
Soar through concrete and cosmos in Star Racer, a retro-infused combat racer. Defy gravity, conquer wild Event Races, master the course editor, and crush the competition by any means necessary!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Buckle up and reach for the stars! Star Racer is a high-octane combat racer that takes the streets to new dangerous heights. Inspired by retro classics, Star Racer combines speed, strategy, and sky-splitting action across a universe of wild tracks and unpredictable challenges.
Take the fight and leave your rivals in the stardust with gravity-defying glides, split-second reflexes, and devastating attacks. Boost through the streets, soar through the skies, and crush the competition in fast-paced, combat-fueled races. Manage your energy between boosting and healing, and unleash your arsenal to dominate on the ground or in the air. Cross the finish line by any means necessary!
Face more than just your opponents—each track is filled with perilous hazards ready to end your run. Blaze across icy terrain, lava-covered courses, and chaotic, bouncy roads. Watch out for mines, turrets, and other destructive traps waiting to send you flying.
The race doesn't end there. Event Races are a wild twist on traditional racing where the rules change every time. Survive lava-drenched courses, dodge mysterious interlopers, or tackle precision-based "break the targets" challenges.
Create your own adrenaline-fuel races with the robust Track Editor, now featuring online functionality. Upload your creations, browse community tracks, and challenge racers from around the world. Shape the road, set the hazards, and let others test their mettle on your custom circuits.
Heart-Pounding Races: Engage in intense, high-speed battles across intergalactic racetracks. Drift, boost, fire, and soar your way to the front of the pack with cunning strategy and split-second reflexes! But beware the cosmic dangers that lie ahead. Only the most skilled racers will survive the chaos and claim victory.
Concrete & Clouds: Leave the competition in the dust—both on the ground and in the skies! Experience high-octane action with gravity-defying glides and aerial combat. Blaze across pavement, soar through the stars, and make your rivals eat stardust.
Track Editor: Unleash your creativity with a powerful, dynamic track editor. Build challenging circuits, share them with friends, and master the most daring designs. The race is yours to shape!
Event Races: Think fast, adapt faster. Event Races turn traditional racing upside down with wild, unpredictable challenges. Dash across tracks consumed by lava, fend off unexpected interlopers, or master precision-based “break the targets” trials. With fresh scenarios rotating in, no two races are ever the same—only the bold will survive the madness.
Local Multiplayer: Grab up to three friends and dive into split-screen madness! With support for up to 4 players in local multiplayer, Star Racer turns every couch into a launchpad for wild, competitive fun.
Featured Tracks by Grant Kirkhope: In addition to music from Mason Lieberman and Jules Conroy, legendary composer Grant Kirkhope brings his signature flair to the cosmos. Known for classics like Banjo-Kazooie, GoldenEye 007, and Mario + Rabbids, his signature sound fuels select tracks with epic energy.

Lastly, we want to note that no generative AI was used to create any of the art assets used in the game. We believe in paying artists for their time, expertise, and passion.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 84reviews | 95% | — | $17.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it
A truly great zero-gravity racing game, i wish there were more tracks and more cups and...frankly more content in general, but since this is v1.0, i hope that the upcoming updates (if there are any) will include more content
Je vais vite , et j'aime beaucoup la gimmick de volé! Excellente twist du genre sans être trop hors sujet. La DA est vraiment cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For fans of F-Zero GX. Contains tons of clever minigames through event modes, reminiscent of Smash Bros. Melee. HOWEVER! My main criticism is the police mechanic, which adds tons of NPC enemies to races in the later laps and makes the game less about honing your racing skills and more like Mario Party chaos. I would've played the game a LOT more if not for this critical flaw. Still, I reckon a lot of people wouldn't feel the same way, and so because this game brings back that feeling of playing a real reflex-based future racer, I'll still recommend this game.
This is a good game and if you are considering to buy, you should. It reminds me of F-Zero, but they added challenges, death races and some other interesting modes. In terms of races, there aren't so many circuits (only 4 circuits of 4 to 5 tracks each), but there's a track editor for you to create your own tracks or play tracks that others have created (I couldn't find them though). I haven't tried to create a track (not my thing), so I can't rate that. When you are creating your own race, the game is very complete on what you can choose. Not just tracks, but difficulty, NPCs aggressiveness, speed limits, and more. I haven't played in multiplayer, but they say that they have split screen!! Gotta love when they have that! Music and graphics are amazing! And there is a first person view!!! In terms of difficulty, this is one of those games that CHEATS. Even at second lowest difficulty (Rookie), in the final race of a circuit, all other racers will suddenly be faster than you, enemies will pop out of nowhere and knock you out of the track (sending you back from 3rd to 20th)... it's a very frustrating experience... you can only truly win if you get the RNG right. I used up my lives to get 12 extra attempts to no use... at the first circuit! This alone made me dislike and uninstall the game. It's not a skill issue, it's a RNG issue... devs, please fix this non-sense! Now for the criticism and improvement suggestions: 0) Fix unbalanced final race of a circuit reliant on RNG to allow players to win! This is just bad game design! 1) Tracks need more variety. The last circuit does this well, but the others always have the same backgrounds and settings. They could be a lot better with variety. 2) This lack of variety, specially in terms of background, leads to it being very hard to memorize shortcuts. Everything looks too much alike to memorize where the shortcut is. 3) THIS GAME IS HARD! I have beaten F-Zero games and let me tell you, I have had difficulty in the easiest difficulty here. Yes, I have played the tutorials, but the things is: Once you get to the first place, some other cars appear in front of you and they are way too aggressive. I have learned to deal with those, but it's hard when one of these pop into a curve or from a drift of air and just throws you out of the track. Also, being thrown out of track takes long to recover. I like the challenge, but for now I have only played on easy, and I wonder how the hardest setting is going to be. Update: I have played on Rookie (second lowest difficulty) and the game simply CHEATS: enemies faster on final race of a circuit, enemies using boosts on first lap (not allowed), enemies suddenly popping super fast from the back and knocking you out of track with no way to avoid... the list goes on and on... it's simply bad game design... you have to keep replaying until RNG allows you to have a chance, because all others are zero chance... I'm here to race, not to gamble... 4) The game needs more circuits. Plain and simple. I would suggest 8 to 12 circuits. 5) Some others have suggested online multiplayer. That would be interesting, especially if they manage to match players with similar skills through some sort of ranking. There could even be online tournaments! 6) I have learned how to start boost on my own, but there should be a tutorial for that. 7) I have only learned about other views (including first person!) because of screenshots from other players. Please include this in the tutorial. It's a really cool feature to be hidden! 8) It would be nice to have at least an image of the podium when you win a circuit. Animation would be better, but it could be a comic style image. All in all, it's a good game. I recommend you give it a try. Just be mindful of the RNG silliness... Rate: 6.5/10
Great game but have been waiting for multiplayer before jumping back on is multiplayer still coming out for the game?
Fun racer that blends elements of Fzero and Starfox. Sounds like a strange marriage of ideas but it works so well and is a great couch racer with friends. Check it out!
F-Zero meets Mario Kart meets Star Fox. Any Questions?
Awesome racing game with a great aesthetic, fun tracks, catchy music, and gameplay developments that sets itself apart from being purely 'an F-Zero clone' while still capturing that vibe. The game can be incredibly difficult on higher settings, but it can feel very rewarding once you've mastered some of the gameplay tricks. The racers feel significantly different from each other (some incentivize you to collect as many power-ups or 'capsules' as possible, others to be very aggressive and wreck the competition) which keep new Grand Prix runs exciting. There is a custom course editor and tracks to download from Steam Workshop, but I do wish there were a few more tracks in the base game. That said, I could race around to Dice Roll Raceway on repeat forever. If you love racing games, give it a try.
Star Racer is a very fun time. Racing at a variety of speed classes, while also harkening to two certain older classic video games. If one is more used to 3D arcade racers, this one may take a little adjusting to, but not to worry: the in-game tutorial has everyone covered (it's also pretty witty). The ability to fly and shoot also opens up new avenues, not just in races, but in track design and the official tracks reflect that. Speaking of tracks, the amount of possible obstacles that can be used overall is quite wide. Ranging from toxic and lava zones to magnet strips, fog, pillars, mines, fans, jet streams and more! Even decorations like buildings can be part of the action! If that's not enough, this game comes with a built-in track editor. The user SilentFox has made tutorials on how to make use of the Track Editor! (https://www.youtube.com/watch?v=ydKAYrbH_RI) (https://www.youtube.com/watch?v=pB3k3N6wIKQ) Still, it's rather intuitive and usable with both a mouse and controller. The best part is that there is yet to be a known limit of how many tracks you can store locally. (Custom Tracks can even be shared on the Steam Workshop!) Another thing to address is the CPU racers. They're pretty consistent opponents (especially starting at the Pro Class). However, their behavior does depend on a track's design (doubly so if its a Custom Track). Mileage will vary. If you do get way ahead of them though, the Fuzz will come to help keep things closer. But you, as a Star Racer, will have ways to fight back. In fact knocking others out can be a huge play if you find yourself low on resources. Then, we have Event Races. Special Star Racer situations that will test any one playing this game. These aren't the run-on-the-mill missions you find in most racing games. You might be racing with two vehicles at once, trying to play golf, or trying to deal with supersized opponents. (We also can't forget about the soundtrack! It's a great listen when you're racing at high speeds) If you've been really wanting to try a game that combines elements from two beloved Sci-Fi classics and then does more with them, Star Racer may be for you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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