
Soar through concrete and cosmos in Star Racer, a retro-infused combat racer. Defy gravity, conquer wild Event Races, master the course editor, and crush the competition by any means necessary!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Buckle up and reach for the stars! Star Racer is a high-octane combat racer that takes the streets to new dangerous heights. Inspired by retro classics, Star Racer combines speed, strategy, and sky-splitting action across a universe of wild tracks and unpredictable challenges.
Take the fight and leave your rivals in the stardust with gravity-defying glides, split-second reflexes, and devastating attacks. Boost through the streets, soar through the skies, and crush the competition in fast-paced, combat-fueled races. Manage your energy between boosting and healing, and unleash your arsenal to dominate on the ground or in the air. Cross the finish line by any means necessary!
Face more than just your opponents—each track is filled with perilous hazards ready to end your run. Blaze across icy terrain, lava-covered courses, and chaotic, bouncy roads. Watch out for mines, turrets, and other destructive traps waiting to send you flying.
The race doesn't end there. Event Races are a wild twist on traditional racing where the rules change every time. Survive lava-drenched courses, dodge mysterious interlopers, or tackle precision-based "break the targets" challenges.
Create your own adrenaline-fuel races with the robust Track Editor, now featuring online functionality. Upload your creations, browse community tracks, and challenge racers from around the world. Shape the road, set the hazards, and let others test their mettle on your custom circuits.
Heart-Pounding Races: Engage in intense, high-speed battles across intergalactic racetracks. Drift, boost, fire, and soar your way to the front of the pack with cunning strategy and split-second reflexes! But beware the cosmic dangers that lie ahead. Only the most skilled racers will survive the chaos and claim victory.
Concrete & Clouds: Leave the competition in the dust—both on the ground and in the skies! Experience high-octane action with gravity-defying glides and aerial combat. Blaze across pavement, soar through the stars, and make your rivals eat stardust.
Track Editor: Unleash your creativity with a powerful, dynamic track editor. Build challenging circuits, share them with friends, and master the most daring designs. The race is yours to shape!
Event Races: Think fast, adapt faster. Event Races turn traditional racing upside down with wild, unpredictable challenges. Dash across tracks consumed by lava, fend off unexpected interlopers, or master precision-based “break the targets” trials. With fresh scenarios rotating in, no two races are ever the same—only the bold will survive the madness.
Local Multiplayer: Grab up to three friends and dive into split-screen madness! With support for up to 4 players in local multiplayer, Star Racer turns every couch into a launchpad for wild, competitive fun.
Featured Tracks by Grant Kirkhope: In addition to music from Mason Lieberman and Jules Conroy, legendary composer Grant Kirkhope brings his signature flair to the cosmos. Known for classics like Banjo-Kazooie, GoldenEye 007, and Mario + Rabbids, his signature sound fuels select tracks with epic energy.

Lastly, we want to note that no generative AI was used to create any of the art assets used in the game. We believe in paying artists for their time, expertise, and passion.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 84reviews | 95% | — | $17.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An AG-Racer with no BS Kart Racer style items and you can only win by just being good at the game instead of random items determining if you win or lose. This game is great but its also really tough, but that's just another reason to love it since that means you will have more of a reason to replay certain tracks until you master them. (I will pay you extra money if you guys sell the soundtrack)
Great retro f zero vibe. Handling is spot on. Music is nice. Guys big loud voice is irritating. I know it's retro but would like the vehicles to have a little more detail. Lots to do and loads of fun to be had. Would be nice if you could fire weapons while not flying. Excellent game and nice price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Richtig gutes und leider viel zu unterbewertetes Spiel. Die Charachtere und ihre Maschinen fühlen sich alle sehr unterschiedlich zu steuern an und geben dem ganzen auch nochmal so viel mehr Abwechslung. Es gibt viele verschiedene Tricks und Abkürzungen zu lernen und besonders das Kampfsystem funktioniert hier viel besser als es in F-Zero je getan hat. Einzig die Anzahl an Strecken ist mir etwas zu knapp. Es gibt zwar einen Course Editor, aber noch ein zwei Cups mehr, wären schon sehr nice gewesen.
Scratched an itch I didn’t even know I had
This is a damn good gravity racing game.
Updated after latest game update, a couple of more hours played, and a response from the developers. Overall impression C. I have to say I am impressed, and have changed my mind as to recommend or not. The developers have been very responsive to user feedback and have adjusted the police mechanic to where it is not as punishing. They even took the time to respond to my review with a very detailed message. I have to tip my hat to them for that. I will admit, as the designer politely pointed out to me in their message there are ways that are explained in the tutorial to avoid the laser turrets. I did not use those mechanics enough in multiple races to avoid getting hit. I will take the blows I deserve. That is certainly one I will stand there and take. This is an old school racing game. It is meant to be tough. I will take that blow too. However, there is a thin line between tough and unforgiving to the the point of frustration. I have played carting and racing games for a long, long time. This game still has a tendency to cross that line for me. Cosmo Casino is the perfect track to illustrate how some of the race mechanics can end a run through no fault of the player's. There is a long section in Cosmo Casino that takes place in flight mode. There is an opportunity to charge up your racer before that section, but you need every ounce of that power to make it. With some of the racers, just making it to the far side of the section can be tough. With those racers, if you get bumped, shot, or make a minor goof, you will not make it, even on the easier settings. Something like that is an easy fix. Add a few more power recharge rings to the section, and all is level again. If I get shot down, knocked off course in a fair way, or fly off course doing something reckless, then it would be all on me. As I stated, I will take my blows. I have changed my review to a recommend, however I can only do so to those who are willing to dig into the mechanics of the game and have a tolerance for tracks that can end your run unless you are all but perfect in your racing even on a low difficulty setting. Old review text: However, I have never seen a racing game so willing to punish you for doing well. If you get too far ahead of the pack the game unleashes the Fuzz to knock you off the course. Most of the time, you cannot avoid them. If they hit you, they send you flying from the track, no matter how tough your racer is rated, and you typically loose several positions as you get back up to speed. Not only is the Fuzz not at all fun, it also makes no sense in the context of the game. The Fuzz act as if what is going on is an illegal street race. You are on a course specifically made for racing with what seems to be a sanctioned racing organization behind the events. If they want to keep the Fuzz in the game as a gimmick, that is fine. Please give us a way to turn them off. On a related note, there are a couple of courses that if you get out in front while in a flying section, every automatic turret locks on to you and does its best to drain your energy. You can try to dodge the blasts, but that takes you from the course and drains your energy too or causes you to miss crucial boosts that would keep in you the lead. This is another situation where the gimmick makes no sense and I would very much like to be able to turn it off. As of the moment, there are some great ideas here, but with the deliberate design choices made to punish those that do "too" well, I cannot recommend this game. I have always been turned off by games that used rubber banding to artificially make racing games harder. This game has topped that concept and knocks you down several places if you do too well as a "feature". Thanks, but no thanks. I do not like that kind of abuse, and I cannot recommend an abusive game to any friend of mine.
turning feels a little stiff, but definitely scratches that itch I been waiting for since F-Zero GX back in 2003. Very much enjoy the music as well, a good racing game goes hand-in-hand with a good soundtrack.
Are you a fan of AG racing games? Are you still salty with Nintendo for sitting on F-Zero for 20+ years and doing nothing with it? Well good news, this will scratch your itch! It's like a solid mix of F-Zero and Mario Kart. You have the low friction of AG racers, combined with the drifting and flying mechanics in Mario Kart. Instead of items, you have spin attacks, and shoulder bashing on the ground, and lasers when flying. Honestly it makes for a great mix, and is executed really well. The game has a solid difficulty ramp up as well, making it a great challenge. Its good stuff!
If F Zero had a sequel of any kind this is the one alright. Love how the essence of the original snes game is captured with this one.
Star Racer is definitely a great time! Combines elements of F-Zero, StarFox, and even some Mario Kart together into one package. And while the game is in 1.0 already, the devs are still working on getting even smoother optimization and (according to their updates here) eventually online multiplayer. Definitely worth the cost of admission. See my First Impressions of the gameplay here: https://youtu.be/mgDp9tRBddo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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