Warp Drive can do. I'm a casual fan, not a Trekkie). -- TL;DR If you're looking for a Choose Your Own Adventure Star Trek story, you get that but with a weaker narrative than most CYOA books. Moving around in the world is basically Mass Effect's space map screen for travel between worlds, systems, and sectors, and Space battles that Star Wars Empire At War's Cinematic view did better in terms of entertainment value, and Rogue Squadron did better in terms of just plain enjoyment. If this is their first game, it's not a bad first game. Not great, but not bad. I know nothing about this studio. I was just browsing the store one day and saw this was on sale and that it had a good score at the time. Day who-knows-anymore of wishing there was a 'meh' option and not just upvote and downvote. My hours spent on this are just for the sake of getting the achievements. I can't refund it anymore, so may as well.
Is kind of fun, just a shame the choices don't seem to have an impact, apart from key crew not being around to select their specific options. Things like keeping Tuvix doesn't impact the game in any positive way, making the Tuvix choice no choice at all. Why pick Tuvix when it will lock you out of options later on without opening up new ones. There is no reason for the Tuvix option to be in the game as it's only a negative to your game. While this is the biggest example of this issue it's not the only one, the choices just don't have a massive impact. Game was meant to be a what if of voyagers journey and instead it's just stick to the cannon options as everything else does nothing.
plays like a bad mobile game
It's definitely a fun game, I will only be doing one play through of it since it has satisfied the nostalgia itch. I bought it on sale and would suggest others do as well since it doesn't have the replay-ability for me personally. Take care of those crew members! I ended up not being able to build everything I wanted in the last sector because I didn't have enough people to operate them but that's the beauty of the game, your choices earlier affect your ship later.
While having loads of potential, this game is just a huge waste of time. Having to turn everything on and off arepeatidly, just destroys th flow of game play. The bugs which prevent you from going through the stages are proof, that this game was made to profit, not to play. Don't waste your time until all issues resolved, game reimagined, and everyone given a refund.
I want to love this game and it's pretty fun most of the time. However, like with a lot of RNG type games, there is something NOT random about the outcome roles. I've gone on a string of 5 or more bad outcomes when there is only a 10% or so chance of that bad outcome. The random dice rolls don't appear to be very random, most of the time and usually (for me) end up on the bad end, even when I'm taking the "safer" choice. Just don't do it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.