
Soar through concrete and cosmos in Star Racer, a retro-infused combat racer. Defy gravity, conquer wild Event Races, master the course editor, and crush the competition by any means necessary!
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About

Buckle up and reach for the stars! Star Racer is a high-octane combat racer that takes the streets to new dangerous heights. Inspired by retro classics, Star Racer combines speed, strategy, and sky-splitting action across a universe of wild tracks and unpredictable challenges.
Take the fight and leave your rivals in the stardust with gravity-defying glides, split-second reflexes, and devastating attacks. Boost through the streets, soar through the skies, and crush the competition in fast-paced, combat-fueled races. Manage your energy between boosting and healing, and unleash your arsenal to dominate on the ground or in the air. Cross the finish line by any means necessary!
Face more than just your opponents—each track is filled with perilous hazards ready to end your run. Blaze across icy terrain, lava-covered courses, and chaotic, bouncy roads. Watch out for mines, turrets, and other destructive traps waiting to send you flying.
The race doesn't end there. Event Races are a wild twist on traditional racing where the rules change every time. Survive lava-drenched courses, dodge mysterious interlopers, or tackle precision-based "break the targets" challenges.
Create your own adrenaline-fuel races with the robust Track Editor, now featuring online functionality. Upload your creations, browse community tracks, and challenge racers from around the world. Shape the road, set the hazards, and let others test their mettle on your custom circuits.
Heart-Pounding Races: Engage in intense, high-speed battles across intergalactic racetracks. Drift, boost, fire, and soar your way to the front of the pack with cunning strategy and split-second reflexes! But beware the cosmic dangers that lie ahead. Only the most skilled racers will survive the chaos and claim victory.
Concrete & Clouds: Leave the competition in the dust—both on the ground and in the skies! Experience high-octane action with gravity-defying glides and aerial combat. Blaze across pavement, soar through the stars, and make your rivals eat stardust.
Track Editor: Unleash your creativity with a powerful, dynamic track editor. Build challenging circuits, share them with friends, and master the most daring designs. The race is yours to shape!
Event Races: Think fast, adapt faster. Event Races turn traditional racing upside down with wild, unpredictable challenges. Dash across tracks consumed by lava, fend off unexpected interlopers, or master precision-based “break the targets” trials. With fresh scenarios rotating in, no two races are ever the same—only the bold will survive the madness.
Local Multiplayer: Grab up to three friends and dive into split-screen madness! With support for up to 4 players in local multiplayer, Star Racer turns every couch into a launchpad for wild, competitive fun.
Featured Tracks by Grant Kirkhope: In addition to music from Mason Lieberman and Jules Conroy, legendary composer Grant Kirkhope brings his signature flair to the cosmos. Known for classics like Banjo-Kazooie, GoldenEye 007, and Mario + Rabbids, his signature sound fuels select tracks with epic energy.

Lastly, we want to note that no generative AI was used to create any of the art assets used in the game. We believe in paying artists for their time, expertise, and passion.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome racing game with a great aesthetic, fun tracks, catchy music, and gameplay developments that sets itself apart from being purely 'an F-Zero clone' while still capturing that vibe. The game can be incredibly difficult on higher settings, but it can feel very rewarding once you've mastered some of the gameplay tricks. The racers feel significantly different from each other (some incentivize you to collect as many power-ups or 'capsules' as possible, others to be very aggressive and wreck the competition) which keep new Grand Prix runs exciting. There is a custom course editor and tracks to download from Steam Workshop, but I do wish there were a few more tracks in the base game. That said, I could race around to Dice Roll Raceway on repeat forever. If you love racing games, give it a try.
Great game but have been waiting for multiplayer before jumping back on is multiplayer still coming out for the game?
This is a damn good gravity racing game.
An AG-Racer with no BS Kart Racer style items and you can only win by just being good at the game instead of random items determining if you win or lose. This game is great but its also really tough, but that's just another reason to love it since that means you will have more of a reason to replay certain tracks until you master them. (I will pay you extra money if you guys sell the soundtrack)
A Phenomenal, if very challenging racer and a worthy successor to F-Zero. The game is definitely money well spent.
Juegazo digno de que nintedo lo tome y lo haga cannon de la saga F-Zero
Editing up this review. The original review was at about the 5-hour mark. This one now is at the 18/19-hour mark, plus I've had a chance to communicate with the devs a little. Shortening up my thoughts from what I originally thought at 5 hours: Right off the bat, I could tell this was a great game. Especially for 10 dollars. I could tell lots of love and care went into this game, and I thought (and still think) that if you're a fan of AG racers, you should totally check this game out. Thumbs up, no question. However, the learning curve is incredibly brutal, and it can potentially be a turn-off for some folks. This game is clearly inspired by classic SNES F-Zero, but to just call it "modern SNES F-Zero" would be doing it a bit of a disservice. This game has some very unique mechanics that allow it to stand out as its own thing. Like F-Zero, you have an energy bar that serves as both your health and your boost, which can be used on the second lap and onwards. However, you also have a "capsule" bar. You collect small capsules scattered all over the track. The more capsules you have, the faster you'll go. However, when you use attacks, you'll spend capsules. Without capsules, you can still attack, but you'll do less damage. On top of this, attacks also give you invulnerability frames, which are important to phase through various obstacles. This is important, because tracks have a lot of obstacles. I find this is a fantastic and very strategic system that gels really well into the gameplay. You can also drift to gain bouts of speed... if you can pull it off to begin with. It's very awkward, and I don't find myself using it much, because there's basically too much risk for too little reward, but I'll put a pin in that. There are also flying sections. You'll auto-accelerate, you can move up and down, you can do air tricks to dodge stuff, and you can fire lasers (which cost capsules). You move faster, but it also drains your energy. You can also take advantage of flight to skip chunks of track at the cost of more energy. This is all a very neat concept, but it does play into something that I'll bring up in a bit. When you're in the lead, you'll also start to encounter "The Fuzz." Cop NPCs will spawn in, and they'll be hellbent on knocking you out of the race. These guys can be incredibly aggressive, and I have some mixed feelings on their presence. But again, I'll get into it in a bit. Tracks themselves are full of all sorts of obstacles. You have the usual dirt, ice, and lava roads, but you'll also come across turrets, heatwaves, magnets, mines, and much more. There are a lot of things that'll drain your energy, and that's where I initially had a lot of problems. In F-Zero, things were simple. It primarily focused on boost vs. health. There were obstacles, but nothing to overly-distract you from that core concept of boost vs. health. Here, however, you are going to be coming across a [i]lot[/i] of things that can potentially decimate your energy. There is [i]so ♥♥♥♥♥♥♥ much[/i] coming at you at once, it can feel incredibly discouraging to take risks. I rarely ever wanted to boost, because some obstacles like the heatwave would just be flat out unavoidable, and I didn't want to risk not having enough energy. Magnets at lower speeds were so absurdly powerful that even the AI couldn't take some turns properly, and you'd just watch helplessly as you're forced to grind across a lava road. Cops have incredibly good aim when it comes to their shunt attacks, and I'd find myself flying off the course because of them. Turrets during midair sections would fire so many lasers that inevitably one or two would hit me, no matter how much I'd spam dodge moves. Then there's the casino track... The ♥♥♥♥♥♥♥ casino track. Pardon my french. You are quite literally at the mercy of RNG as bumpers appear everywhere and capsules open up your own personal slot machine, where you have a fair chance to get triple skulls and, you guessed it, lose more energy. On top of all this, the physics can be outrageously brutal. If you hit a wall, you'll either come to an abrupt stop and take ages to get back up to speed, or you'll mimic Flubber stuck in a pinball machine as you uncontrollably bounce around everywhere. This plays into what I mentioned earlier with the extremely awkward drift. I don't like to even attempt drifting, because every time I try, my performance gets hindered so drastically, it just doesn't feel worth it. At the 5-hour mark, I thought, "I want to love this game. I love AG racers. But this game is not loving me back, and it's making it very hard to stay invested." However, I wanted to stick with it, because I knew there was something really good here. Suffice to say, I'm glad I did. So, here are my more current thoughts: This game is not impossible to master, by any means. You absolutely can overcome a lot of this stuff. There is a groove. And when things click, they really, really click. I was starting to notice things I never noticed before, I was getting better at figuring out what to prioritize, when to boost, when to brake, how to approach things, what characters excel at what, and I was starting to find myself improve at tackling this game's sheer brutality. It felt like climbing a mountain, but the peak was completely worth it. But that's the thing. You have to know going in that there's a very high level for entry. This is not a friendly game. It will not hold your hand. The tutorial even flat out warns you this will be a tough experience. You might not "get it" right away, and it's gonna be extremely frustrating, but if you give it time, you'll see there's something really special here. To talk about some other stuff in this game, there are plenty of modes to choose from, and you're gonna want to try most of them, because you only start with 5 of the 20 characters, with the other 15 being unlocked through this game's achievements. Some are pretty easy to get, others... not so much. Every character plays quite differently, and they're all absolutely oozing with personality and world-building. Going back to the modes, there's also just quite a lot to [b]do.[/b] And custom races allow you to set up some pretty crazy rules, if you wish. There are also workshop tracks and an in-game track editor, which really up how much you can do in this game. Lastly, I've had the chance to visit this game's Discord channel and meet a couple devs, and they are incredibly kind and attentive, and they do plan on patches to further improve this game. So please, if this game interests you at all, it's dirt cheap. Support the developers. They really earned it, and I hope this game gets some more attention in the AG racing scene.
Très bon jeu à la f-zero qui est selon sa suite spirituelle ils vont ajouter plus tard du multijoueur en ligne et d'autres nouveautés foncez l'achetez ^^
Richtig gutes und leider viel zu unterbewertetes Spiel. Die Charachtere und ihre Maschinen fühlen sich alle sehr unterschiedlich zu steuern an und geben dem ganzen auch nochmal so viel mehr Abwechslung. Es gibt viele verschiedene Tricks und Abkürzungen zu lernen und besonders das Kampfsystem funktioniert hier viel besser als es in F-Zero je getan hat. Einzig die Anzahl an Strecken ist mir etwas zu knapp. Es gibt zwar einen Course Editor, aber noch ein zwei Cups mehr, wären schon sehr nice gewesen.
Fun, crazy action racing game inspired by F-Zero. Controls are smooth, enemy racers are jerks, which can make for spicy gameplay. Some modes are crazy hard (floor is lava, ouch!) Also, the music SLAPS! Marked as "Received for free" as I was a kickstarter backer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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